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📄 bugbot.h

📁 BugBots是一个游戏
💻 H
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//MoveToDest calls move.//Move looks and if there is an bot in the path, it calls BotInPath()//if there is a bot in path, it returns false.//MoveToDest() calls ItemInPath() if it moved into a square with an Item//#include "utility.h"

using namespace std;#ifndef NP_BUGBOT_H#define NP_BUGBOT_H#include <vector>#include <list>#include "mainbrain.h"#include "utility.h"class BugBot{private:	int m_me;	int m_color;	Position m_pos;	int m_team; //which mainbrain you belong to	int m_health;	Flag m_flags;	Position m_dest; //(-1,-1) for none	Item m_item; //-1 for none	int m_targetbot; //The bot that this bot is hunting. -1 for none.	std::vector<Avoid> m_avoids;	void CheckRenegade();	void CheckHunger(); //for use in update	void CheckFollow(); //for use in update	void CheckDest(); //for use in update	void AreaScan(); //for use in update		void AvoidUpdate(Avoid Param); //for use in update	bool Move(Position pos); //try to move to a square	bool Attack(int enemy); //attack another bugbot, return true if winner	void Eat(Item item); //eat a food or a corpse	void Die();	void PickUp(Item item);	bool MoveToDest(); //go towards destination	bool IsCannibal();	void DropItem();	void ItemInPath(Position pos);	bool BotInPath(Position pos); //true if a bot still exists at pos, false if not	std::vector<Item> Radar();	bool starved;
	int ticks_dead;public:

	bool IsHungry();
	bool IsStarving();
	bool HasItem();


	Position GetDest(){ return m_dest; }
	int GetTargetBot(){ return m_targetbot; }
	int GetItemVNUM(){ return m_item.vnum; }
	bool GetItemBot(){ return m_item.bot; }	void BugBotReport();	BugBot();	void SetMe(int i);	int GetMe();	int GetColor();	Flag GetFlags();	int GetTeam();	int GetHealth();	Position GetPos();	bool IsCorpse();	bool IsRenegade();	bool IsCarried();	void SetCarried(bool b);	void PrepareForAttack(); //called before a battle	void Update();	void FoodFromGod(int FoodValue); //called by a mainbrain when the brain feeds it	void ReachedTarget(); //called by mainbrain during its sweep if it finds a mainbrain	void SetPos(Position pos, bool replace=false); //called when another bot drags a corpse	void SetTeam(int ateam);	void RemoveRefOfBot(int i);	void RemoveRefOfFood(int i);};        #endif

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