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📄 mission.cfg

📁 游戏《家园》源码
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; ******************************************************************************************
; Common section
; ******************************************************************************************
[Common]
; Version (do *NOT* edit)
Version=1.04B

; Registry key in HKEY_LOCAL_MACHINE
Reg_Key="SOFTWARE\Sierra On-Line\Homeworld"

; ******************************************************************************************
; Multiplayer level section
; ******************************************************************************************
[M_Level]
; Level attributes
Attrib_0=Lighting
Attrib_1=Background
Attrib_2=smDepthCueRadius
Attrib_3=smDepthCueStartRadius
Attrib_4=smCircleBorder
Attrib_5=smZoomMax
Attrib_6=smZoomMin
Attrib_7=smInitialDistance
Attrib_8=smUniverseSizeX
Attrib_9=smUniverseSizeY
Attrib_10=smUniverseSizeZ
Attrib_11=ExcludeShips
Attrib_12=IncludeShips
Attrib_13=ExcludeAsteroid
Attrib_14=IncludeAsteroid
Attrib_15=ExcludeDerelict
Attrib_16=IncludeDerelict
Attrib_17=BaseColor
Attrib_18=StripeColor
Attrib_19=AvailableColorSchemes
Attrib_20=SongNumber
Attrib_21=Asteroid0sCanMove

; Attribute aliases
Alias_8=smUniverseSizeX
Alias_9=smUniverseSizeZ
Alias_10=smUniverseSizeY

; Attribute defaults
Def_0=default
Def_2=50000
Def_3=20000
Def_4=90000
Def_5=80000
Def_6=53000
Def_7=60000
Def_20=-1
Def_21=0

; Attribute Constants
Const_0=R1,AdvanceSupportFrigate
Const_1=R1,AttackBomber
Const_2=R1,Carrier
Const_3=R1,CloakedFighter
Const_4=R1,CloakGenerator
Const_5=R1,DDDFrigate
Const_6=R1,GravWellGenerator
Const_7=R1,HeavyCorvette
Const_8=R1,HeavyCruiser
Const_9=R1,HeavyDefender
Const_10=R1,HeavyInterceptor
Const_11=R1,IonCannonFrigate
Const_12=R1,LightCorvette
Const_13=R1,LightDefender
Const_14=R1,LightInterceptor
Const_15=R1,MinelayerCorvette
Const_16=R1,MissileDestroyer
Const_17=R1,Mothership
Const_18=R1,MultiGunCorvette
Const_19=R1,ProximitySensor
Const_20=R1,RepairCorvette
Const_21=R1,ResearchShip
Const_22=R1,ResourceCollector
Const_23=R1,ResourceController
Const_24=R1,SalCapCorvette
Const_25=R1,SensorArray
Const_26=R1,StandardDestroyer
Const_27=R1,StandardFrigate
Const_28=R1,Probe
Const_29=R2,AdvanceSupportFrigate
Const_30=R2,AttackBomber
Const_31=R2,Carrier
Const_32=R2,CloakGenerator
Const_33=R2,DefenseFighter
Const_34=R2,DFGFrigate
Const_35=R2,GravWellGenerator
Const_36=R2,HeavyCorvette
Const_37=R2,HeavyCruiser
Const_38=R2,HeavyDefender
Const_39=R2,HeavyInterceptor
Const_40=R2,IonCannonFrigate
Const_41=R2,LightCorvette
Const_42=R2,LightDefender
Const_43=R2,LightInterceptor
Const_44=R2,MinelayerCorvette
Const_45=R2,MissileDestroyer
Const_46=R2,Mothership
Const_47=R2,MultiGunCorvette
Const_48=R2,Probe
Const_49=R2,ProximitySensor
Const_50=R2,RepairCorvette
Const_51=R2,ResearchShip
Const_52=R2,ResourceCollector
Const_53=R2,ResourceController
Const_54=R2,SalCapCorvette
Const_55=R2,SensorArray
Const_56=R2,StandardDestroyer
Const_57=R2,StandardFrigate
Const_58=P1,P1Fighter
Const_59=P1,P1IonArrayFrigate
Const_60=P1,P1MissileCorvette
Const_61=P1,P1Mothership
Const_62=P1,P1StandardCorvette
Const_63=P2,P2AdvanceSwarmer
Const_64=P2,P2FuelPod
Const_65=P2,P2Mothership
Const_66=P2,P2MultiBeamFrigate
Const_67=P2,P2Swarmer
Const_68=P3,P3Frigate
Const_69=P3,P3Megaship
Const_70=Traders,FloatingCity
Const_71=R1,All
Const_72=R2,All
Const_73=P1,All
Const_74=P2,All
Const_75=P3,All
Const_76=Traders,All
Const_77=Asteroid0
Const_78=Asteroid1
Const_79=Asteroid2
Const_80=Asteroid3
Const_81=Asteroid4
Const_82=Nebula0
Const_83=Nebula1
Const_84=Nebula2
Const_85=Nebula3
Const_86=Nebula4
Const_87=GasCloud0
Const_88=GasCloud1
Const_89=GasCloud2
Const_90=GasCloud3
Const_91=GasCloud4
Const_92=DustCloud0
Const_93=DustCloud1
Const_94=DustCloud2
Const_95=DustCloud3
Const_96=DustCloud4
Const_97=R1,HeadShotAsteroid
Const_98=R2,HeadShotAsteroid
Const_99=Shipwreck
Const_100=Traders,Ghostship
Const_101=FragmentStrut
Const_102=FragmentPanel0a
Const_103=FragmentPanel0b
Const_104=FragmentPanel0c
Const_105=FragmentPanel1
Const_106=FragmentPanel2
Const_107=FragmentPanel3
Const_108=R1,TargetDrone
Const_109=R2,TargetDrone
Const_110=R1,Drone
Const_111=AngelMoon
Const_112=Crate
Const_113=R1,CryoTray
Const_114=R2,CryoTray
Const_115=Homeworld
Const_116=LifeBoat
Const_117=PlanetOfOrigin
Const_118=PrisonShipOld
Const_119=PrisonShipNew
Const_120=Scaffold
Const_121=Scaffold_scarred
Const_122=ScaffoldFingerA_scarred
Const_123=ScaffoldFingerB_scarred
Const_124=Traders,CargoBarge
Const_125=Traders,MiningBase
Const_126=Traders,ResearchStation
Const_127=Traders,ResearchStationBridge
Const_128=Traders,ResearchStationTower
Const_129=Traders,JunkyardDawg
Const_130=Traders,JunkyardHQ
Const_131=Junk0_antenna
Const_132=Junk0_fin1
Const_133=Junk0_fin2
Const_134=Junk0_GunAmmo
Const_135=Junk0_LGun
Const_136=Junk0_panel
Const_137=Junk0_sensors
Const_138=Junk0_SGun
Const_139=Junk1_partA
Const_140=Junk1_partB
Const_141=Junk1_shell
Const_142=Junk1_strut
Const_143=Junk2_panelA
Const_144=Junk2_panelB
Const_145=Junk2_panelC
Const_146=Junk2_panelD
Const_147=Junk2_shipwreck
Const_148=Junk3_Boiler
Const_149=Junk3_BoilerCasing
Const_150=Traders,Junk_LGun
Const_151=Traders,Junk_SGun
Const_152=R1
Const_153=R2
Const_154=P1
Const_155=P2
Const_156=P3
Const_157=Traders
Const_158=PlanetOfOrigin_scarred
Const_159=AngelMoon_clean

; Level extension
Ext=.level

; ******************************************************************************************
; Multiplayer missionsphere object section
; ******************************************************************************************
[M_Object_0]
Type=MissionSphere

