📄 event.c
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if (t.tv_usec >= 1000000) {
t.tv_usec -= 1000000;
t.tv_sec++;
}
eh->fd = fd;
eh->flags = flags;
eh->tmout = t;
eh->fn = fn;
eh->data = data;
/* Add immediately. This is safe even if we are in a handler. */
eh->next = es->handlers;
es->handlers = eh;
EVENT_DEBUG(("Event_AddHandlerWithTimeout(es=%p, fd=%d, flags=%u, t=%d/%d) -> %p\n", es, fd, flags, t.tv_sec, t.tv_usec, eh));
return eh;
}
/**********************************************************************
* %FUNCTION: Event_AddTimerHandler
* %ARGUMENTS:
* es -- event selector
* t -- time interval after which to trigger event
* fn -- callback function to call when event is triggered
* data -- extra data to pass to callback function
* %RETURNS:
* A newly-allocated EventHandler, or NULL.
***********************************************************************/
EventHandler *
Event_AddTimerHandler(EventSelector *es,
struct timeval t,
EventCallbackFunc fn,
void *data)
{
EventHandler *eh;
struct timeval now;
/* Check time interval for validity */
if (t.tv_sec < 0 || t.tv_usec < 0 || t.tv_usec >= 1000000) {
errno = EINVAL;
return NULL;
}
eh = malloc(sizeof(EventHandler));
if (!eh) return NULL;
/* Convert time interval to absolute time */
gettimeofday(&now, NULL);
t.tv_sec += now.tv_sec;
t.tv_usec += now.tv_usec;
if (t.tv_usec >= 1000000) {
t.tv_usec -= 1000000;
t.tv_sec++;
}
eh->fd = -1;
eh->flags = EVENT_FLAG_TIMER;
eh->tmout = t;
eh->fn = fn;
eh->data = data;
/* Add immediately. This is safe even if we are in a handler. */
eh->next = es->handlers;
es->handlers = eh;
EVENT_DEBUG(("Event_AddTimerHandler(es=%p, t=%d/%d) -> %p\n", es, t.tv_sec,t.tv_usec, eh));
return eh;
}
/**********************************************************************
* %FUNCTION: Event_DelHandler
* %ARGUMENTS:
* es -- event selector
* eh -- event handler
* %RETURNS:
* 0 if OK, non-zero if there is an error
* %DESCRIPTION:
* Deletes the event handler eh
***********************************************************************/
int
Event_DelHandler(EventSelector *es,
EventHandler *eh)
{
/* Scan the handlers list */
EventHandler *cur, *prev;
EVENT_DEBUG(("Event_DelHandler(es=%p, eh=%p)\n", es, eh));
for (cur=es->handlers, prev=NULL; cur; prev=cur, cur=cur->next) {
if (cur == eh) {
if (es->nestLevel) {
eh->flags |= EVENT_FLAG_DELETED;
es->opsPending = 1;
return 0;
} else {
if (prev) prev->next = cur->next;
else es->handlers = cur->next;
DestroyHandler(cur);
return 0;
}
}
}
/* Handler not found */
return 1;
}
/**********************************************************************
* %FUNCTION: DestroySelector
* %ARGUMENTS:
* es -- an event selector
* %RETURNS:
* Nothing
* %DESCRIPTION:
* Destroys selector and all associated handles.
***********************************************************************/
void
DestroySelector(EventSelector *es)
{
EventHandler *cur, *next;
for (cur=es->handlers; cur; cur=next) {
next = cur->next;
DestroyHandler(cur);
}
free(es);
}
/**********************************************************************
* %FUNCTION: DestroyHandler
* %ARGUMENTS:
* eh -- an event handler
* %RETURNS:
* Nothing
* %DESCRIPTION:
* Destroys handler
***********************************************************************/
void
DestroyHandler(EventHandler *eh)
{
EVENT_DEBUG(("DestroyHandler(eh=%p)\n", eh));
free(eh);
}
/**********************************************************************
* %FUNCTION: DoPendingChanges
* %ARGUMENTS:
* es -- an event selector
* %RETURNS:
* Nothing
* %DESCRIPTION:
* Makes all pending insertions and deletions happen.
