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📄 中国象棋.txt

📁 c高手不要错过呵
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/*--------------------chess.c----------------------*/
#include "dos.h"
#include "stdio.h"
/*----------------------------------------------------*/
#define RED 7
#define BLACK 14
#define true 1
#define false 0
#define SELECT 0
#define MOVE 1
#define RED_UP 0x1100
#define RED_DOWN 0x1f00
#define RED_LEFT 0x1e00
#define RED_RIGHT 0x2000
#define RED_DO 0x3900
#define RED_UNDO 0x1000

#define BLACK_UP 0x4800
#define BLACK_DOWN 0x5000
#define BLACK_LEFT 0x4b00
#define BLACK_RIGHT 0x4d00
#define BLACK_DO 0x1c00
#define BLACK_UNDO 0x2b00

#define ESCAPE 0x0100

#define RED_JU 1
#define RED_MA 2
#define RED_XIANG 3
#define RED_SHI 4
#define RED_JIANG 5
#define RED_PAO 6
#define RED_BIN 7

#define BLACK_JU 8
#define BLACK_MA 9
#define BLACK_XIANG 10
#define BLACK_SHI 11
#define BLACK_JIANG 12
#define BLACK_PAO 13
#define BLACK_BIN 14
/*----------------------------------------------------*/
int firsttime=1;
int savemode;
char page_new=0,page_old=0;
int finish=false,turn=BLACK,winner=0;
int key;
int redstate=SELECT,blackstate=SELECT;
int board[10][9];
/*----------------------------------------------------*/
char *chessfile[15]={"",
	"bmp\\rju.wfb",	"bmp\\rma.wfb",	"bmp\\rxiang.wfb","bmp\\rshi.wfb",
	"bmp\\rjiang.wfb","bmp\\rpao.wfb","bmp\\rbin.wfb",
	"bmp\\bju.wfb",	"bmp\\bma.wfb",	"bmp\\bxiang.wfb","bmp\\bshi.wfb",
	"bmp\\bjiang.wfb","bmp\\bpao.wfb","bmp\\bbin.wfb"
};
char *boardfile[10][9]={
  {"bmp\\11.wfb","bmp\\1t.wfb","bmp\\1t.wfb","bmp\\14.wfb","bmp\\15.wfb","bmp\\16.wfb","bmp\\1t.wfb","bmp\\1t.wfb","bmp\\19.wfb"},
  {"bmp\\21.wfb","bmp\\2c.wfb","bmp\\2c.wfb","bmp\\24.wfb","bmp\\25.wfb","bmp\\26.wfb","bmp\\2c.wfb","bmp\\2c.wfb","bmp\\29.wfb"},
  {"bmp\\21.wfb","bmp\\3a.wfb","bmp\\3t.wfb","bmp\\34.wfb","bmp\\3t.wfb","bmp\\36.wfb","bmp\\3t.wfb","bmp\\3a.wfb","bmp\\29.wfb"},
  {"bmp\\41.wfb","bmp\\4t.wfb","bmp\\4a.wfb","bmp\\4t.wfb","bmp\\4a.wfb","bmp\\4t.wfb","bmp\\4a.wfb","bmp\\4t.wfb","bmp\\49.wfb"},
  {"bmp\\51.wfb","bmp\\52.wfb","bmp\\5t.wfb","bmp\\54.wfb","bmp\\5t.wfb","bmp\\56.wfb","bmp\\5t.wfb","bmp\\58.wfb","bmp\\59.wfb"},
  {"bmp\\61.wfb","bmp\\62.wfb","bmp\\6t.wfb","bmp\\64.wfb","bmp\\6t.wfb","bmp\\66.wfb","bmp\\6t.wfb","bmp\\68.wfb","bmp\\69.wfb"},
  {"bmp\\71.wfb","bmp\\7t.wfb","bmp\\7a.wfb","bmp\\7t.wfb","bmp\\7a.wfb","bmp\\7t.wfb","bmp\\7a.wfb","bmp\\7t.wfb","bmp\\79.wfb"},
  {"bmp\\81.wfb","bmp\\8a.wfb","bmp\\8t.wfb","bmp\\84.wfb","bmp\\85.wfb","bmp\\86.wfb","bmp\\8t.wfb","bmp\\8a.wfb","bmp\\89.wfb"},
  {"bmp\\91.wfb","bmp\\9t.wfb","bmp\\9t.wfb","bmp\\9t.wfb","bmp\\95.wfb","bmp\\9t.wfb","bmp\\9t.wfb","bmp\\9t.wfb","bmp\\99.wfb"},
  {"bmp\\101.wfb","bmp\\102.wfb","bmp\\102.wfb","bmp\\104.wfb","bmp\\105.wfb","bmp\\106.wfb","bmp\\108.wfb","bmp\\108.wfb","bmp\\109.wfb"}
};

