📄 receivesocket.h
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#if !defined(AFX_RECEIVESOCKET_H__5C001481_5C82_11D4_B516_00A024ECD38F__INCLUDED_)
#define AFX_RECEIVESOCKET_H__5C001481_5C82_11D4_B516_00A024ECD38F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ReceiveSocket.h : header file
//
#include "server.h"
/////////////////////////////////////////////////////////////////////////////
// CReceiveSocket command target
class CReceiveSocket : public CSocket
{
// Attributes
public:
// Operations
public:
CReceiveSocket();
//玩家信息
char ch_PlayerIP[MAX_IP];
char ch_PlayerName[MAX_NAME];
int PlayerNo;
BOOL bo_MessageReceiving;
BOOL bo_Login;
BOOL bo_CreateGame;
BOOL bo_GameRunning;
char *MsgBuffer[50];
int MsgBufferCount;
virtual ~CReceiveSocket();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CReceiveSocket)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CReceiveSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RECEIVESOCKET_H__5C001481_5C82_11D4_B516_00A024ECD38F__INCLUDED_)
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