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📄 progressbar.h

📁 VC内联汇编示例代码
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#if !defined(AFX_PROGRESSBAR_H__3DD9A3A0_88DA_4AD3_8020_0CCB3298B7C2__INCLUDED_)
#define AFX_PROGRESSBAR_H__3DD9A3A0_88DA_4AD3_8020_0CCB3298B7C2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.


// Dispatch interfaces referenced by this interface
class CPicture;

/////////////////////////////////////////////////////////////////////////////
// CProgressBar wrapper class

class CProgressBar : public CWnd
{
protected:
	DECLARE_DYNCREATE(CProgressBar)
public:
	CLSID const& GetClsid()
	{
		static CLSID const clsid
			= { 0x35053a22, 0x8589, 0x11d1, { 0xb1, 0x6a, 0x0, 0xc0, 0xf0, 0x28, 0x36, 0x28 } };
		return clsid;
	}
	virtual BOOL Create(LPCTSTR lpszClassName,
		LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect,
		CWnd* pParentWnd, UINT nID,
		CCreateContext* pContext = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }

    BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect, CWnd* pParentWnd, UINT nID,
		CFile* pPersist = NULL, BOOL bStorage = FALSE,
		BSTR bstrLicKey = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
		pPersist, bStorage, bstrLicKey); }

// Attributes
public:

// Operations
public:
	float GetMax();
	void SetMax(float newValue);
	float GetMin();
	void SetMin(float newValue);
	long GetMousePointer();
	void SetMousePointer(long nNewValue);
	CPicture GetMouseIcon();
	void SetRefMouseIcon(LPDISPATCH newValue);
	void SetMouseIcon(LPDISPATCH newValue);
	float GetValue();
	void SetValue(float newValue);
	long GetOLEDropMode();
	void SetOLEDropMode(long nNewValue);
	long GetAppearance();
	void SetAppearance(long nNewValue);
	long GetBorderStyle();
	void SetBorderStyle(long nNewValue);
	BOOL GetEnabled();
	void SetEnabled(BOOL bNewValue);
	long GetHWnd();
	void OLEDrag();
	long GetOrientation();
	void SetOrientation(long nNewValue);
	long GetScrolling();
	void SetScrolling(long nNewValue);
	void Refresh();
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PROGRESSBAR_H__3DD9A3A0_88DA_4AD3_8020_0CCB3298B7C2__INCLUDED_)

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