⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 lmathlib.c

📁 Lua 语言解释器源码
💻 C
字号:
/*** $Id: lmathlib.c,v 1.56 2003/03/11 12:30:37 roberto Exp $** Standard mathematical library** See Copyright Notice in lua.h*/#include <stdlib.h>#include <math.h>#define lmathlib_c#include "lua.h"#include "lauxlib.h"#include "lualib.h"#undef PI#define PI (3.14159265358979323846)#define RADIANS_PER_DEGREE (PI/180.0)/*** If you want Lua to operate in degrees (instead of radians),** define USE_DEGREES*/#ifdef USE_DEGREES#define FROMRAD(a)	((a)/RADIANS_PER_DEGREE)#define TORAD(a)	((a)*RADIANS_PER_DEGREE)#else#define FROMRAD(a)	(a)#define TORAD(a)	(a)#endifstatic int math_abs (lua_State *L) {  lua_pushnumber(L, fabs(luaL_checknumber(L, 1)));  return 1;}static int math_sin (lua_State *L) {  lua_pushnumber(L, sin(TORAD(luaL_checknumber(L, 1))));  return 1;}static int math_cos (lua_State *L) {  lua_pushnumber(L, cos(TORAD(luaL_checknumber(L, 1))));  return 1;}static int math_tan (lua_State *L) {  lua_pushnumber(L, tan(TORAD(luaL_checknumber(L, 1))));  return 1;}static int math_asin (lua_State *L) {  lua_pushnumber(L, FROMRAD(asin(luaL_checknumber(L, 1))));  return 1;}static int math_acos (lua_State *L) {  lua_pushnumber(L, FROMRAD(acos(luaL_checknumber(L, 1))));  return 1;}static int math_atan (lua_State *L) {  lua_pushnumber(L, FROMRAD(atan(luaL_checknumber(L, 1))));  return 1;}static int math_atan2 (lua_State *L) {  lua_pushnumber(L, FROMRAD(atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2))));  return 1;}static int math_ceil (lua_State *L) {  lua_pushnumber(L, ceil(luaL_checknumber(L, 1)));  return 1;}static int math_floor (lua_State *L) {  lua_pushnumber(L, floor(luaL_checknumber(L, 1)));  return 1;}static int math_mod (lua_State *L) {  lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));  return 1;}static int math_sqrt (lua_State *L) {  lua_pushnumber(L, sqrt(luaL_checknumber(L, 1)));  return 1;}static int math_pow (lua_State *L) {  lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));  return 1;}static int math_log (lua_State *L) {  lua_pushnumber(L, log(luaL_checknumber(L, 1)));  return 1;}static int math_log10 (lua_State *L) {  lua_pushnumber(L, log10(luaL_checknumber(L, 1)));  return 1;}static int math_exp (lua_State *L) {  lua_pushnumber(L, exp(luaL_checknumber(L, 1)));  return 1;}static int math_deg (lua_State *L) {  lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE);  return 1;}static int math_rad (lua_State *L) {  lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE);  return 1;}static int math_frexp (lua_State *L) {  int e;  lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e));  lua_pushnumber(L, e);  return 2;}static int math_ldexp (lua_State *L) {  lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2)));  return 1;}static int math_min (lua_State *L) {  int n = lua_gettop(L);  /* number of arguments */  lua_Number dmin = luaL_checknumber(L, 1);  int i;  for (i=2; i<=n; i++) {    lua_Number d = luaL_checknumber(L, i);    if (d < dmin)      dmin = d;  }  lua_pushnumber(L, dmin);  return 1;}static int math_max (lua_State *L) {  int n = lua_gettop(L);  /* number of arguments */  lua_Number dmax = luaL_checknumber(L, 1);  int i;  for (i=2; i<=n; i++) {    lua_Number d = luaL_checknumber(L, i);    if (d > dmax)      dmax = d;  }  lua_pushnumber(L, dmax);  return 1;}static int math_random (lua_State *L) {  /* the `%' avoids the (rare) case of r==1, and is needed also because on     some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */  lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX;  switch (lua_gettop(L)) {  /* check number of arguments */    case 0: {  /* no arguments */      lua_pushnumber(L, r);  /* Number between 0 and 1 */      break;    }    case 1: {  /* only upper limit */      int u = luaL_checkint(L, 1);      luaL_argcheck(L, 1<=u, 1, "interval is empty");      lua_pushnumber(L, (int)floor(r*u)+1);  /* int between 1 and `u' */      break;    }    case 2: {  /* lower and upper limits */      int l = luaL_checkint(L, 1);      int u = luaL_checkint(L, 2);      luaL_argcheck(L, l<=u, 2, "interval is empty");      lua_pushnumber(L, (int)floor(r*(u-l+1))+l);  /* int between `l' and `u' */      break;    }    default: return luaL_error(L, "wrong number of arguments");  }  return 1;}static int math_randomseed (lua_State *L) {  srand(luaL_checkint(L, 1));  return 0;}static const luaL_reg mathlib[] = {  {"abs",   math_abs},  {"sin",   math_sin},  {"cos",   math_cos},  {"tan",   math_tan},  {"asin",  math_asin},  {"acos",  math_acos},  {"atan",  math_atan},  {"atan2", math_atan2},  {"ceil",  math_ceil},  {"floor", math_floor},  {"mod",   math_mod},  {"frexp", math_frexp},  {"ldexp", math_ldexp},  {"sqrt",  math_sqrt},  {"min",   math_min},  {"max",   math_max},  {"log",   math_log},  {"log10", math_log10},  {"exp",   math_exp},  {"deg",   math_deg},  {"pow",   math_pow},  {"rad",   math_rad},  {"random",     math_random},  {"randomseed", math_randomseed},  {NULL, NULL}};/*** Open math library*/LUALIB_API int luaopen_math (lua_State *L) {  luaL_openlib(L, LUA_MATHLIBNAME, mathlib, 0);  lua_pushliteral(L, "pi");  lua_pushnumber(L, PI);  lua_settable(L, -3);  lua_pushliteral(L, "__pow");  lua_pushcfunction(L, math_pow);  lua_settable(L, LUA_GLOBALSINDEX);  return 1;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -