📄 mission.cfg
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Var_4=layout
Var_5=distribution
Var_6=numResources
Var_7=radius
Var_8=length
; roty
; rotz
Var_9=!RotV
Var_10=!RotH
Var_11=properties
Var_12=propertiesParam
; Variable formats
Format_0="Resources %s"
Format_1=",%s"
Format_2=",%s"
Format_3=",%s"
Format_4=",%s"
Format_5=",%s"
Format_6=",%s"
Format_7=",%s"
Format_8=",%s"
Format_9=",%s"
Format_10=",%s"
Format_11=",%s"
Format_12=",%s"
; Object attributes
Attrib_0=layout
Attrib_1=distribution
Attrib_2=numResources
Attrib_3=radius
Attrib_4=length
Attrib_5=properties
Attrib_6=propertiesParam
; Attribute defaults
Def_0=Sphere
Def_1=
Def_2=10
Def_3=5000.0
Def_5=0.0
; Attribute constants
Const_0=Sphere
Const_1=Cylinder
Const_2=Nebula
; ******************************************************************************************
; Multiplayer derelict object section
; ******************************************************************************************
[M_Object_3]
Type=Derelict
; derelicttype
Name_0=Shipwreck
Name_1=FragmentStrut
Name_2=FragmentPanel0a
Name_3=FragmentPanel0b
Name_4=FragmentPanel0c
Name_5=FragmentPanel1
Name_6=FragmentPanel2
Name_7=FragmentPanel3
Name_8=AngelMoon
Name_9=Crate
Name_10=Homeworld
Name_11=LifeBoat
Name_12=PlanetOfOrigin
Name_13=PrisonShipOld
Name_14=PrisonShipNew
Name_15=Scaffold
Name_16=Scaffold_scarred
Name_17=ScaffoldFingerA_scarred
Name_18=ScaffoldFingerB_scarred
Name_19=AdvanceSupportFrigate
Name_20=Carrier
Name_21=DDDFrigate
Name_22=HeavyCorvette
Name_23=HeavyCruiser
Name_24=IonCannonFrigate
Name_25=LightCorvette
Name_26=MinelayerCorvette
Name_27=MultiGunCorvette
Name_28=RepairCorvette
Name_29=ResourceController
Name_30=SalCapCorvette
Name_31=StandardFrigate
Name_32=Junk0_antenna
Name_33=Junk0_fin1
Name_34=Junk0_fin2
Name_35=Junk0_GunAmmo
Name_36=Junk0_LGun
Name_37=Junk0_panel
Name_38=Junk0_sensors
Name_39=Junk0_SGun
Name_40=Junk1_partA
Name_41=Junk1_partB
Name_42=Junk1_shell
Name_43=Junk1_strut
Name_44=Junk2_panelA
Name_45=Junk2_panelB
Name_46=Junk2_panelC
Name_47=Junk2_panelD
Name_48=Junk2_shipwreck
Name_49=Junk3_Boiler
Name_50=Junk3_BoilerCasing
Name_51=PlanetOfOrigin_scarred
Name_52=AngelMoon_clean
Name_53=M13_BGpanelA
Name_54=M13_BGpanelB
Name_55=M13_BGpanelC
Name_56=M13PanelA
Name_57=M13PanelB
Name_58=M13PanelC
; Object files
File_0=Derelicts\Shipwreck\Rl0\LOD3\ShipWreck.LWO
File_1=Derelicts\FragmentStrut\Rl0\LOD3\FragmentStrut.LWO
File_2=Derelicts\FragmentPanel0a\Rl0\LOD3\FragmentPanel0a.LWO
File_3=Derelicts\FragmentPanel0b\Rl0\LOD3\FragmentPanel0b.LWO
File_4=Derelicts\FragmentPanel0c\Rl0\LOD3\FragmentPanel0c.LWO
File_5=Derelicts\FragmentPanel1\Rl0\LOD3\FragmentPanel1.LWO
File_6=Derelicts\FragmentPanel2\Rl0\LOD3\FragmentPanel2.LWO
File_7=Derelicts\FragmentPanel3\Rl0\LOD3\FragmentPanel3.LWO
File_8=Tokens\kmsphere.LWO
File_9=Derelicts\Crate\Rl0\LOD3\Crate.LWO
File_10=Tokens\kmsphere.LWO
File_11=Derelicts\LifeBoat\Rl0\LOD3\LifeBoat.LWO
File_12=Tokens\kmsphere.LWO
File_13=Derelicts\PrisonShipOld\Rl0\LOD3\PrisonShipOld.LWO
File_14=Derelicts\PrisonShipNew\Rl0\LOD3\PrisonShipNew.LWO