; missionSphereName
Name_0=?,ResourceSphere
Name_1=R1,Mothership
Name_2=R2,Mothership

; Variables with ! prefix are object intrinsic
Var_0=playerNumber
; race, missionSphereName
; posx
; posy
; posz
Var_1=!Name
Var_2=-!PosX
Var_3=-!PosZ
Var_4=!PosY
Var_5=radius
; sphererotz
Var_6=-!RotY
Var_7=contents
Var_8=startingResourceUnits

; Variable formats
Format_0="MissionSphere    %s"
Format_1=",%s"
Format_2=",%s"
Format_3=",%s"
Format_4=",%s"
Format_5=",%s"
Format_6=",%s"
Format_7=",%s"
Format_8=",%s"

; Object attributes
Attrib_0=playerNumber
Attrib_1=radius
Attrib_2=contents
Attrib_3=startingResourceUnits

; Attribute defaults
Def_0=-1
Def_1=30000.0
Def_2=
Def_3=1000

; Attribute Constants
Const_0=-1

; Object reference
Reference=contents

; Object extension
Ext=.missphere

; ******************************************************************************************
; Multiplayer ship object section
; ******************************************************************************************
[M_Object_1]
Type=Ship

; race, shiptype
Name_0=R1,AdvanceSupportFrigate
Name_1=R1,AttackBomber
Name_2=R1,Carrier
Name_3=R1,CloakedFighter
Name_4=R1,CloakGenerator
Name_5=R1,DDDFrigate
Name_6=R1,GravWellGenerator
Name_7=R1,HeavyCorvette
Name_8=R1,HeavyCruiser
Name_9=R1,HeavyDefender
Name_10=R1,HeavyInterceptor
Name_11=R1,IonCannonFrigate
Name_12=R1,LightCorvette
Name_13=R1,LightDefender
Name_14=R1,LightInterceptor
Name_15=R1,MinelayerCorvette
Name_16=R1,MissileDestroyer
Name_17=R1,Mothership
Name_18=R1,MultiGunCorvette
Name_19=R1,ProximitySensor
Name_20=R1,RepairCorvette
Name_21=R1,ResearchShip
Name_22=R1,ResourceCollector
Name_23=R1,ResourceController
Name_24=R1,SalCapCorvette
Name_25=R1,SensorArray
Name_26=R1,StandardDestroyer
Name_27=R1,StandardFrigate
Name_28=R1,Probe
Name_29=R2,AdvanceSupportFrigate
Name_30=R2,AttackBomber
Name_31=R2,Carrier
Name_32=R2,CloakGenerator
Name_33=R2,DefenseFighter
Name_34=R2,DFGFrigate
Name_35=R2,GravWellGenerator
Name_36=R2,HeavyCorvette
Name_37=R2,HeavyCruiser
Name_38=R2,HeavyDefender
Name_39=R2,HeavyInterceptor
Name_40=R2,IonCannonFrigate
Name_41=R2,LightCorvette
Name_42=R2,LightDefender
Name_43=R2,LightInterceptor
Name_44=R2,MinelayerCorvette
Name_45=R2,MissileDestroyer
Name_46=R2,Mothership
Name_47=R2,MultiGunCorvette
Name_48=R2,Probe
Name_49=R2,ProximitySensor
Name_50=R2,RepairCorvette
Name_51=R2,ResearchShip
Name_52=R2,ResourceCollector
Name_53=R2,ResourceController
Name_54=R2,SalCapCorvette
Name_55=R2,SensorArray
Name_56=R2,StandardDestroyer
Name_57=R2,StandardFrigate
Name_58=P1,P1Fighter
Name_59=P1,P1IonArrayFrigate
Name_60=P1,P1MissileCorvette
Name_61=P1,P1Mothership
Name_62=P1,P1StandardCorvette
Name_63=P2,P2AdvanceSwarmer
Name_64=P2,P2FuelPod
Name_65=P2,P2Mothership
Name_66=P2,P2MultiBeamFrigate
Name_67=P2,P2Swarmer
Name_68=P3,P3Frigate
Name_69=P3,P3Megaship
Name_70=Traders,FloatingCity
Name_71=R1,TargetDrone
Name_72=R2,TargetDrone
Name_73=R1,Drone
Name_74=Traders,CargoBarge
Name_75=Traders,MiningBase
Name_76=Traders,ResearchStation
Name_77=Traders,ResearchStationBridge
Name_78=Traders,ResearchStationTower
Name_79=Traders,JunkyardDawg
Name_80=Traders,JunkyardHQ
Name_81=Traders,Ghostship
Name_82=Traders,Junk_LGun
Name_83=Traders,Junk_SGun
Name_84=R1,HeadShotAsteroid
Name_85=R2,HeadShotAsteroid
Name_86=R1,CryoTray
Name_87=R2,CryoTray

