📄 bb_l.cpp
字号:
#include <ClanLib/core.h>#include <ClanLib/display.h>#include <ClanLib/application.h>#include "clump.h"#include "food.h"#include "BugBot.h"#include "mainbrain.h"#include "utility.h"#include <list>#include <vector>#include <algorithm>//#include <fstream>#include <time.h>//#include <conio.h>#include <iostream>#include "sutil.h"#include "MapHandler.h"using namespace std;bool double_pixel_mode = true;//ofstream errorlog;const extern int SCREENWIDTH ;const extern int SCREENHEIGHT;MapHandler MH;const int size=2;extern std::vector<std::list<BugBot>::iterator> BotIts;//according to Dan Smith, this was the offending line//Spot GlobalMap[320][200];struct color{ float r; float g; float b;};color color_map[15] = { {0.0,0.0,0.0}, //0 Black {0.5,0.0,0.0}, //1 Red {0.0,0.5,0.0}, //2 Green {0.5,0.5,0.0}, //3 Yellow {0.0,0.0,0.5}, //4 Blue {0.5,0.0,0.5}, //5 Magenta {0.0,0.5,0.5}, //6 Cyan {0.5,0.5,0.5}, //7 White (Gray) {1.0,0.0,0.0}, //8 Bright Red {0.0,1.0,0.0}, //9 Bright Green {1.0,1.0,0.0}, //10 Bright Yellow {0.0,0.0,1.0}, //11 Bright Blue {1.0,0.0,1.0}, //12 Bright Magenta {0.0,1.0,1.0}, //13 Bright Cyan {1.0,1.0,1.0}};//14 Bright Whitebool CheckPosition(const Position &pos){ if(pos.x <0 || pos.x >= SCREENWIDTH) std::cout << "Bad x " << pos.x << endl; if(pos.y <0 || pos.y >= SCREENHEIGHT) std::cout << "Bad y " << pos.y << endl; return true;}class BBApp: CL_ClanApplication{public: char *get_title(){ return "BugBots";} void lock() { m_target->lock(); } void unlock() { m_target->unlock(); } void draw_pixel(int x, int y, float r, float g, float b) { unsigned char *data = (unsigned char *)m_target->get_data(); static const int bpp = m_target->get_bytes_per_pixel(); static const int pitch = m_target->get_pitch(); //static const int r_mask = m_target->get_red_mask(); //static const int g_mask = m_target->get_green_mask(); //static const int b_mask = m_target->get_blue_mask(); int color = CL_Color::get_color(m_target,r,g,b); int trans_x = m_target->get_translate_offset_x(); int trans_y = m_target->get_translate_offset_y(); x += trans_x; y += trans_y; CL_ClipRect clip = m_target->get_clip_rect(); if ((x < clip.m_x1) || (x >= clip.m_x2) || (y < clip.m_y1) || (y >= clip.m_y2)) return; switch (bpp) { case 1 : { unsigned char *d = data + y * pitch + x; *d = (unsigned char) color; break; } case 2 : { unsigned short *d = (unsigned short*) (data + y * pitch + x*2); *d = (unsigned short) color; break; } case 3 : { // that should do the trick - untested !!! unsigned char *d = data + y *pitch + x*3; *(d++) = (unsigned char) color; color >>= 8; *(d++) = (unsigned char) color; color >>= 8; *d = (unsigned char) color; break; } case 4 : { unsigned int *d = (unsigned int*) (data + y * pitch + x*4); *d = (unsigned int) color; break; } default: { cl_assert(false); break; } } } int main(int argc, char **argv) { CL_SetupCore::init(); CL_SetupDisplay::init(); if(argc > 1 ) { if(!strcmp(argv[1],"--fullscreen")) { double_pixel_mode = false; } } #ifdef _DEBUG CL_ConsoleWindow console("Console",80,1000); console.redirect_stdio();#endif if( double_pixel_mode ) CL_Display::set_videomode(SCREENWIDTH * size,SCREENHEIGHT *size,32,false); else CL_Display::set_videomode(SCREENWIDTH,SCREENHEIGHT,32,true); m_target = CL_Display::get_target(); srand(time(NULL)); Position pmb1; pmb1.Random(); MH.NewMainBrain(pmb1,1,8,8,8,3); Position pmb2; pmb2.Random(); MH.NewMainBrain(pmb2,4,11,11,11,10); Position pc1; pc1.Random(); MH.NewClump(pc1,10); Position c2pos; c2pos.Random(); MH.NewClump(c2pos,20); Position c3pos; c3pos.Random(); MH.NewClump(c3pos,30); bool done = false; while(!CL_Keyboard::get_keycode(CL_KEY_ESCAPE) && !done) { std::vector<Position> corpse_pos; m_target = CL_Display::get_target(); lock(); for(std::list<MainBrain>::iterator i=MH.GetMainBrainBegin(); i!