📄 threadinternalcontext.h
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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// ThreadInternalContext.h
//
// Header file containing the metaphor for an thread based internal execution context/stack.
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#pragma once
namespace Concurrency
{
namespace details
{
class ThreadInternalContext : public InternalContextBase
{
public:
//
// Public Methods
//
/// <summary>
/// Construct an internal thread based context.
/// </summary>
ThreadInternalContext(SchedulerBase *pScheduler) :
InternalContextBase(pScheduler)
{
}
/// <summary>
/// Destroys an internal thread based context.
/// </summary>
virtual ~ThreadInternalContext()
{
}
/// <summary>
/// Returns the type of context
/// </summary>
virtual ContextKind GetContextKind() const { return ThreadContext; }
private:
friend class ThreadScheduler;
void * operator new(size_t _Size)
{
return ::operator new(_Size);
}
void operator delete(void * _Ptr)
{
::operator delete(_Ptr);
}
};
} // namespace details
} // namespace Concurrency
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