; Object files
File_0=R1\AdvanceSupportFrigate\Rl0\LOD3\advancesupportfrigate.LWO
File_1=R1\AttackBomber\Rl0\LOD3\AttackBomber.LWO
File_2=R1\Carrier\Rl0\LOD3\carrier.LWO
File_3=R1\CloakedFighter\Rl0\LOD3\CloakedFighter.LWO
File_4=R1\CloakGenerator\Rl0\LOD3\CloakGenerator.LWO
File_5=R1\DDDFrigate\Rl0\LOD3\DDDFrigate.LWO
File_6=R1\GravWellGenerator\Rl0\LOD3\GravWellGenerator.LWO
File_7=R1\HeavyCorvette\Rl0\LOD3\HeavyCorvette.LWO
File_8=R1\HeavyCruiser\Rl0\LOD3\HeavyCruiser.LWO
File_9=R1\HeavyDefender\Rl0\LOD3\HeavyDefender.LWO
File_10=R1\HeavyInterceptor\Rl0\LOD3\HeavyInterceptor.LWO
File_11=R1\IonCannonFrigate\Rl0\LOD3\IonCannonFrigate.LWO
File_12=R1\LightCorvette\Rl0\LOD3\LightCorvette.LWO
File_13=R1\LightDefender\Rl0\LOD3\LightDefender.LWO
File_14=R1\LightInterceptor\Rl0\LOD3\LightInterceptor.LWO
File_15=R1\MinelayerCorvette\Rl0\LOD3\MinelayerCorvette.LWO
File_16=R1\MissileDestroyer\Rl0\LOD3\missiledestroyer.LWO
File_17=R1\Mothership\Rl0\LOD3\Mothership.LWO
File_18=R1\MultiGunCorvette\Rl0\LOD3\MultiGunCorvette.LWO
File_19=R1\ProximitySensor\Rl0\LOD3\ProximitySensor.LWO
File_20=R1\RepairCorvette\Rl0\LOD3\RepairCorvette.LWO
File_21=R1\ResearchShip\Rl0\LOD3\ResearchShip.LWO
File_22=R1\ResourceCollector\Rl0\LOD3\ResourceCollector.LWO
File_23=R1\ResourceController\Rl0\LOD3\ResourceController.LWO
File_24=R1\SalCapCorvette\Rl0\LOD3\SalCapCorvette.LWO
File_25=R1\SensorArray\Rl0\LOD3\SensorArray.LWO
File_26=R1\StandardDestroyer\Rl0\LOD3\StandardDestroyer.LWO
File_27=R1\StandardFrigate\Rl0\LOD3\StandardFrigate.LWO
File_28=R1\Drone\Rl0\LOD3\Drone.LWO
File_29=R2\AdvanceSupportFrigate\Rl0\LOD3\AdvanceSupportFrigate.LWO
File_30=R2\AttackBomber\Rl0\LOD3\AttackBomber.LWO
File_31=R2\Carrier\Rl0\LOD3\carrier.LWO
File_32=R2\CloakGenerator\Rl0\LOD3\CloakGenerator.LWO
File_33=R2\DefenseFighter\Rl0\LOD3\DefenseFighter.LWO
File_34=R2\DFGFrigate\Rl0\LOD3\DFGFrigate.LWO
File_35=R2\GravWellGenerator\Rl0\LOD3\GravWellGenerator.LWO
File_36=R2\HeavyCorvette\Rl0\LOD3\HeavyCorvette.LWO
File_37=R2\HeavyCruiser\Rl0\LOD3\HeavyCruiser.LWO
File_38=R2\HeavyDefender\Rl0\LOD3\HeavyDefender.LWO
File_39=R2\HeavyInterceptor\Rl0\LOD3\HeavyInterceptor.LWO
File_40=R2\IonCannonFrigate\Rl0\LOD3\IonCannonFrigate.LWO
File_41=R2\LightCorvette\Rl0\LOD3\LightCorvette.LWO
File_42=R2\LightDefender\Rl0\LOD3\LightDefender.LWO
File_43=R2\LightInterceptor\Rl0\LOD3\LightInterceptor.LWO
