📄 test3dlg.cpp
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// Test3Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "Test3.h"
#include "Test3Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTest3Dlg dialog
CTest3Dlg::CTest3Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CTest3Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTest3Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTest3Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTest3Dlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTest3Dlg, CDialog)
//{{AFX_MSG_MAP(CTest3Dlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_RBUTTONDOWN()
ON_WM_LBUTTONDOWN()
ON_WM_CLOSE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTest3Dlg message handlers
BOOL CTest3Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
m_bitmap.LoadBitmap(IDB_BITMAP1);
m_ifRgnReady=FALSE;
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTest3Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
DrawBitmap();
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTest3Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
LPRGNDATA CTest3Dlg::GetRgnData(CBitmap& Bitmap,COLORREF BkColor,int *nCount)
{
CRgn rgn1,rgn2;
CClientDC dc(this);
CDC memDC;
int x,y,s;
BITMAP bm;
if(Bitmap.m_hObject==NULL)return NULL;
Bitmap.GetObject(sizeof(BITMAP),&bm);
memDC.CreateCompatibleDC(&dc);
CBitmap * oldBitmap=memDC.SelectObject(&Bitmap);
for(y=0;y<bm.bmHeight;y++)
{
x=0;
while(x<bm.bmWidth)
{
while(BkColor==memDC.GetPixel(x,y)&&x<bm.bmWidth)x++;
if(x==bm.bmWidth)break;
s=x;
while(BkColor!=memDC.GetPixel(x,y)&&x<bm.bmWidth)x++;
if(rgn1.m_hObject==NULL)
rgn1.CreateRectRgn(s,y,x,y+1);
else{
rgn2.CreateRectRgn(s,y,x,y+1);
rgn1.CombineRgn(&rgn1,&rgn2,RGN_OR);
rgn2.DeleteObject();
}
}
}
memDC.SelectObject(oldBitmap);
LPRGNDATA lpRgnData;
*nCount=rgn1.GetRegionData(NULL,0);
lpRgnData=(LPRGNDATA)new BYTE[*nCount];
rgn1.GetRegionData(lpRgnData,*nCount);
return lpRgnData;
}
void CTest3Dlg::DrawBitmap()
{
BITMAP bm;
m_bitmap.GetObject(sizeof(BITMAP),&bm);
CClientDC dc(this);
CDC memDC;
memDC.CreateCompatibleDC(&dc);
CBitmap * oldbitmap=memDC.SelectObject(&m_bitmap);
dc.BitBlt(0,0,bm.bmWidth,bm.bmHeight,&memDC,0,0,SRCCOPY);
memDC.SelectObject(oldbitmap);
}
void CTest3Dlg::OnRButtonDown(UINT nFlags, CPoint point)
{
CDialog::OnRButtonDown(nFlags, point);
PostMessage(WM_CLOSE);
}
void CTest3Dlg::OnLButtonDown(UINT nFlags, CPoint point)
{
if(!m_ifRgnReady)
{
CClientDC dc(this);
CBitmap bitmap;
bitmap.LoadBitmap(IDB_BITMAP2);
CRgn rgn;
m_rgndata=GetRgnData(bitmap,dc.GetBkColor(),&m_size);
rgn.CreateFromData(NULL,m_size,m_rgndata);
SetWindowRgn(rgn,TRUE);
m_ifRgnReady=TRUE;
}
else PostMessage(WM_SYSCOMMAND,0xf012);
CDialog::OnLButtonDown(nFlags, point);
}
void CTest3Dlg::OnClose()
{
if(m_ifRgnReady)delete []m_rgndata;
CDialog::OnClose();
}
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