smsgcommstatusreply.h
来自「游戏《家园》源码」· C头文件 代码 · 共 67 行
H
67 行
#ifndef _SMsgCommStatusReply_H
#define _SMsgCommStatusReply_H
// SMsgCommStatusReply.h
// Common Generic Reply class. Returns a status (short) value.
#include "STRING"
#include "msg/TMessage.h"
#include "msg/ServerStatus.h"
// Forwards from WONSocket
namespace WONMsg {
class SMsgCommStatusReply : public SmallMessage
{
public:
// Default ctor
SMsgCommStatusReply(void);
// SmallMessage ctor - will throw if SmallMessage type is not of this type
explicit SMsgCommStatusReply(const SmallMessage& theMsgR);
// Copy ctor
SMsgCommStatusReply(const SMsgCommStatusReply& theMsgR);
// Destructor
~SMsgCommStatusReply(void);
// Assignment
SMsgCommStatusReply& operator=(const SMsgCommStatusReply& theMsgR);
// Virtual Duplicate from TMessage
TRawMsg* Duplicate(void) const;
// Pack and Unpack the message
// Unpack will throw a BadMsgException is message is not of this type
void* Pack(void);
void Unpack(void);
// Status access
ServerStatus GetStatus(void) const;
void SetStatus(ServerStatus theStatus);
private:
ServerStatus mStatus; // Request status
};
// Inlines
inline TRawMsg*
SMsgCommStatusReply::Duplicate(void) const
{ return new SMsgCommStatusReply(*this); }
inline ServerStatus
SMsgCommStatusReply::GetStatus(void) const
{ return mStatus; }
inline void
SMsgCommStatusReply::SetStatus(ServerStatus theStatus)
{ mStatus = theStatus; }
}; // Namespace WONMsg
#endif
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