smsgdirg2getentity.h
来自「游戏《家园》源码」· C头文件 代码 · 共 52 行
H
52 行
#ifndef _SMsgDirG2GetEntity_H
#define _SMsgDirG2GetEntity_H
// SMsgDirG2GetEntity.h
// DirectoryServer get entity message. Requests a directory/service and or its contents.
// Fields in reply are configurable.
#include "STRING"
#include "SMsgDirG2QueryGetBase.h"
namespace WONMsg {
class SMsgDirG2GetEntity : public SMsgDirG2QueryGetBase
{
public:
// Default ctor
explicit SMsgDirG2GetEntity(KeyType theType=KT_SERVICE, bool isExtended=false);
// SmallMessage ctor
explicit SMsgDirG2GetEntity(const SmallMessage& theMsgR);
// Copy ctor
SMsgDirG2GetEntity(const SMsgDirG2GetEntity& theMsgR);
// Destructor
~SMsgDirG2GetEntity(void);
// Assignment
SMsgDirG2GetEntity& operator=(const SMsgDirG2GetEntity& theMsgR);
// Virtual Duplicate
TRawMsg* Duplicate(void) const;
// Pack and Unpack the message
// Unpack will throw a BadMsgException is message is not of this type
void* Pack(void);
void Unpack(void);
private:
};
// Inlines
inline TRawMsg*
SMsgDirG2GetEntity::Duplicate(void) const
{ return new SMsgDirG2GetEntity(*this); }
}; // Namespace WONMsg
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?