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📄 4_1view.cpp

📁 俄罗斯方块
💻 CPP
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// 4_1View.cpp : implementation of the CMy4_1View class
//

#include "stdafx.h"
#include "4_1.h"

#include "4_1Doc.h"
#include "4_1View.h"
#include "resource.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMy4_1View

IMPLEMENT_DYNCREATE(CMy4_1View, CView)

BEGIN_MESSAGE_MAP(CMy4_1View, CView)
	ON_WM_CONTEXTMENU()
	//{{AFX_MSG_MAP(CMy4_1View)
	ON_COMMAND(ID_MENU_START, OnMenuStart)
	ON_WM_TIMER()
	ON_WM_KEYDOWN()
	ON_COMMAND(ID_MENU_PAUSE, OnMenuPause)
	ON_UPDATE_COMMAND_UI(ID_MENU_PAUSE, OnUpdateMenuPause)
	ON_COMMAND(ID_VIEW_1, OnView1)
	ON_COMMAND(ID_VIEW_2, OnView2)
	ON_UPDATE_COMMAND_UI(ID_VIEW_1, OnUpdateView1)
	ON_UPDATE_COMMAND_UI(ID_VIEW_2, OnUpdateView2)
	ON_COMMAND(ID_MENU_DSTART, OnMenuDstart)
	ON_WM_LBUTTONDOWN()
	ON_WM_MOUSEMOVE()
	ON_COMMAND(ID_MENU_TSTART, OnMenuTstart)
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMy4_1View construction/destruction

CMy4_1View::CMy4_1View()
{
	// TODO: add construction code here
	fenmian.LoadBitmap(IDB_BITMAP1);
	for(int i=0;i<3;i++)
		xuanze[i].LoadBitmap(IDB_BITMAP7+i);
	start=false;
	m_bPause=false;
	view=1;
	player=1;
	ixuanze=1;
}

CMy4_1View::~CMy4_1View()
{
}

BOOL CMy4_1View::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CMy4_1View drawing

void CMy4_1View::OnDraw(CDC* pDC)
{
	AfxGetMainWnd()->CenterWindow();

	CMy4_1Doc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
	CDC Dc;
	if(Dc.CreateCompatibleDC(pDC)==FALSE)
		AfxMessageBox("Can't create DC");
	//没有开始,显示封面
	if( !start)
	{
		Dc.SelectObject(fenmian);
		pDC->BitBlt(0,0,500,550,&Dc,0,0,SRCCOPY);
		Dc.SelectObject(xuanze[ixuanze-1]);
		pDC->BitBlt(200,350,150,150,&Dc,0,0,SRCCOPY);

	}
	//显示背景
	else
	{
		if(view==1)
		{
			if(player==1)
				russia.DrawJiemian1(0,0,pDC);
			if(player==2)
			{
				russia.DrawJiemian1(500,0,pDC);
				russia2.DrawJiemian1(0,0,pDC);
			}			
		}
		if(view==2)
		{
			if(player==1)
				russia.DrawJiemian2(0,0,pDC);
			if(player==2)
			{
				russia.DrawJiemian2(253,0,pDC);
				russia2.DrawJiemian2(0,0,pDC);
			}
		}
		if(player==3)
			russia0.DrawJiemian(pDC);
	}

}

/////////////////////////////////////////////////////////////////////////////
// CMy4_1View printing

BOOL CMy4_1View::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CMy4_1View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CMy4_1View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CMy4_1View diagnostics

#ifdef _DEBUG
void CMy4_1View::AssertValid() const
{
	CView::AssertValid();
}

void CMy4_1View::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CMy4_1Doc* CMy4_1View::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMy4_1Doc)));
	return (CMy4_1Doc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMy4_1View message handlers

void CMy4_1View::OnMenuStart() 
{
	// TODO: Add your command handler code here
	if(view==1)
		AfxGetMainWnd() ->SetWindowPos(NULL,0,0,500,590,SWP_NOMOVE|SWP_NOZORDER );
	if(view==2)
		AfxGetMainWnd() ->SetWindowPos(NULL,0,0,253,510,SWP_NOMOVE|SWP_NOZORDER );
	player=1;
    start=true;
    russia.Start();
	SetTimer(1,50*(11-russia.m_Speed ),NULL);    
}


void CMy4_1View::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	//下移
	if(player==1)
		russia.Move(3);
	if(player==2)
	{
		russia.Move(3);
		russia2.Move(3);
	}
	if(player==3)
	{
		russia0.Move(3);
		russia0.Move(7);
	}
	OnDraw(GetDC());
	CView::OnTimer(nIDEvent);
}

void CMy4_1View::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) 
{
	// TODO: Add your message handler code here and/or call default
    //没有开始
	if(!start)
	{
		CRect rect;
		rect.left=170;
		rect.top=330;
		rect.right=340;
		rect.bottom=450;

		if(nChar==VK_DOWN)
		{
			if(ixuanze<3)
				ixuanze++;
			else
				ixuanze=1;
				InvalidateRect(&rect);
		}
		if(nChar==VK_UP)
		{
			if(ixuanze>1)
				ixuanze--;
			else
				ixuanze=3;
				InvalidateRect(&rect);
		}
		if(nChar==VK_SPACE)
		{	
			if(ixuanze==1)
				OnMenuStart();
			if(ixuanze==2)
				OnMenuDstart();
			if(ixuanze==3)
				OnMenuTstart();		 
		}
		return;
	}
    //暂停
   	if(m_bPause==TRUE)
		return;