=MH.GetMainBrainEnd();i++) { (*i).Update();/* m_target->draw_pixel((*i).GetPos().x,(*i).GetPos().y, color_map[14].r, color_map[14].g, color_map[14].b); */ if(double_pixel_mode) { if(!MH.WithinSpace(Position(i->GetPos()))) { std::cout << "MB found outside space" << endl; } for(int r=0; r < size; r++) for(int c=0; c < size; c++) { draw_pixel((*i).GetPos().x*size + r, (*i).GetPos().y*size +c, color_map[14].r, color_map[14].g, color_map[14].b); } }else{ CheckPosition(i->GetPos()); draw_pixel((*i).GetPos().x,(*i).GetPos().y, color_map[14].r, color_map[14].g, color_map[14].b); } } for(std::list<BugBot>::iterator b=MH.GetBugBotBegin(); b!=MH.GetBugBotEnd();b++) { (*b).Update(); Position pos= (*b).GetPos(); if(!MH.WithinSpace(pos)) { std::cout << "BB found outside space" << endl; } if(!(*b).IsCorpse()) { int team = (*b).GetTeam(); int color = (*MH.GetMainBrainIter(team)). GetColor((*b).GetFlags()); // m_target-> // draw_pixel(pos.x,pos.y,color_map[color].r, color_map[color].g, // color_map[color].b); if (double_pixel_mode) { for(int r=0; r < size; r++) for(int c=0; c < size; c++) { draw_pixel((pos.x *size) + r, (pos.y *size) +c, color_map[color].r, color_map[color].g, color_map[color].b); } }else { CheckPosition(pos); draw_pixel(pos.x,pos.y,color_map[color].r, color_map[color].g, color_map[color].b); } } else { corpse_pos.push_back(pos); } } for(std::vector<Position>::iterator pp=corpse_pos.begin(); pp!=corpse_pos.end();pp++) { // m_target->draw_pixel((*pp).x,(*pp).y,color_map[7].r, // color_map[7].g, // color_map[7].b); if( double_pixel_mode) { for(int r=0; r < size; r++) for(int c=0; c < size; c++) { draw_pixel((*pp).x *size + r, (*pp).y *size +c, color_map[7].r, color_map[7].g, color_map[7].b); } } else{ CheckPosition(*pp); draw_pixel((*pp).x,(*pp).y,color_map[7].r, color_map[7].g, color_map[7].b); } } for(std::list<Clump>::iterator c=MH.GetClumpBegin(); c!=MH.GetClumpEnd();c++) { (*c).Update(); } for(std::list<Food>::iterator f=MH.GetFoodBegin();f!=MH.GetFoodEnd();f++) { if(!MH.WithinSpace(f->GetPos())) { std::cout << "Food found outside space" << endl; } // m_target->draw_pixel((*f).GetPos().x,(*f).GetPos().y, // color_map[2].r, color_map[2].g, color_map[2].b); if( double_pixel_mode) { for(int r=0; r < size; r++) for(int c=0; c < size; c++) { draw_pixel((*f).GetPos().x *size + r, (*f).GetPos().y *size +c, color_map[2].r, color_map[2].g, color_map[2].b); } }else { CheckPosition(f->GetPos()); draw_pixel((*f).GetPos().x,(*f).GetPos().y, color_map[2].r, color_map[2].g, color_map[2].b); } } // MH.CorrectMap(); corpse_pos.clear(); // CL_Display::sync_buffers(); unlock(); CL_Display::flip_display(); CL_Display::clear_display(0,0,0); CL_System::keep_alive(); } return 0; }private: CL_Target *m_target; };BBApp app;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -