📄 mysimpsniffer.cpp
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// MySimpSniffer.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "MySimpSniffer.h"
#include "MySimpSnifferDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMySimpSnifferApp
BEGIN_MESSAGE_MAP(CMySimpSnifferApp, CWinApp)
//{{AFX_MSG_MAP(CMySimpSnifferApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMySimpSnifferApp construction
CMySimpSnifferApp::CMySimpSnifferApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMySimpSnifferApp object
CMySimpSnifferApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMySimpSnifferApp initialization
BOOL CMySimpSnifferApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
//Add Splash Screen
BOOL bSplash = false;
bSplash = true;
if(bSplash)
{
CAppSplash wndSplash;
wndSplash.Create(IDB_APPSPLASH);
wndSplash.UpdateWindow(); //send WM_PAINT
//add if splash screen too short
Sleep(1000);
wndSplash.DestroyWindow();
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CMySimpSnifferDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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