	switch(nChar)
	{
	case VK_LEFT:
		russia.Move(1);russia0.Move(5);
		break;
	case VK_RIGHT:
		russia.Move(2);russia0.Move(6);
		break;		
	case VK_UP:
		russia.Move(4);russia0.Move(8);
		break;
	case VK_DOWN:
		russia.Move(3); russia0.Move(7);
		break;
	case 65:
		russia2.Move(1);russia0.Move(1);
		break;
	case 68:
		russia2.Move(2);russia0.Move(2);
		break;
	case 87:
		russia2.Move(4);russia0.Move(4);
		break;
	case 83:
		russia2.Move(3);russia0.Move(3);
		break;
	}
	//重画
	OnDraw(GetDC());

	CView::OnKeyDown(nChar, nRepCnt, nFlags);
}
void CMy4_1View::OnMenuPause() 
{
	// TODO: Add your command handler code here
	m_bPause=!m_bPause;
	if(m_bPause)
		KillTimer(1);
	else
		SetTimer(1,50*(11-russia.m_Speed ),NULL);   
}

void CMy4_1View::OnUpdateMenuPause(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->SetCheck(m_bPause);
}

void CMy4_1View::OnView1() 
{
	// TODO: Add your command handler code here
	if(player==3)return;
	view=1;
	//调整窗口大小
	if(player==1)
		AfxGetMainWnd() ->SetWindowPos(NULL,0,0,500,590,SWP_NOMOVE|SWP_NOZORDER );
	if(player==2)
		AfxGetMainWnd() ->SetWindowPos(NULL,0,0,1000,590,SWP_NOMOVE|SWP_NOZORDER );

}

void CMy4_1View::OnView2() 
{
	// TODO: Add your command handler code here
	if(player==3)return;
	view=2;
	if(!start)
		return;
		//调整窗口大小
	if(player==1)
		AfxGetMainWnd() ->SetWindowPos(NULL,0,0,253,510,SWP_NOMOVE|SWP_NOZORDER );
	if(player==2)	
		AfxGetMainWnd() ->SetWindowPos(NULL,0,0,510,510,SWP_NOMOVE|SWP_NOZORDER );
}

void CMy4_1View::OnUpdateView1(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->SetCheck(view==1);
}

void CMy4_1View::OnUpdateView2(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->SetCheck(view==2);
}

void CMy4_1View::OnMenuDstart() 
{
	// TODO: Add your command handler code here
	if(view==1)
		AfxGetMainWnd() ->SetWindowPos(NULL,0,0,1000,590,SWP_NOMOVE|SWP_NOZORDER );
	if(view==2)
		AfxGetMainWnd() ->SetWindowPos(NULL,0,0,510,510,SWP_NOMOVE|SWP_NOZORDER );
	player=2;
	start=true;
    russia.Start();
	Sleep(300);
	russia2.Start();
	SetTimer(1,50*(11-russia.m_Speed ),NULL);    
}

void CMy4_1View::OnLButtonDown(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	if(point.x>200&&point.x<340&&point.y>350&&point.y<450)
	{
		if(ixuanze==1)
			OnMenuStart();
		if(ixuanze==2)
			OnMenuDstart();
		if(ixuanze==3)
			OnMenuTstart();
	}
	CView::OnLButtonDown(nFlags, point);
}

void CMy4_1View::OnMouseMove(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	if(start)
		return;
	CRect rect;
	rect.left=170;
	rect.top=330;
	rect.right=340;
	rect.bottom=450;

	if(point.x>200&&point.x<350)
	{
		if(point.y>350&&point.y<380)
		{
			if(ixuanze!=1)
			{
				ixuanze=1;
				InvalidateRect(&rect);
			}
		}
		if(point.y>380&&point.y<410)
			if(ixuanze!=2)
			{
				ixuanze=2;
				InvalidateRect(&rect);
			}
		if(point.y>410&&point.y<440)
			if(ixuanze!=3)
			{
				ixuanze=3;
				InvalidateRect(&rect);
			}
	}
	CView::OnMouseMove(nFlags, point);
}

void CMy4_1View::OnMenuTstart() 
{
	// TODO: Add your command handler code here
//	AfxMessageBox("还没有完成!");
	AfxGetMainWnd() ->SetWindowPos(NULL,0,0,513,650,SWP_NOMOVE|SWP_NOZORDER );
	player=3;
    start=true;
    russia0.Start();
	SetTimer(1,50*(11-russia0.m_Speed ),NULL); 
}

void CMy4_1View::OnContextMenu(CWnd*, CPoint point)
{
    if(!start)
		return;	// CG: This block was added by the Pop-up Menu component	{		if (point.x == -1 && point.y == -1){			//keystroke invocation			CRect rect;			GetClientRect(rect);			ClientToScreen(rect);			point = rect.TopLeft();			point.Offset(5, 5);		}		CMenu menu;		VERIFY(menu.LoadMenu(CG_IDR_POPUP_MY4_1_VIEW));		CMenu* pPopup = menu.GetSubMenu(0);		ASSERT(pPopup != NULL);		CWnd* pWndPopupOwner = this;		while (pWndPopupOwner->GetStyle() & WS_CHILD)			pWndPopupOwner = pWndPopupOwner->GetParent();		pPopup->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, point.x, point.y,			pWndPopupOwner);	}
}

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