📄 raywidth.cpp
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#include "ray.h"
#include "globals.h"
#include "raywidth.h"
#include "fixed.h"
#include "scrconf.h"
#include "asm.h"
#include "voxinter.h"
#include "slopes.h"
#define MIN_WINDOW_WIDTH 20
#define MAX_HORIZ_FOV ANGLE_90
#define MIN_HORIZ_FOV ANGLE_15
extern void Build_Movement_Table();
void Setup_Horiz_Window_Change();
void Set_Window_Width(short width) {
// Sets width of window
// is it legal?
if ((width > Get_Phys_Screen_Width())||(width <= MIN_WINDOW_WIDTH))
return;
WINDOW_WIDTH=width;
WINDOW_MIDDLEW=width/2;
//setup the new window
Setup_Horiz_Window_Change();
}
void Set_Horiz_FOV(angle_type horiz_angle) {
// routine to set horiz FOV
// is it legal?
if ((horiz_angle>MAX_HORIZ_FOV) || (horiz_angle<=MIN_HORIZ_FOV))
return;
HORIZ_VIEW_RANGE=horiz_angle;
// setup the new window
Setup_Horiz_Window_Change();
}
void Setup_Horiz_Window_Change() {
clearBuff();
SCALE_FACTOR=fixeddiv(WINDOW_MIDDLEW, tan_table[HORIZ_VIEW_RANGE>>1]);
Build_Movement_Table();
Recalc_Slope_Table();
V_Recalc_Length();
}
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