📄 euler.h
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// Copyright (c) 1999 Relic Entertainment Inc.
// Original code written by Jason Dorie
// Adapted by Janik Joire
//
// $History: $
#ifndef EULER_H
#define EULER_H
#ifndef PI
#define PI 3.14159265358979323846F
#endif
#define m(i,j) ((j*4)+i)
class Euler
{
public:
float x, y, z;
long Ord; // Order information - see below
Euler() {};
Euler(float X, float Y, float Z, long Order);
~Euler() {}
void ToMatrix(float *M);
void FromMatrix(float *M, long Order);
};
/*** Order type constants, constructors, extractors ***/
/*
There are 24 possible conventions, designated by:
o EulAxI = axis used initially
o EulPar = parity of axis permutation
o EulRep = repetition of initial axis as last
o EulFrm = frame from which axes are taken
Axes I,J,K will be a permutation of X,Y,Z.
Axis H will be either I or K, depending on EulRep.
Frame S takes axes from initial static frame.
If ord = (AxI=X, Par=Even, Rep=No, Frm=S), then
{a,b,c,ord} means Rz(c)Ry(b)Rx(a), where Rz(c)v
rotates v around Z by c radians.
*/
#define EulFrmS 0
#define EulFrmR 1
#define EulFrm(ord) ((unsigned)(ord)&1)
#define EulRepNo 0
#define EulRepYes 1
#define EulRep(ord) (((unsigned)(ord)>>1)&1)
#define EulParEven 0
#define EulParOdd 1
#define EulPar(ord) (((unsigned)(ord)>>2)&1)
#define EulSafe "\000\001\002\000"
#define EulNext "\001\002\000\001"
#define EulAxI(ord) ((long)(EulSafe[(((unsigned)(ord)>>3)&3)]))
#define EulAxJ(ord) ((long)(EulNext[EulAxI(ord)+(EulPar(ord)==EulParOdd)]))
#define EulAxK(ord) ((long)(EulNext[EulAxI(ord)+(EulPar(ord)!=EulParOdd)]))
#define EulAxH(ord) ((EulRep(ord)==EulRepNo)?EulAxK(ord):EulAxI(ord))
/* EulGetOrd unpacks all useful information about order simultaneously. */
#define EulGetOrd(ord,i,j,k,h,n,s,f) {unsigned o=ord;f=o&1;o>>=1;s=o&1;o>>=1;\
n=o&1;o>>=1;i=EulSafe[o&3];j=EulNext[i+n];k=EulNext[i+1-n];h=s?k:i;}
/* EulOrd creates an order value between 0 and 23 from 4-tuple choices. */
#define EulOrd(i,p,r,f) (((((((i)<<1)+(p))<<1)+(r))<<1)+(f))
/* Static axes */
#define EulOrdXYZs EulOrd(0,EulParEven,EulRepNo,EulFrmS)
#define EulOrdXYXs EulOrd(0,EulParEven,EulRepYes,EulFrmS)
#define EulOrdXZYs EulOrd(0,EulParOdd,EulRepNo,EulFrmS)
#define EulOrdXZXs EulOrd(0,EulParOdd,EulRepYes,EulFrmS)
#define EulOrdYZXs EulOrd(1,EulParEven,EulRepNo,EulFrmS)
#define EulOrdYZYs EulOrd(1,EulParEven,EulRepYes,EulFrmS)
#define EulOrdYXZs EulOrd(1,EulParOdd,EulRepNo,EulFrmS)
#define EulOrdYXYs EulOrd(1,EulParOdd,EulRepYes,EulFrmS)
#define EulOrdZXYs EulOrd(2,EulParEven,EulRepNo,EulFrmS)
#define EulOrdZXZs EulOrd(2,EulParEven,EulRepYes,EulFrmS)
#define EulOrdZYXs EulOrd(2,EulParOdd,EulRepNo,EulFrmS)
#define EulOrdZYZs EulOrd(2,EulParOdd,EulRepYes,EulFrmS)
/* Rotating axes */
#define EulOrdZYXr EulOrd(0,EulParEven,EulRepNo,EulFrmR)
#define EulOrdXYXr EulOrd(0,EulParEven,EulRepYes,EulFrmR)
#define EulOrdYZXr EulOrd(0,EulParOdd,EulRepNo,EulFrmR)
#define EulOrdXZXr EulOrd(0,EulParOdd,EulRepYes,EulFrmR)
#define EulOrdXZYr EulOrd(1,EulParEven,EulRepNo,EulFrmR)
#define EulOrdYZYr EulOrd(1,EulParEven,EulRepYes,EulFrmR)
#define EulOrdZXYr EulOrd(1,EulParOdd,EulRepNo,EulFrmR)
#define EulOrdYXYr EulOrd(1,EulParOdd,EulRepYes,EulFrmR)
#define EulOrdYXZr EulOrd(2,EulParEven,EulRepNo,EulFrmR)
#define EulOrdZXZr EulOrd(2,EulParEven,EulRepYes,EulFrmR)
#define EulOrdXYZr EulOrd(2,EulParOdd,EulRepNo,EulFrmR)
#define EulOrdZYZr EulOrd(2,EulParOdd,EulRepYes,EulFrmR)
#endif
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