File_44=R2\MinelayerCorvette\Rl0\LOD3\MinelayerCorvette.LWO
File_45=R2\MissileDestroyer\Rl0\LOD3\missiledestroyer.LWO
File_46=R2\Mothership\Rl0\LOD3\Mothership.LWO
File_47=R2\MultiGunCorvette\Rl0\LOD3\MultiGunCorvette.LWO
File_48=R2\Probe\Rl0\LOD3\Probe.LWO
File_49=R2\ProximitySensor\Rl0\LOD3\ProximitySensor.LWO
File_50=R2\RepairCorvette\Rl0\LOD3\RepairCorvette.LWO
File_51=R2\ResearchShip\Rl0\LOD3\ResearchShip.LWO
File_52=R2\ResourceCollector\Rl0\LOD3\ResourceCollector.LWO
File_53=R2\ResourceController\Rl0\LOD3\ResourceController.LWO
File_54=R2\SalCapCorvette\Rl0\LOD3\SalCapCorvette.LWO
File_55=R2\SensorArray\Rl0\LOD3\SensorArray.LWO
File_56=R2\StandardDestroyer\Rl0\LOD3\StandardDestroyer.LWO
File_57=R2\StandardFrigate\Rl0\LOD3\StandardFrigate.LWO
File_58=P1\P1Fighter\Rl0\LOD3\P1fighter.LWO
File_59=P1\P1IonArrayFrigate\Rl0\LOD3\P1IonArrayFrigate.LWO
File_60=P1\P1MissileCorvette\Rl0\LOD3\P1MissileCorvette.LWO
File_61=P1\P1Mothership\Rl0\LOD3\P1Mothership.LWO
File_62=P1\P1StandardCorvette\Rl0\LOD3\P1StandardCorvette.LWO
File_63=P2\P2AdvanceSwarmer\Rl0\LOD3\P2AdvanceSwarmer.LWO
File_64=P2\P2FuelPod\Rl0\LOD3\P2FuelPod.LWO
File_65=P2\P2Mothership\Rl0\LOD3\P2Mothership.LWO
File_66=P2\P2MultiBeamFrigate\Rl0\LOD3\P2MultiBeamFrigate.LWO
File_67=P2\P2Swarmer\Rl0\LOD3\P2Swarmer.LWO
File_68=P3\P3Frigate\Rl0\LOD3\P3Frigate.LWO
File_69=P3\P3Megaship\Rl0\LOD3\P3Megaship.LWO
File_70=Traders\FloatingCity\Rl0\LOD3\FloatingCity.LWO
File_71=R1\TargetDrone\Rl0\LOD3\TargetDrone.LWO
File_72=R2\TargetDrone\Rl0\LOD3\TargetDrone.LWO
File_73=R1\Drone\Rl0\LOD3\Drone.LWO
File_74=Traders\CargoBarge\Rl0\LOD3\CargoBarge.LWO
File_75=Traders\MiningBase\Rl0\LOD3\MiningBase.LWO
File_76=Traders\ResearchStation\Rl0\LOD3\ResearchStation.LWO
File_77=Traders\ResearchStationBridge\Rl0\LOD3\ResearchStationBridge.LWO
File_78=Traders\ResearchStationTower\Rl0\LOD3\ResearchStationTower.LWO
File_79=Traders\JunkyardDawg\Rl0\LOD3\JunkyardDawg.LWO
File_80=Traders\JunkyardHQ\Rl0\LOD3\JunkyardHQ.LWO
File_81=Traders\Ghostship\Rl0\LOD3\Ghostship.LWO
File_82=Traders\Junk_LGun\Rl0\LOD3\Junk_LGun.LWO
File_83=Traders\Junk_SGun\Rl0\LOD3\Junk_SGun.LWO
File_84=R1\HeadShotAsteroid\Rl0\LOD3\HeadShotAsteroid.LWO
File_85=R2\HeadShotAsteroid\Rl0\LOD3\HeadShotAsteroid.LWO
File_86=R1\CryoTray\Rl0\LOD3\CryoTray.LWO
File_87=R2\CryoTray\Rl0\LOD3\CryoTray.LWO

