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📄 maphandler.h

📁 BugBots是一个游戏
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// MapHandler.h: interface for the MapHandler class.////////////////////////////////////////////////////////////////////////#if !defined(AFX_MAPHANDLER_H__2E8B88C0_68ED_11D2_9794_00104B3461CE__INCLUDED_)#define AFX_MAPHANDLER_H__2E8B88C0_68ED_11D2_9794_00104B3461CE__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#include "utility.h"#include "sutil.h"#include "BugBot.h"#include "food.h"#include "clump.h"#include "mainbrain.h"const int SCREENWIDTH = 320;const int SCREENHEIGHT = 200;class MapHandler  {private:	std::list<BugBot> m_BugBotList;	std::list<MainBrain> m_MainBrainList;	std::list<Clump> m_ClumpList;	std::list<Food> m_FoodList;	std::vector<std::list<MainBrain>::iterator> m_MBIts;	std::vector<std::list<BugBot>::iterator> m_BotIts;	std::vector<std::list<Food>::iterator> m_FoodIts;	std::vector<std::list<Clump>::iterator> m_ClumpIts;	int RegNewBot(std::list<BugBot>::iterator i);	int RegNewFood(std::list<Food>::iterator i);	int RegNewClump(std::list<Clump>::iterator i);	int RegNewMainBrain(std::list<MainBrain>::iterator i);	Spot Map[SCREENWIDTH][SCREENHEIGHT];public:	void CorrectMap();	MapHandler();	std::list<BugBot>::iterator GetBugBotAt(Position pos);	std::list<BugBot>::iterator GetCorpseAt(Position pos);	std::list<Food>::iterator GetFoodAt(Position pos);	void SetBugBotAt(Position pos, std::list<BugBot>::iterator i);	void SetCorpseAt(Position pos, std::list<BugBot>::iterator i);	void SetFoodAt(Position pos, std::list<Food>::iterator i);	bool WithinSpace(Position pos);	std::list<BugBot>::iterator GetBugBotIter(int bot);	std::list<Food>::iterator GetFoodIter(int food);	std::list<Clump>::iterator GetClumpIter(int clump);	std::list<MainBrain>::iterator GetMainBrainIter(int mb);	bool IsOccupiedByBugBot(Position pos);	bool IsOccupiedByItem(Position pos);	bool IsOccupiedByFood(Position pos);        bool IsOccupiedByCorpse(Position pos);	Position NoFood(Position pos);	Position NoBot(Position pos);	std::list<BugBot>::iterator NewBugBot(int team, Position pos);	std::list<MainBrain>::iterator NewMainBrain(Position pos,int c1,int c2, int c3, int c4,int c5);	std::list<Food>::iterator NewFood(int clump, Position pos);	std::list<Clump>::iterator NewClump(Position pos, int spawnrate);	void EraseBugBot(int bot);	void EraseFood(int food);	virtual ~MapHandler();	std::list<BugBot>::iterator GetBugBotBegin(){return m_BugBotList.begin();}	std::list<BugBot>::iterator GetBugBotEnd(){return m_BugBotList.end();}	std::list<Food>::iterator GetFoodBegin(){return m_FoodList.begin();}	std::list<Food>::iterator GetFoodEnd(){return m_FoodList.end();}	std::list<MainBrain>::iterator GetMainBrainBegin(){return m_MainBrainList.begin();}	std::list<MainBrain>::iterator GetMainBrainEnd(){return m_MainBrainList.end();}	std::list<Clump>::iterator GetClumpBegin(){return m_ClumpList.begin();}	std::list<Clump>::iterator GetClumpEnd(){return m_ClumpList.end();}

	std::list<BugBot>::iterator GetBugBotNearest(const Position &pos);
	std::list<Clump>::iterator GetClumpNearest(const Position &pos);
	std::list<BugBot>::iterator GetCorpseNearest(const Position &pos);

	

};#endif // !defined(AFX_MAPHANDLER_H__2E8B88C0_68ED_11D2_9794_00104B3461CE__INCLUDED_)

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