char cursor[14][14]={
	0,0,0,0,0,0,0,0,0,0,0,0,1,1,
	0,0,0,0,0,0,0,0,0,0,0,1,1,1,
	0,255,255,255,255,255,255,255,0,0,1,1,1,1,
	0,255,255,255,255,255,255,0,0,1,1,1,1,1,
	0,255,255,255,255,255,255,0,0,1,1,1,1,1,
	0,255,255,255,255,255,255,255,0,0,1,1,1,1,
	0,255,255,255,255,255,255,255,255,0,0,1,1,1,
	0,255,255,255,255,255,255,255,255,255,0,0,1,1,
	0,255,255,0,255,255,255,255,255,255,255,0,0,1,
	0,255,0,1,1,0,255,255,255,255,255,255,255,0,
	0,0,1,1,1,1,0,255,255,255,255,255,0,1,
	0,1,1,1,1,1,1,0,255,255,255,0,1,1,
	1,1,1,1,1,1,1,1,0,255,0,1,1,1,
	1,1,1,1,1,1,1,1,1,0,1,1,1,1
};



struct pos{
  int x;
  int y;
}position[10][9],redcurpos,redtemppos,redoldpos,blackcurpos,blacktemppos,blackoldpos;
/*----------------------------------------------------*/
selectpage(register char page) /*换页函数*/
{
  union REGS r;
  r.x.ax=0x4f05;
  r.x.bx=0;
  r.x.dx=page; /*选择页面*/
  int86(0x10,&r,&r);
}
unsigned char set_SVGA_mode(int vmode) /*设置SVGA屏幕模式*/
{
  union REGS r;
  r.x.ax=0x4f02;
  r.x.bx=vmode;
  int86(0x10,&r,&r);
  return(r.h.ah);
}
unsigned int get_SVGA_mode() /*获取当前SVGA屏幕模式*/
{
  union REGS r;
  r.x.ax=0x4f03;
  int86(0x10,&r,&r);
  return(r.x.bx);
}
drawbmp(int start_x,int start_y,char filename[])
{
  char buffer[640];
  int i,j,k,n,r,g,b,width,length;
  long position;
  FILE *fp;

  if((fp=fopen(filename,"rb"))==NULL)
  {
    printf("Error! Can't open file!");
    getch();
    return;
  }

  fseek(fp,28,SEEK_SET);
  fread(&i,2,1,fp);
  if(i!=8) /*检查是否为256色位图*/
  {
    puts("Error!Can't find bitmap!");
    fclose(fp);
    getch();
    exit(0);
  }
  fseek(fp,18,SEEK_SET);
  fread(&width,4,1,fp);
  fread(&length,4,1,fp);
  if(firsttime)
  {
    fseek(fp,54,SEEK_SET);
    for(i=0;i<256;i++) /*按照该图片的DAC色表设置色彩寄存器*/
    {
      b=fgetc(fp);g=fgetc(fp);r=fgetc(fp); /*获取R、G、B分量*/
      outportb(0x3c8,i);
      outportb(0x3c9,r>>2); /*右移是要转化为VGA的6位寄存器形式*/
      outportb(0x3c9,g>>2);
      outportb(0x3c9,b>>2);
      fgetc(fp);
    }
  }
  else
    fseek(fp,300,SEEK_SET);
  k=(width%4)?(4-width%4):0; /*宽度修正值*/
  for(j=length-1+start_x;j>=start_x;j--)
  {
    fread(buffer,width,1,fp);
    for(i=start_y,n=0;i<width+start_y;i++,n++)
    {
      position=j*640l+i; /*计算要显示点的显存位置*/
      page_new=position/65536; /*计算显示页*/
      if(page_new!=page_old) /*当显示页不同时更换页面,提高一定的输出速度*/
      {selectpage(page_new);page_old=page_new;}
      pokeb(0xa000,position%65536,buffer[n]); /*写到显存位置*/
    }
    fseek(fp,k,SEEK_CUR); /*每行绘制完后修正宽度*/
  }
  fclose(fp);

}

init()
{
  savemode=get_SVGA_mode(); /*先保存原来的屏幕模式*/
  set_SVGA_mode(0x101); /*硬件无关性初始化屏幕为640*480 256色模式*/
}

end()
{
   set_SVGA_mode(savemode); /*恢复屏幕*/
}
/*----------------------------------------------------*/
initpos()
{
   int i,j;
   for(i=0;i<10;i++)
     for (j=0;j<9;j++)
     {
       position[i][j].x=35+i*39;
       position[i][j].y=43+j*40;
     }
}
initchessmap()
{
  board[0][0]=BLACK_JU;
  board[0][1]=BLACK_MA;
  board[0][2]=BLACK_XIANG;
  board[0][3]=BLACK_SHI;
  board[0][4]=BLACK_JIANG;
  board[0][5]=BLACK_SHI;
  board[0][6]=BLACK_XIANG;
  board[0][7]=BLACK_MA;
  board[0][8]=BLACK_JU;
  board[2][1]=BLACK_PAO;
  board[2][7]=BLACK_PAO;
  board[3][0]=BLACK_BIN;
  board[3][2]=BLACK_BIN;
  board[3][4]=BLACK_BIN;
  board[3][6]=BLACK_BIN;
  board[3][8]=BLACK_BIN;

  board[9][0]=RED_JU;
  board[9][1]=RED_MA;
  board[9][2]=RED_XIANG;
  board[9][3]=RED_SHI;
  board[9][4]=RED_JIANG;
  board[9][5]=RED_SHI;
  board[9][6]=RED_XIANG;
  board[9][7]=RED_MA;
  board[9][8]=RED_JU;
  board[7][1]=RED_PAO;
  board[7][7]=RED_PAO;
  board[6][0]=RED_BIN;
  board[6][2]=RED_BIN;
  board[6][4]=RED_BIN;
  board[6][6]=RED_BIN;
  board[6][8]=RED_BIN;
}
initdrawchess()
{
  int i,j;;
  for(i=0;i<10;i++)
    for(j=0;j<9;j++)
    {
      if(board[i][j])
	drawbmp(position[i][j].x,position[i][j].y,chessfile[board[i][j]]);
    }
}

drawcursor(struct pos p)
{
  int i,j,n,m,x,y;
  long thisposition;
  x=position[p.x][p.y].x+20;
  y=position[p.x][p.y].y+25;
  for(j=13-1+x,m=13;j>=x;j--,m--)
  {
    for(i=y,n=0;i<13+y;i++,n++)
    {
      thisposition=j*640l+i; /*计算要显示点的显存位置*/
      page_new=thisposition/65536; /*计算显示页*/
      if(page_new!=page_old) /*当显示页不同时更换页面,提高一定的输出速度*/
        {selectpage(page_new);page_old=page_new;}
      if(cursor[m][n]!=1)
	if(cursor[m][n]==0)
	  pokeb(0xa000,thisposition%65536,0);
	else
	  if(turn==RED)
	    pokeb(0xa000,thisposition%65536,153);
	  else
	    pokeb(0xa000,thisposition%65536,255);
    }
  }
}

