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📄 drv_svga.cpp

📁 Quadra是一个非常过瘾的情节游戏
💻 CPP
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/* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*-*  * Quadra, an action puzzle game * Copyright (C) 1998-2000  Ludus Design *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#ifdef UGS_LINUX_SVGA#include "types.h"#include "wraplib.h"RCSID("$Id: drv_svga.cpp,v 1.3 2001/05/23 22:52:07 pphaneuf Exp $")class SvgalibImpl: public Svgalib {public:  virtual int vga_init() {    return ::vga_init();  };  virtual int vga_setmode(int p1) {    return ::vga_setmode(p1);  };  virtual void vga_waitretrace() {    ::vga_waitretrace();  };  virtual void vga_setmousesupport(int p1) {    ::vga_setmousesupport(p1);  };  virtual int vga_getkey() {    return ::vga_getkey();  };  virtual int keyboard_init() {    return ::keyboard_init();  };  virtual void keyboard_close() {    ::keyboard_close();  };  virtual void keyboard_clearstate() {    ::keyboard_clearstate();  };  virtual void keyboard_seteventhandler(__keyboard_handler p1) {    ::keyboard_seteventhandler(p1);  };  virtual void keyboard_translatekeys(int p1) {    ::keyboard_translatekeys(p1);  };  virtual int keyboard_update() {    return ::keyboard_update();  };  virtual void mouse_close() {    ::mouse_close();  };  virtual int mouse_update() {    return ::mouse_update();  };  virtual void mouse_seteventhandler(__mouse_handler p1) {    ::mouse_seteventhandler(p1);  };  virtual void gl_getbox(int p1, int p2, int p3, int p4, void* p5) {    ::gl_getbox(p1, p2, p3, p4, p5);  };  virtual void gl_putboxpart(int p1, int p2, int p3, int p4, int p5,                             int p6, void* p7, int p8, int p9) {    ::gl_putboxpart(p1, p2, p3, p4, p5, p6, p7, p8, p9);  };  virtual void gl_putbox(int p1, int p2, int p3, int p4, void* p5) {    ::gl_putbox(p1, p2, p3, p4, p5);  };  virtual void gl_putboxmask(int p1, int p2, int p3, int p4, void* p5) {    ::gl_putboxmask(p1, p2, p3, p4, p5);  };  virtual int gl_setcontextvga(int p1) {    return ::gl_setcontextvga(p1);  };  virtual void gl_setdisplaystart(int p1, int p2) {    ::gl_setdisplaystart(p1, p2);  };  virtual void gl_setpalettecolors(int p1, int p2, void* p3) {    ::gl_setpalettecolors(p1, p2, p3);  };  virtual void gl_fillbox(int p1, int p2, int p3, int p4, int p5) {    ::gl_fillbox(p1, p2, p3, p4, p5);  };  virtual void gl_setpixel(int p1, int p2, int p3) {    ::gl_setpixel(p1, p2, p3);  };  virtual void gl_hline(int p1, int p2, int p3, int p4) {    ::gl_hline(p1, p2, p3, p4);  };  virtual void gl_line(int p1, int p2, int p3, int p4, int p5) {    ::gl_line(p1, p2, p3, p4, p5);  };};extern "C" Svgalib* createSvgalib() {  return new SvgalibImpl;}#endif /* UGS_LINUX_SVGA */

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