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📄 timer.cpp

📁 C语言库函数的原型,有用的拿去
💻 CPP
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// ==++==
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--==
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// Timer.cpp
//
// Shared timer implementation.
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

#include "concrtinternal.h"

namespace Concurrency
{
namespace details
{
    /// <summary>
    ///     A stub class that is friends with _Timer in order to avoid pulling in too many windows.h definitions into agents.h.
    /// </summary>
    class _TimerStub
    {
    public:

        static VOID CALLBACK FireTimer(PVOID pTimer, BOOLEAN fTimedOut)
        {
            (reinterpret_cast<_Timer *>(pTimer))->_Fire();
        }
    };

    /// <summary>
    ///     Constructs a new timer.
    /// </summary>
    /// <param name="_Ms">
    ///     The duration and period of the timer in milliseconds.
    /// </param>
    /// <param name="_FRepeating">
    ///     An indication of whether the timer is repeating (periodic) or not.
    /// </param>
    _Timer::_Timer(unsigned int _Ms, bool _FRepeating) :
        _M_ms(_Ms),
        _M_fRepeating(_FRepeating),
        _M_hTimer(NULL)
    {
    }

    /// <summary>
    ///     Starts the timer.
    /// </summary>
    void _Timer::_Start()
    {
        if (_M_hTimer == NULL)
        {
            if (!CreateTimerQueueTimer(&_M_hTimer, 
                                       GetSharedTimerQueue(), 
                                       &_TimerStub::FireTimer, 
                                       reinterpret_cast<PVOID> (this), 
                                       _M_ms, 
                                       _M_fRepeating ? _M_ms : 0, 
                                       WT_EXECUTEINTIMERTHREAD))
                throw std::bad_alloc();
        }
    }

    /// <summary>
    ///     Destroys the timer.
    /// </summary>
    _Timer::~_Timer()
    {
        if (_M_hTimer != NULL)
            _Stop();
    }

    /// <summary>
    ///     Stops the timer.
    /// </summary>
    void _Timer::_Stop()
    {
        for(;;)
        {
            if (!DeleteTimerQueueTimer(GetSharedTimerQueue(), _M_hTimer, INVALID_HANDLE_VALUE))
            {
                if (GetLastError() == ERROR_IO_PENDING)
                    break;
            }
            else
                break;
        }

        _M_hTimer = NULL;
    }
} // namespace details

/// <summary>
///     Wait for a specified number of milliseconds
/// </summary>
_CRTIMP void _cdecl wait(unsigned int milliseconds)
{
    if (milliseconds < 1)
    {
        Context::Yield();
    }
    else
    {
        class TimerObj : public _Timer
        {
        public:
            
            TimerObj(unsigned int mS) : _Timer(mS, false)
            {
                m_pContext = Context::CurrentContext();
                _Start();
                Context::Block();
            }

        private:

            virtual void _Fire()
            {
                m_pContext->Unblock();
            }

            Context *m_pContext;

        } _t(milliseconds);
    }
}
} // namespace Concurrency

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