📄 raydeal.mk1
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g:\jray\objcol.obj : g:\jray\objcol.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 objcol.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\palette.obj : g:\jray\palette.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 palette.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\palobj.obj : g:\jray\palobj.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 palobj.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\player.obj : g:\jray\player.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 player.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\prevset.obj : g:\jray\prevset.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 prevset.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\ray2d.obj : g:\jray\ray2d.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 ray2d.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\rayangle.obj : g:\jray\rayangle.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 rayangle.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\raybuff.obj : g:\jray\raybuff.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 raybuff.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\raycast.obj : g:\jray\raycast.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 raycast.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\rayfile.obj : g:\jray\rayfile.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 rayfile.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\rayinit.obj : g:\jray\rayinit.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 rayinit.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\rayrend.obj : g:\jray\rayrend.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 rayrend.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\rayspr.obj : g:\jray\rayspr.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 rayspr.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\raytable.obj : g:\jray\raytable.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 raytable.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\rayview.obj : g:\jray\rayview.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 rayview.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\raywidth.obj : g:\jray\raywidth.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 raywidth.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\scrcap.obj : g:\jray\scrcap.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 scrcap.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\scrcntl.obj : g:\jray\scrcntl.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 scrcntl.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\scrconf.obj : g:\jray\scrconf.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 scrconf.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\screen.obj : g:\jray\screen.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 screen.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\slopes.obj : g:\jray\slopes.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 slopes.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\sprfunc.obj : g:\jray\sprfunc.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 sprfunc.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\sprmake.obj : g:\jray\sprmake.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 sprmake.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\sprmove.obj : g:\jray\sprmove.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 sprmove.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\sprrend.obj : g:\jray\sprrend.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 sprrend.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\sprrload.obj : g:\jray\sprrload.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 sprrload.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\sprswtch.obj : g:\jray\sprswtch.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 sprswtch.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\sprvox.obj : g:\jray\sprvox.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 sprvox.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\timer.obj : g:\jray\timer.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 timer.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\turret.obj : g:\jray\turret.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 turret.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\utils.obj : g:\jray\utils.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 utils.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\vesa.obj : g:\jray\vesa.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 vesa.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\visible.obj : g:\jray\visible.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 visible.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\voxdis.obj : g:\jray\voxdis.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 voxdis.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\voxrend.obj : g:\jray\voxrend.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 voxrend.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\voxsetup.obj : g:\jray\voxsetup.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 voxsetup.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\voxutil.obj : g:\jray\voxutil.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 voxutil.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\winrun.obj : g:\jray\winrun.cpp .AUTODEPEND
@g:
cd g:\jray
*wpp386 winrun.cpp -i=I:\WATCOM\h -w4 -e25 -zq -otexan -mf -5r -bt=dos
g:\jray\raydeal.exe : g:\jray\sliver.obj g:\jray\voxrow.obj g:\jray\voxrowf.&
obj g:\jray\vrsmooth.obj g:\jray\bspcntl.obj g:\jray\bspconv.obj g:\jray\bui&
ldbsp.obj g:\jray\globals.obj g:\jray\modload.obj g:\jray\prevarr.obj g:\jra&
y\scrvars.obj g:\jray\sound.obj g:\jray\voxvars.obj g:\jray\animtex.obj g:\j&
ray\blockmap.obj g:\jray\bspblock.obj g:\jray\bsptree.obj g:\jray\bullet.obj&
g:\jray\collisio.obj g:\jray\damage.obj g:\jray\defobj.obj g:\jray\dosrun.o&
bj g:\jray\dowave.obj g:\jray\dpmiserv.obj g:\jray\explosio.obj g:\jray\file&
doom.obj g:\jray\filemain.obj g:\jray\filesoun.obj g:\jray\filespr.obj g:\jr&
ay\filetex.obj g:\jray\filevox.obj g:\jray\filewld.obj g:\jray\fixed.obj g:\&
jray\gamerun.obj g:\jray\gentree.obj g:\jray\getangle.obj g:\jray\gobjects.o&
bj g:\jray\ground.obj g:\jray\inventor.obj g:\jray\keyboard.obj g:\jray\load&
wor.obj g:\jray\makescr.obj g:\jray\maxmins.obj g:\jray\memutil.obj g:\jray\&
message.obj g:\jray\monster.obj g:\jray\mouse.obj g:\jray\objcol.obj g:\jray&
\palette.obj g:\jray\palobj.obj g:\jray\player.obj g:\jray\prevset.obj g:\jr&
ay\ray2d.obj g:\jray\rayangle.obj g:\jray\raybuff.obj g:\jray\raycast.obj g:&
\jray\rayfile.obj g:\jray\rayinit.obj g:\jray\rayrend.obj g:\jray\rayspr.obj&
g:\jray\raytable.obj g:\jray\rayview.obj g:\jray\raywidth.obj g:\jray\scrca&
p.obj g:\jray\scrcntl.obj g:\jray\scrconf.obj g:\jray\screen.obj g:\jray\slo&
pes.obj g:\jray\sprfunc.obj g:\jray\sprmake.obj g:\jray\sprmove.obj g:\jray\&
sprrend.obj g:\jray\sprrload.obj g:\jray\sprswtch.obj g:\jray\sprvox.obj g:\&
jray\timer.obj g:\jray\turret.obj g:\jray\utils.obj g:\jray\vesa.obj g:\jray&
\visible.obj g:\jray\voxdis.obj g:\jray\voxrend.obj g:\jray\voxsetup.obj g:\&
jray\voxutil.obj g:\jray\winrun.obj g:\jray\modplay.obj .AUTODEPEND
@g:
cd g:\jray
@%write raydeal.lk1 NAME raydeal
@%append raydeal.lk1 FIL sliver.obj,voxrow.obj,voxrowf.obj,vrsmooth.obj,bsp&
cntl.obj,bspconv.obj,buildbsp.obj,globals.obj,modload.obj,prevarr.obj,scrvar&
s.obj,sound.obj,voxvars.obj,animtex.obj,blockmap.obj,bspblock.obj,bsptree.ob&
j,bullet.obj,collisio.obj,damage.obj,defobj.obj,dosrun.obj,dowave.obj,dpmise&
rv.obj,explosio.obj,filedoom.obj,filemain.obj,filesoun.obj,filespr.obj,filet&
ex.obj,filevox.obj,filewld.obj,fixed.obj,gamerun.obj,gentree.obj,getangle.ob&
j,gobjects.obj,ground.obj,inventor.obj,keyboard.obj,loadwor.obj,makescr.obj,&
maxmins.obj,memutil.obj,message.obj,monster.obj,mouse.obj,objcol.obj,palette&
.obj,palobj.obj,player.obj,prevset.obj,ray2d.obj,rayangle.obj,raybuff.obj,ra&
ycast.obj,rayfile.obj,rayinit.obj,rayrend.obj,rayspr.obj,raytable.obj,rayvie&
w.obj,raywidth.obj,scrcap.obj,scrcntl.obj,scrconf.obj,screen.obj,slopes.obj,&
sprfunc.obj,sprmake.obj,sprmove.obj,sprrend.obj,sprrload.obj,sprswtch.obj,sp&
rvox.obj,timer.obj,turret.obj,utils.obj,vesa.obj,visible.obj,voxdis.obj,voxr&
end.obj,voxsetup.obj,voxutil.obj,winrun.obj,modplay.obj
@%append raydeal.lk1
*wlink SYS dos4g op m d all op st=8192 op maxe=25 op q op symf @raydeal.lk1
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