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📄 receivesocket.h

📁 PC网络游戏的编程
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#if !defined(AFX_RECEIVESOCKET_H__5C001481_5C82_11D4_B516_00A024ECD38F__INCLUDED_)
#define AFX_RECEIVESOCKET_H__5C001481_5C82_11D4_B516_00A024ECD38F__INCLUDED_



#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ReceiveSocket.h : header file
//
#include "server.h"

/////////////////////////////////////////////////////////////////////////////
// CReceiveSocket command target

class CReceiveSocket : public CSocket
{
// Attributes
public:

// Operations
public:
	CReceiveSocket();
	
	//玩家信息
	char ch_PlayerIP[MAX_IP];
	char ch_PlayerName[MAX_NAME];
	int  PlayerNo;
	BOOL bo_MessageReceiving;
	BOOL bo_Login;
	BOOL bo_CreateGame;
	BOOL bo_GameRunning;
	   
	char *MsgBuffer[50];
	int  MsgBufferCount;
	virtual ~CReceiveSocket();

// Overrides
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CReceiveSocket)
	public:
	virtual void OnReceive(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CReceiveSocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_RECEIVESOCKET_H__5C001481_5C82_11D4_B516_00A024ECD38F__INCLUDED_)

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