📄 control1.cs
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namespace WinControl
{
using System;
using System.Collections;
using System.Core;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.WinForms;
using System.Drawing.Drawing2D;
using System.Timers;
/// <summary>
/// Summary description for Control1.
/// </summary>
public class Control1 : System.WinForms.RichControl
{
/// <summary>
/// Required designer variable.
/// </summary>
// Add Property
[
Category("Gradient"),
Description("First Gradient Color")
]
private System.Drawing.Color gradColor1;
public System.Drawing.Color Gradient1
{
set
{
this.gradColor1=value;
}
get
{
return this.gradColor1;
}
}
[
Category("Gradient"),
Description("Seeond Gradient Color")
]
private System.Drawing.Color gradColor2;
public System.Drawing.Color Gradient2
{
set
{
this.gradColor2=value;
}
get
{
return this.gradColor2;
}
}
// Add method
private System.Timers.Timer rotateTimer=null;
public void StartRotation(bool state)
{
rotateTimer=new System.Timers.Timer();
rotateTimer.Tick +=new EventHandler(OnTimedEvent);
rotateTimer.Interval=500;
rotateTimer.Enabled=true;
}
private int gradAngle=0;
public void OnTimedEvent(object source,EventArgs e)
{
gradAngle+=10;
if (gradAngle>=360)
{
gradAngle=0;
}
this.Refresh();
if (OnAngleChange!=null)
{
OnAngleChange();
}
}
public delegate void angleChange();
public event angleChange OnAngleChange;
private System.ComponentModel.Container components;
protected override void OnPaint(PaintEventArgs pe)
{
SolidBrush b=new SolidBrush(this.BackColor);
pe.Graphics.FillRectangle(b,this.ClientRectangle);
}
public Control1()
{
// This call is required by the WinForms Form Designer.
InitializeComponent();
// TODO: Add any initialization after the InitForm call
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
public override void Dispose()
{
base.Dispose();
components.Dispose();
}
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
}
}
}
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