File_15=Derelicts\Scaffold\Rl0\LOD0\Scaffold.LWO
File_16=Derelicts\Scaffold_scarred\Rl0\LOD3\ScaffoldClampA_scarred.LWO
File_17=Derelicts\ScaffoldFingerA_scarred\Rl0\LOD3\ScaffoldFingerA_scarred.LWO
File_18=Derelicts\ScaffoldFingerB_scarred\Rl0\LOD3\ScaffoldFingerB_scarred.LWO
File_19=Derelicts\AdvanceSupportFrigate\Rl0\LOD3\AdvanceSupportFrigate.lwo
File_20=Derelicts\Carrier\Rl0\LOD3\Carrier.LWO
File_21=Derelicts\DDDFrigate\Rl0\LOD3\DDDFrigate.LWO
File_22=Derelicts\HeavyCorvette\Rl0\LOD3\HeavyCorvette.LWO
File_23=Derelicts\HeavyCruiser\Rl0\LOD3\HeavyCruiser.LWO
File_24=Derelicts\IonCannonFrigate\Rl0\LOD3\IonCannonFrigate.LWO
File_25=Derelicts\LightCorvette\Rl0\LOD3\LightCorvette.LWO
File_26=Derelicts\MinelayerCorvette\Rl0\LOD3\MinelayerCorvette.LWO
File_27=Derelicts\MultiGunCorvette\Rl0\LOD3\MultiGunCorvette.LWO
File_28=Derelicts\RepairCorvette\Rl0\LOD3\RepairCorvette.LWO
File_29=Derelicts\ResourceController\Rl0\LOD3\ResourceController.LWO
File_30=Derelicts\SalCapCorvette\Rl0\LOD3\SalCapCorvette.LWO
File_31=Derelicts\StandardFrigate\Rl0\LOD3\StandardFrigate.LWO
File_32=Derelicts\Junk0_antenna\Rl0\LOD3\Junk0_antenna.LWO
File_33=Derelicts\Junk0_fin1\Rl0\LOD3\Junk0_fin1.LWO
File_34=Derelicts\Junk0_fin2\Rl0\LOD3\Junk0_fin2.LWO
File_35=Derelicts\Junk0_GunAmmo\Rl0\LOD3\Junk0_GunAmmo.LWO
File_36=Derelicts\Junk0_LGun\Rl0\LOD3\Junk0_LGun.LWO
File_37=Derelicts\Junk0_panel\Rl0\LOD3\Junk0_panel.LWO
File_38=Derelicts\Junk0_sensors\Rl0\LOD3\Junk0_sensors.LWO
File_39=Derelicts\Junk0_SGun\Rl0\LOD3\Junk0_SGun.LWO
File_40=Derelicts\Junk1_partA\Rl0\LOD3\Junk1_partA.LWO
File_41=Derelicts\Junk1_partB\Rl0\LOD3\Junk1_partB.LWO
File_42=Derelicts\Junk1_shell\Rl0\LOD3\Junk1_shell.LWO
File_43=Derelicts\Junk1_strut\Rl0\LOD3\Junk1_strut.LWO
File_44=Derelicts\Junk2_panelA\Rl0\LOD3\Junk2_panelA.LWO
File_45=Derelicts\Junk2_panelB\Rl0\LOD3\Junk2_panelB.LWO
File_46=Derelicts\Junk2_panelC\Rl0\LOD3\Junk2_panelC.LWO
File_47=Derelicts\Junk2_panelD\Rl0\LOD3\Junk2_panelD.LWO
File_48=Derelicts\Junk2_shipwreck\Rl0\LOD3\Junk2_shipwreck.LWO
File_49=Derelicts\Junk3_Boiler\Rl0\LOD3\Junk3_Boiler.LWO
File_50=Derelicts\Junk3_BoilerCasing\Rl0\LOD3\Junk3_BoilerCasing.LWO
File_51=Tokens\kmsphere.LWO
File_52=Tokens\kmsphere.LWO
File_53=Derelicts\M13PanelA\Rl0\LOD0\M13_BGpanelA.lwo
File_54=Derelicts\M13PanelB\Rl0\LOD0\M13_BGpanelB.lwo
File_55=Derelicts\M13PanelC\Rl0\LOD0\M13_BGpanelC.lwo
File_56=Derelicts\M13PanelA\Rl0\LOD0\M13panelA.lwo
File_57=Derelicts\M13PanelB\Rl0\LOD0\M13panelB.lwo
File_58=Derelicts\M13PanelC\Rl0\LOD0\M13panelC.lwo
; Variables with ! prefix are object intrinsic, variables without are attributes
; derelicttype
; posx
; posy
; posz
; rot
Var_0=!Name
Var_1=-!PosX
Var_2=-!PosZ
Var_3=!PosY
Var_4=!RotV
Var_5=!RotH
Var_6=properties
Var_7=propertiesParam
; colorScheme(n)
Var_8=color
; Variable formats
Format_0="Derelict %s"
Format_1=",%s"
Format_2=",%s"
Format_3=",%s"
Format_4=",%s"
Format_5=",%s"
Format_6=",%s"
Format_7=",%s"
Format_8=",%s"
; Object attributes
Attrib_0=properties
Attrib_1=propertiesParam
Attrib_2=color
; Attribute defaults
