mmsgroutingdisconnectclient.h
来自「游戏《家园》源码」· C头文件 代码 · 共 57 行
H
57 行
#if !defined(MMsgRoutingDisconnectClient_H)
#define MMsgRoutingDisconnectClient_H
// MMsgRoutingDisconnectClient.h
#include "RoutingServerMessage.h"
namespace WONMsg {
class MMsgRoutingDisconnectClient : public RoutingServerMessage {
public:
// Default ctor
MMsgRoutingDisconnectClient(void);
// RoutingServerMessage ctor
explicit MMsgRoutingDisconnectClient(const RoutingServerMessage& theMsgR);
// Copy ctor
MMsgRoutingDisconnectClient(const MMsgRoutingDisconnectClient& theMsgR);
// Destructor
virtual ~MMsgRoutingDisconnectClient(void);
// Assignment
MMsgRoutingDisconnectClient& operator=(const MMsgRoutingDisconnectClient& theMsgR);
// Virtual Duplicate from RoutingServerMessage
virtual TRawMsg* Duplicate(void) const;
// Debug output
virtual void Dump(std::ostream& os) const;
// Pack and Unpack the message
// Unpack will throw a BadMsgException is message is not of this type
virtual void* Pack(void);
virtual void Unpack(void);
// Member access
bool IsPermanent() const;
void SetIsPermanent(bool isPermanent);
private:
bool mIsPermanent;
};
// Inlines
inline TRawMsg* MMsgRoutingDisconnectClient::Duplicate(void) const
{ return new MMsgRoutingDisconnectClient(*this); }
inline bool MMsgRoutingDisconnectClient::IsPermanent() const
{ return mIsPermanent; }
inline void MMsgRoutingDisconnectClient::SetIsPermanent(bool isPermanent)
{ mIsPermanent = isPermanent; }
}; // Namespace WONMsg
#endif // MMsgRoutingDisconnectClient_H
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