drawselecursor(struct pos p)
{
  int i,j,n,m,x,y;
  long thisposition;
  x=position[p.x][p.y].x+20;
  y=position[p.x][p.y].y+25;
  for(j=13-1+x,m=13;j>=x;j--,m--)
  {
    for(i=y,n=0;i<13+y;i++,n++)
    {
      thisposition=j*640l+i; /*计算要显示点的显存位置*/
      page_new=thisposition/65536; /*计算显示页*/
      if(page_new!=page_old) /*当显示页不同时更换页面,提高一定的输出速度*/
        {selectpage(page_new);page_old=page_new;}
      if(cursor[m][n]!=1)
	pokeb(0xa000,thisposition%65536,0);
    }
  }
}
/*----------------------------------------------------*/
int getkey()
{
int press;

while(bioskey(1) == 0);
press=bioskey(0);
press=press&0xff00;
return(press);
}
/*--------------------红方操作--------------------*/
int redcanselect()
{
  int x,y;
  x=redcurpos.x;
  y=redcurpos.y;
  if(board[x][y]>=RED_JU&&board[x][y]<=RED_BIN)
    return 1;
  else
    return 0;
}
int redcanmove()
{
  int i,j,min,max,oldx,oldy,x,y;
  oldx=redoldpos.x;
  oldy=redoldpos.y;
  x=redcurpos.x;
  y=redcurpos.y;
/*case1  目标位置是否是自己人*/  
  if(board[x][y]>=RED_JU&&board[x][y]<=RED_BIN)
    return 0;
/*  军、马、炮、相、士、将、卒的走法正确性的判断*/
  switch(board[oldx][oldy])
  {
    case RED_BIN:                                 /*完成*/
         if(oldx>=5)
         { if(y!=oldy||(oldx-x)!=1) return 0;}
         else
         { if(x==(oldx-1)&&y==oldy) return 1;
           else 
           if(x==oldx&&y==(oldy+1)) return 1;
           else 
           if(x==oldx&&y==(oldy-1)) return 1;
           else
           return 0; 
         }
         break;
    case RED_JIANG:                              /*完成*/
         if(x!=oldx&&y!=oldy) return 0;
         if(x!=oldx)
           if((x-oldx)>1||(oldx-x)>1) return 0;
           else if(x<7) return 0;  
         else if(y!=oldy)
           if((y-oldy)>1||(oldy-y)>1) return 0;
           else if(y<3||y>5) return 0; 
         break;
    
    case RED_JU:                                 /*完成*/
         if(x!=oldx&&y!=oldy) return 0;
         else if(x!=oldx)
           { min=(x>oldx)?oldx:x;
             max=(x>oldx)?x:oldx;
               for(i=min+1;i<max;i++) 
                 if(board[i][y]!=0) return 0;
           }
         else if(y!=oldy)
           { min=(y>oldy)?oldy:y;
             max=(y>oldy)?y:oldy;
               for(i=min+1;i<max;i++)
                 if(board[x][i]!=0) return 0;
           }
         break;
    case RED_MA:                                 /*完成*/
         if((x-oldx)==2&&((y-oldy)==1||(oldy-y)==1))
         {
	   if(board[oldx+1][oldy]!=0) return 0;
         }else
         if((oldx-x)==2&&((y-oldy)==1||(oldy-y)==1))
         {
	   if(board[oldx-1][oldy]!=0) return 0;
         }else
         if((y-oldy)==2&&((x-oldx)==1||(oldx-x)==1))
         {
	   if(board[oldx][oldy+1]!=0) return 0;
         }else
         if((oldy-y)==2&&((x-oldx)==1||(oldx-x)==1))
         {
	   if(board[oldx][oldy-1]!=0) return 0;
         }else
           return 0;
	 break;
     case RED_PAO:                                  /*完成*/
         if(x!=oldx&&y!=oldy) return 0;
         if(board[x][y]==0)
           {
             if(x!=oldx)
             { min=(x>oldx)?oldx:x;
               max=(x>oldx)?x:oldx;
               for(i=min+1;i<max;i++)
                 if(board[i][y]!=0) return 0;
             }
             else if(y!=oldy)
             { min=(y>oldy)?oldy:y;
               max=(y>oldy)?y:oldy;
               for(i=min+1;i<max;i++)
                 if(board[x][i]!=0) return 0;
             }
           }
         else
           {
             if(x!=oldx)
             { min=(x>oldx)?oldx:x;
               max=(x>oldx)?x:oldx;
               for(i=min+1,j=0;i<max;i++) 
                 if(board[i][y]!=0) j++;
               if(j!=1) return 0;
             }
             else if(y!=oldy)
             { min=(y>oldy)?oldy:y;
               max=(y>oldy)?y:oldy;
               for(i=min+1,j=0;i<max;i++) 
                 if(board[x][i]!=0) j++;
               if(j!=1) return 0;
             }         
           }
         break;
    case RED_SHI:                                    /*完成*/
         if(oldx==9||oldx==7)
         {if(x!=8||y!=4) return 0;}
         else if(oldx==8)
         {if(x==9&&y==3) return 1;
          else
          if(x==9&&y==5) return 1;
          else
          if(x==7&&y==3) return 1;
          else
          if(x==7&&y==5) return 1;
          else return 0;
         }else return 0;
         break;
    case RED_XIANG:                                   /*完成*/
         if(x<5) return 0;
         if(x!=oldx&&y!=oldy)
         {
           if((x-oldx)==2&&(y-oldy)==2) 
             {i=oldx+1;j=oldy+1;}
           else if((x-oldx)==2&&(oldy-y)==2)
             {i=oldx+1;j=oldy-1;}
           else if((oldx-x)==2&&(y-oldy)==2)
             {i=oldx-1;j=oldy+1;}
           else if((oldx-x)==2&&(oldy-y)==2)
             {i=oldx-1;j=oldy-1;}
           else return 0;
           if(board[i][j]!=0) return 0;     
         }
         else return 0;
         break;
  }
  return 1;
}