***********************************************************************/
void
DoPendingChanges(EventSelector *es)
{
EventHandler *cur, *prev, *next;
es->opsPending = 0;
/* If selector is to be deleted, do it and skip everything else */
if (es->destroyPending) {
DestroySelector(es);
return;
}
/* Do deletions */
cur = es->handlers;
prev = NULL;
while(cur) {
if (!(cur->flags & EVENT_FLAG_DELETED)) {
prev = cur;
cur = cur->next;
continue;
}
/* Unlink from list */
if (prev) {
prev->next = cur->next;
} else {
es->handlers = cur->next;
}
next = cur->next;
DestroyHandler(cur);
cur = next;
}
}
/**********************************************************************
* %FUNCTION: Event_GetCallback
* %ARGUMENTS:
* eh -- the event handler
* %RETURNS:
* The callback function
***********************************************************************/
EventCallbackFunc
Event_GetCallback(EventHandler *eh)
{
return eh->fn;
}
/**********************************************************************
* %FUNCTION: Event_GetData
* %ARGUMENTS:
* eh -- the event handler
* %RETURNS:
* The "data" field.
***********************************************************************/
void *
Event_GetData(EventHandler *eh)
{
return eh->data;
}
/**********************************************************************
* %FUNCTION: Event_SetCallbackAndData
* %ARGUMENTS:
* eh -- the event handler
* fn -- new callback function
* data -- new data value
* %RETURNS:
* Nothing
* %DESCRIPTION:
* Sets the callback function and data fields.
***********************************************************************/
void
Event_SetCallbackAndData(EventHandler *eh,
EventCallbackFunc fn,
void *data)
{
eh->fn = fn;
eh->data = data;
}
#ifdef DEBUG_EVENT
#include <stdarg.h>
#include <stdio.h>
FILE *Event_DebugFP = NULL;
/**********************************************************************
* %FUNCTION: Event_DebugMsg
* %ARGUMENTS:
* fmt, ... -- format string
* %RETURNS:
* Nothing
* %DESCRIPTION:
* Writes a debug message to the debug file.
***********************************************************************/
void
Event_DebugMsg(char const *fmt, ...)
{
va_list ap;
struct timeval now;
if (!Event_DebugFP) return;
gettimeofday(&now, NULL);
fprintf(Event_DebugFP, "%03d.%03d ", (int) now.tv_sec % 1000,
(int) now.tv_usec / 1000);
va_start(ap, fmt);
vfprintf(Event_DebugFP, fmt, ap);
va_end(ap);
fflush(Event_DebugFP);
}
#endif
/**********************************************************************
* %FUNCTION: Event_EnableDebugging
* %ARGUMENTS:
* fname -- name of file to log debug messages to
* %RETURNS:
* 1 if debugging was enabled; 0 otherwise.
***********************************************************************/
int
Event_EnableDebugging(char const *fname)
{
#ifndef DEBUG_EVENT
return 0;
#else
Event_DebugFP = fopen(fname, "w");
return (Event_DebugFP != NULL);
#endif
}
/**********************************************************************
* %FUNCTION: Event_ChangeTimeout
* %ARGUMENTS:
* h -- event handler
* t -- new timeout
* %RETURNS:
* Nothing
* %DESCRIPTION:
* Changes timeout of event handler to be "t" seconds in the future.
***********************************************************************/
void
Event_ChangeTimeout(EventHandler *h, struct timeval t)
{
struct timeval now;
/* Check time interval for validity */
if (t.tv_sec < 0 || t.tv_usec < 0 || t.tv_usec >= 1000000) {
return;
}
/* Convert time interval to absolute time */
gettimeofday(&now, NULL);
t.tv_sec += now.tv_sec;
t.tv_usec += now.tv_usec;
if (t.tv_usec >= 1000000) {
t.tv_usec -= 1000000;
t.tv_sec++;
}
h->tmout = t;
}
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