Def_0=0
; Attribute constants
Const_1=colorScheme(0)
Const_2=colorScheme(1)
Const_3=colorScheme(2)
Const_4=colorScheme(3)
Const_5=colorScheme(4)
Const_6=colorScheme(5)
Const_7=colorScheme(6)
Const_8=colorScheme(7)
; ******************************************************************************************
; Multiplayer distribution object section
; ******************************************************************************************
[M_Object_4]
Type=Distribution
; Object attributes
Attrib_0=Asteroid0
Attrib_1=Nebula0
Attrib_2=GasCloud0
Attrib_3=DustCloud0
Attrib_4=HeadShotAsteroidR1
; Object extension
Ext=.dist
; ******************************************************************************************
; Multiplayer asteroid object section
; ******************************************************************************************
[M_Object_5]
; resourcetype
Type=Asteroid
; layout
Name_0=Cylinder
Name_1=Sphere
; Object files
File_0=Tokens\kmcyl.LWO
File_1=Tokens\kmsphere.LWO
; Variables with ! prefix are object intrinsic, variables without are attributes
; resourcetype
; posx
; posy
; posz
; layout
Var_0=!Type
Var_1=-!PosX
Var_2=-!PosZ
Var_3=!PosY
Var_4=!Name
Var_5=distribution
Var_6=numResources
; radius
; length
; roty
; rotz
Var_7=!SizeY/2
Var_8=!SizeX
Var_9=!RotV
Var_10=!RotH
Var_11=properties
Var_12=propertiesParam
; Variable formats
Format_0="Resources %s"
Format_1=",%s"
Format_2=",%s"
Format_3=",%s"
Format_4=",%s"
Format_5=",%s"
Format_6=",%s"
Format_7=",%s"
Format_8=",%s"
Format_9=",%s"
Format_10=",%s"
Format_11=",%s"
Format_12=",%s"
; Object attributes
Attrib_0=distribution
Attrib_1=numResources
Attrib_2=properties
Attrib_3=propertiesParam
; Attribute defaults
Def_1=10
Def_2=0
; ******************************************************************************************
; Multiplayer nebula object section
; ******************************************************************************************
[M_Object_6]
; resourcetype
Type=Nebula
; layout
Name_0=Nebula
; Object files
File_0=Tokens\kmcube.LWO
; Variables with ! prefix are object intrinsic, variables without are attributes
; resourcetype
; posx
; posy
; posz
; layout
Var_0=!Type
Var_1=-!PosX
Var_2=-!PosZ
Var_3=!PosY
Var_4=!Name
Var_5=distribution
Var_6=numTendrils
; radius
; length
; roty
; rotz
Var_7=!SizeX
Var_8=!SizeZ
Var_9=!SizeY
Var_10=numChunks
Var_11=properties
Var_12=propertiesParam
; Variable formats
Format_0="Resources %s"
Format_1=",%s"
Format_2=",%s"
Format_3=",%s"
Format_4=",%s"
Format_5=",%s"
Format_6=",%s"
Format_7=",%s"
Format_8=",%s"
Format_9=",%s"
Format_10=",%s"
Format_11=",%s"
Format_12=",%s"
; Object attributes
Attrib_0=distribution
Attrib_1=numTendrils
Attrib_2=numChunks
Attrib_3=properties
Attrib_4=propertiesParam
; Attribute defaults
Def_1=150
Def_2=10000
Def_3=0
; ******************************************************************************************
; Multiplayer gas cloud object section
; ******************************************************************************************
[M_Object_7]
; resourcetype