redup()
{
  int x,y,n;
  if(redcurpos.x>0)
  {
      redcurpos.x--;
      x=position[redtemppos.x][redtemppos.y].x;
      y=position[redtemppos.x][redtemppos.y].y;
      if(board[redtemppos.x][redtemppos.y]==0)
        drawbmp(x,y,boardfile[redtemppos.x][redtemppos.y]);
      else if(!(redtemppos.x==redoldpos.x&&redtemppos.y==redoldpos.y&&redstate==MOVE))
      {
        n=board[redtemppos.x][redtemppos.y];
        drawbmp(x,y,chessfile[n]);
      }
      if(redtemppos.x==redoldpos.x&&redtemppos.y==redoldpos.y&&redstate==MOVE)
        drawselecursor(redoldpos);
      drawcursor(redcurpos);
      redtemppos.x=redcurpos.x;
      redtemppos.y=redcurpos.y;
   
  }

}

reddown()
{
  int x,y,n;
  if(redcurpos.x<9)
  {
    redcurpos.x++;
      x=position[redtemppos.x][redtemppos.y].x;
      y=position[redtemppos.x][redtemppos.y].y;
      if(board[redtemppos.x][redtemppos.y]==0)
        drawbmp(x,y,boardfile[redtemppos.x][redtemppos.y]);
      else if(!(redtemppos.x==redoldpos.x&&redtemppos.y==redoldpos.y&&redstate==MOVE))
      {
        n=board[redtemppos.x][redtemppos.y];
        drawbmp(x,y,chessfile[n]);
      }
      if(redtemppos.x==redoldpos.x&&redtemppos.y==redoldpos.y&&redstate==MOVE)
        drawselecursor(redoldpos);
      
      drawcursor(redcurpos);
      redtemppos.x=redcurpos.x;
      redtemppos.y=redcurpos.y;
  }
}

redleft()
{
  int x,y,n;
  if(redcurpos.y>0)
  {
    redcurpos.y--;
      x=position[redtemppos.x][redtemppos.y].x;
      y=position[redtemppos.x][redtemppos.y].y;
      if(board[redtemppos.x][redtemppos.y]==0)
        drawbmp(x,y,boardfile[redtemppos.x][redtemppos.y]);
      else if(!(redtemppos.x==redoldpos.x&&redtemppos.y==redoldpos.y&&redstate==MOVE))
      {
        n=board[redtemppos.x][redtemppos.y];

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