📄 loadlib.c
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/*** $Id: loadlib.c,v 1.4 2003/04/07 20:11:53 roberto Exp $** Dynamic library loader for Lua** See Copyright Notice in lua.h** This Lua library exports a single function, called loadlib, which is* called from Lua as loadlib(lib,init), where lib is the full name of the* library to be loaded (including the complete path) and init is the name* of a function to be called after the library is loaded. Typically, this* function will register other functions, thus making the complete library* available to Lua. The init function is *not* automatically called by* loadlib. Instead, loadlib returns the init function as a Lua function* that the client can call when it thinks is appropriate. In the case of* errors, loadlib returns nil and two strings describing the error.* The first string is supplied by the operating system; it should be* informative and useful for error messages. The second string is "open",* "init", or "absent" to identify the error and is meant to be used for* making decisions without having to look into the first string (whose* format is system-dependent).** This module contains an implementation of loadlib for Unix systems that* have dlfcn, an implementation for Windows, and a stub for other systems.* See the list at the end of this file for some links to available* implementations of dlfcn and interfaces to other native dynamic loaders* on top of which loadlib could be implemented.**/#include "lua.h"#include "lauxlib.h"#include "lualib.h"#undef LOADLIB#ifdef USE_DLOPEN#define LOADLIB/** This is an implementation of loadlib based on the dlfcn interface.* The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,* NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least* as an emulation layer on top of native functions.*/#include <dlfcn.h>static int loadlib(lua_State *L){ const char *path=luaL_checkstring(L,1); const char *init=luaL_checkstring(L,2); void *lib=dlopen(path,RTLD_NOW); if (lib!=NULL) { lua_CFunction f=(lua_CFunction) dlsym(lib,init); if (f!=NULL) { lua_pushlightuserdata(L,lib); lua_pushcclosure(L,f,1); return 1; } } /* else return appropriate error messages */ lua_pushnil(L); lua_pushstring(L,dlerror()); lua_pushstring(L,(lib!=NULL) ? "init" : "open"); if (lib!=NULL) dlclose(lib); return 3;}#endif/*** In Windows, default is to use dll; otherwise, default is not to use dll*/#ifndef USE_DLL#ifdef _WIN32#define USE_DLL 1#else#define USE_DLL 0#endif#endif#if USE_DLL#define LOADLIB/** This is an implementation of loadlib for Windows using native functions.*/#include <windows.h>static void pusherror(lua_State *L){ int error=GetLastError(); char buffer[128]; if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM, 0, error, 0, buffer, sizeof(buffer), 0)) lua_pushstring(L,buffer); else lua_pushfstring(L,"system error %d\n",error);}static int loadlib(lua_State *L){ const char *path=luaL_checkstring(L,1); const char *init=luaL_checkstring(L,2); HINSTANCE lib=LoadLibrary(path); if (lib!=NULL) { lua_CFunction f=(lua_CFunction) GetProcAddress(lib,init); if (f!=NULL) { lua_pushlightuserdata(L,lib); lua_pushcclosure(L,f,1); return 1; } } lua_pushnil(L); pusherror(L); lua_pushstring(L,(lib!=NULL) ? "init" : "open"); if (lib!=NULL) FreeLibrary(lib); return 3;}#endif#ifndef LOADLIB/* Fallback for other systems *//*** Those systems support dlopen, so they should have defined USE_DLOPEN.** The default (no)implementation gives them a special error message.*/#ifdef linux#define LOADLIB#endif#ifdef sun#define LOADLIB#endif#ifdef sgi#define LOADLIB#endif#ifdef BSD#define LOADLIB#endif#ifdef _WIN32#define LOADLIB#endif#ifdef LOADLIB#undef LOADLIB#define LOADLIB "`loadlib' not installed (check your Lua configuration)"#else#define LOADLIB "`loadlib' not supported"#endifstatic int loadlib(lua_State *L){ lua_pushnil(L); lua_pushliteral(L,LOADLIB); lua_pushliteral(L,"absent"); return 3;}#endifLUALIB_API int luaopen_loadlib (lua_State *L){ lua_register(L,"loadlib",loadlib); return 0;}/** Here are some links to available implementations of dlfcn and* interfaces to other native dynamic loaders on top of which loadlib* could be implemented. Please send contributions and corrections to us.** AIX* Starting with AIX 4.2, dlfcn is included in the base OS.* There is also an emulation package available.* http://www.faqs.org/faqs/aix-faq/part4/section-21.html** HPUX * HPUX 11 has dlfcn. For HPUX 10 use shl_*.* http://www.geda.seul.org/mailinglist/geda-dev37/msg00094.html* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html** Macintosh, Windows* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html** Mac OS X/Darwin* http://www.opendarwin.org/projects/dlcompat/** GLIB has wrapper code for BeOS, OS2, Unix and Windows* http://cvs.gnome.org/lxr/source/glib/gmodule/**/
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