Type=GasCloud
; layout
Name_0=Cylinder
Name_1=Sphere
; Object files
File_0=Tokens\kmcyl.LWO
File_1=Tokens\kmsphere.LWO
; Variables with ! prefix are object intrinsic, variables without are attributes
; resourcetype
; posx
; posy
; posz
; layout
Var_0=!Type
Var_1=-!PosX
Var_2=-!PosZ
Var_3=!PosY
Var_4=!Name
Var_5=distribution
Var_6=numResources
; radius
; length
; roty
; rotz
Var_7=!SizeY/2
Var_8=!SizeX
Var_9=!RotV
Var_10=!RotH
Var_11=properties
Var_12=propertiesParam
; Variable formats
Format_0="Resources %s"
Format_1=",%s"
Format_2=",%s"
Format_3=",%s"
Format_4=",%s"
Format_5=",%s"
Format_6=",%s"
Format_7=",%s"
Format_8=",%s"
Format_9=",%s"
Format_10=",%s"
Format_11=",%s"
Format_12=",%s"
; Object attributes
Attrib_0=distribution
Attrib_1=numResources
Attrib_2=properties
Attrib_3=propertiesParam
; Attribute defaults
Def_1=10
Def_2=0
; ******************************************************************************************
; Multiplayer dust cloud object section
; ******************************************************************************************
[M_Object_8]
; resourcetype
Type=DustCloud
; layout
Name_0=Cylinder
Name_1=Sphere
; Object files
File_0=Tokens\kmcyl.LWO
File_1=Tokens\kmsphere.LWO
; Variables with ! prefix are object intrinsic, variables without are attributes
; resourcetype
; posx
; posy
; posz
; layout
Var_0=!Type
Var_1=-!PosX
Var_2=-!PosZ
Var_3=!PosY
Var_4=!Name
Var_5=distribution
Var_6=numResources
; radius
; length
; roty
; rotz
Var_7=!SizeY/2
Var_8=!SizeX
Var_9=!RotV
Var_10=!RotH
Var_11=properties
Var_12=propertiesParam
; Variable formats
Format_0="Resources %s"
Format_1=",%s"
Format_2=",%s"
Format_3=",%s"
Format_4=",%s"
Format_5=",%s"
Format_6=",%s"
Format_7=",%s"
Format_8=",%s"
Format_9=",%s"
Format_10=",%s"
Format_11=",%s"
Format_12=",%s"
; Object attributes
Attrib_0=distribution
Attrib_1=numResources
Attrib_2=properties
Attrib_3=propertiesParam
; Attribute defaults
Def_1=10
Def_2=0
; ******************************************************************************************
; Multiplayer asteroid (rectangle) object section
; ******************************************************************************************
[M_Object_9]
; resourcetype
Type=Asteroid
; layout
Name_0=Rectangle
; Object files
File_0=Tokens\kmcube.LWO
; Variables with ! prefix are object intrinsic, variables without are attributes
; resourcetype
; posx
; posy
; posz
; layout
Var_0=!Type
Var_1=-!PosX
Var_2=-!PosZ
Var_3=!PosY
Var_4=!Name
Var_5=distribution
Var_6=numResources
; width
; length
; height
; rotz
Var_7=!SizeX
Var_8=!SizeZ
Var_9=!SizeY
Var_10=-!RotY
Var_11=properties
Var_12=propertiesParam
; Variable formats
Format_0="Resources %s"
Format_1=",%s"
Format_2=",%s"
Format_3=",%s"
Format_4=",%s"
Format_5=",%s"
Format_6=",%s"
Format_7=",%s"
Format_8=",%s"
Format_9=",%s"
Format_10=",%s"
Format_11=",%s"
Format_12=",%s"
; Object attributes
Attrib_0=distribution
Attrib_1=numResources
Attrib_2=properties
Attrib_3=propertiesParam
; Attribute defaults
Def_1=10
Def_2=0
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