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📄 studinfomanager.cpp

📁 一个学生信息管理系统,使用了多中数值算法,有HASH查找,归并排序,堆排序,快速排序,界面也不错
💻 CPP
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// StudInfoManager.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "StudInfoManager.h"

#include "MainFrm.h"
#include "StudInfoManagerDoc.h"
#include "StudInfoManagerView.h"
#include "Splash.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#define one "0xbe8e2ce1, 0xdab6, 0x11d6, 0xad, 0xd0, 0x0, 0xe0, 0x4c, 0x53, 0xf6, 0xe6"

/////////////////////////////////////////////////////////////////////////////
// CStudInfoManagerApp

BEGIN_MESSAGE_MAP(CStudInfoManagerApp, CWinApp)
	//{{AFX_MSG_MAP(CStudInfoManagerApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CStudInfoManagerApp construction

CStudInfoManagerApp::CStudInfoManagerApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CStudInfoManagerApp object

CStudInfoManagerApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CStudInfoManagerApp initialization

BOOL CStudInfoManagerApp::InitInstance()
{
	// CG: The following block was added by the Splash Screen component.\	{\		CCommandLineInfo cmdInfo;\		ParseCommandLine(cmdInfo);\\		CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);\	}

	HANDLE handle;
	handle=::CreateMutex(NULL,FALSE,one);
	if(GetLastError()==ERROR_ALREADY_EXISTS)	
	{
		AfxMessageBox("本系统已经运行!");
		return FALSE;
	}

	::CreateMutex (NULL, TRUE, m_pszExeName);
	if (GetLastError() == ERROR_ALREADY_EXISTS)
	{
		// Find our previous application's main window.
		CWnd* pPrevWnd = CWnd::GetDesktopWindow ()->GetWindow(GW_CHILD);
		while (pPrevWnd)
		{
			// Does this window have the 'previous instance tag'set?
			if (::GetProp(pPrevWnd->GetSafeHwnd(), m_pszExeName))
			{
				// Found window, now set focus to the window.
				// Fisrt restore window if it is currently iconic
				if (pPrevWnd->IsIconic())
					pPrevWnd->ShowWindow(SW_RESTORE);
				
				// Set Focus to main window
				pPrevWnd->SetForegroundWindow();
				
				// If the window has a popup window set focus to pop-up
				pPrevWnd->GetLastActivePopup ()->SetForegroundWindow();
				
				return FALSE;
			}
			
			// Did not find window, get next window in list
			pPrevWnd = pPrevWnd->GetWindow(GW_HWNDNEXT);
		}
		
		TRACE("\nCould not find previous instance main window!");
		return FALSE;
	}
    // Asscoicate a 'tag' with the window so we can locate it later
	::SetProp(m_pMainWnd->GetSafeHwnd(), m_pszExeName, (HANDLE) 1);

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CStudInfoManagerDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CStudInfoManagerView));
	AddDocTemplate(pDocTemplate);

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;

	// The one and only window has been initialized, so show and update it.
	m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED);
	m_pMainWnd->UpdateWindow();
	m_pMainWnd->SetWindowText("学生信息管理系统");

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CStudInfoManagerApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CStudInfoManagerApp message handlers


BOOL CStudInfoManagerApp::PreTranslateMessage(MSG* pMsg)
{
	// CG: The following lines were added by the Splash Screen component.	if (CSplashWnd::PreTranslateAppMessage(pMsg))		return TRUE;	return CWinApp::PreTranslateMessage(pMsg);
}

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