; Variables with ! prefix are object intrinsic, variables without are attributes
; posx
; posy
; posz
; rot
; race, shiptype
Var_0=-!PosX
Var_1=-!PosZ
Var_2=!PosY
Var_3=-!RotY
Var_4=!Name
Var_5=numShips
Var_6=formation
Var_7=flag
Var_8=color
Var_9=properties
Var_10=propertiesParam

; Variable formats
Format_0="Ships     ,%s"
Format_1=",%s"
Format_2=",%s"
Format_3=",%s"
Format_4=",%s"
Format_5=",%s"
Format_6=",%s"
Format_7="|%s"
Format_8="|%s"
Format_9=",%s"
Format_10=",%s"

; Object attributes
Attrib_0=numShips
Attrib_1=formation
; UseAsMothership
Attrib_2=flag
; colorScheme(n)
Attrib_3=color
Attrib_4=properties
Attrib_5=propertiesParam

; Attribute defaults
Def_0=1
Def_1=NULL_FORMATION
Def_4=0

; Attribute constants
Const_0=PARADE_FORMATION
Const_1=DELTA_FORMATION
Const_2=BROAD_FORMATION
Const_3=DELTA3D_FORMATION
Const_4=CLAW_FORMATION
Const_5=WALL_FORMATION
Const_6=SPHERE_FORMATION
Const_7=NULL_FORMATION
Const_8=UseAsMothership
Const_9=colorScheme(0)
Const_10=colorScheme(1)
Const_11=colorScheme(2)
Const_12=colorScheme(3)
Const_13=colorScheme(4)
Const_14=colorScheme(5)
Const_15=colorScheme(6)
Const_16=colorScheme(7)

; ******************************************************************************************
; Multiplayer resource object section (obsolete)
; ******************************************************************************************
[M_Object_2]
Type=Resource (obsolete)

; resourcetype
Name_0=Asteroid
Name_1=Nebula
Name_2=GasCloud
Name_3=DustCloud

; Object files
File_0=Tokens\kmcyl.LWO
File_1=Tokens\kmcube.LWO
File_2=Tokens\kmsphere.LWO
File_3=Tokens\kmsphere.LWO

; Variables with ! prefix are object intrinsic, variables without are attributes
; resourcetype
; posx
; posy
; posz
Var_0=!Name
Var_1=-!PosX
Var_2=-!PosZ
Var_3=!PosY

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