📄 shoppingdlg.cpp
字号:
// shoppingDlg.cpp : implementation file
//
#include "stdafx.h"
#include "shopping.h"
#include "shoppingDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
struct commodity
{
char* strType;
char* strName;
int nPrice;
}comm[]={
"日常用品","牙刷",2,
"日常用品","牙膏" ,3,
"日常用品","毛巾",5,
"日常用品","脸盆",12,
"文具","铅笔",1,
"文具","圆珠笔",2,
"文具","钢笔",10,
"文具","水彩笔",12,
"球类","篮球",66,
"球类","足球",120,
"球类","乒乓球",3,
"球类","羽毛球",15,
};
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CShoppingDlg dialog
CShoppingDlg::CShoppingDlg(CWnd* pParent /*=NULL*/)
: CDialog(CShoppingDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CShoppingDlg)
m_strType = _T("");
m_lstrName = _T("");
m_strSinglePrice = _T("");
m_strTotalPrice = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CShoppingDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CShoppingDlg)
DDX_Control(pDX, IDC_SALE_LIST2, m_lstSelGoods);
DDX_Control(pDX, IDC_SALE_LIST, m_lstName);
DDX_Control(pDX, IDC_SALE_TYPE, m_cmbType);
DDX_CBString(pDX, IDC_SALE_TYPE, m_strType);
DDX_LBString(pDX, IDC_SALE_LIST, m_lstrName);
DDX_Text(pDX, IDC_SINGLEPRICE, m_strSinglePrice);
DDX_Text(pDX, IDC_TOTALPRICE, m_strTotalPrice);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CShoppingDlg, CDialog)
//{{AFX_MSG_MAP(CShoppingDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_SHOP, OnShop)
ON_LBN_SELCHANGE(IDC_SALE_LIST, OnSelchangeSaleList)
ON_CBN_SELCHANGE(IDC_SALE_TYPE, OnSelchangeSaleType)
ON_BN_CLICKED(IDC_EXIT, OnExit)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CShoppingDlg message handlers
BOOL CShoppingDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//初始化静态编辑框
m_strSinglePrice="单价:";
m_strTotalPrice="共计:";
total=0;
//初始化组合框
m_cmbType.AddString("日常用品");
m_cmbType.AddString("文具");
m_cmbType.AddString("球类");
m_strType="日常用品";
//初始化列表框
for(int i=0;i<12;i++)
{
m_lstName.AddString(comm[i].strName);
}
//将变量的值传给控件
UpdateData(false);
return TRUE; // return TRUE unless you set the focus to a control
}
void CShoppingDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CShoppingDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CShoppingDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CShoppingDlg::OnShop()
{
//将控件的值传给相应的变量
UpdateData();
for(int i=0;i<12;i++)
{
//在结构体对象数组中找到用户所选商品的价格
if(m_lstrName==comm[i].strName)
{
//累计总价
total+=comm[i].nPrice;
break;
}
}
// 设置已选择商品
m_lstSelGoods.AddString(m_lstrName);
// 计算总价格
char tbuf[80];
sprintf(tbuf,"共计:%d元",total);
m_strTotalPrice=tbuf;
//显示总价
UpdateData(FALSE);
}
void CShoppingDlg::OnExit()
{
// TODO: Add your control notification handler code here
OnOK();
}
void CShoppingDlg::OnSelchangeSaleList()
{
//将控件的值传给相应的变量
UpdateData();
for(int i=0;i<12;i++)
{
//获取用户选择商品的价格
if(m_lstrName==comm[i].strName)
{
char tbuf[80];
sprintf(tbuf,"单价:%d元",comm[i].nPrice);
m_strSinglePrice=tbuf;
//将商品价格显示出来
UpdateData(FALSE);
break;
}
}
}
void CShoppingDlg::OnSelchangeSaleType()
{
// TODO: Add your control notification handler code here
int nStart;
//获取组合框当前选项
int nIndex=m_cmbType.GetCurSel();
m_cmbType.GetLBText(nIndex,m_strType);
if(m_strType=="日常用品")
{
nStart=0;
}
else if(m_strType=="文具")
{
nStart=4;
}
else
nStart=8;
//清除列表框原有内容
m_lstName.ResetContent();
//重置列表框当前内容
for(int i=nStart;i<nStart+4;i++)
{
m_lstName.AddString(comm[i].strName);
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -