fgame.h

来自「DirectX 封装」· C头文件 代码 · 共 51 行

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51
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// fGame.h: interface for the CfGame class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_FGAME_H__8B7E9BA5_639E_11D4_A6A7_0000215A011E__INCLUDED_)
#define AFX_FGAME_H__8B7E9BA5_639E_11D4_A6A7_0000215A011E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
#include <Ddraw.h>
#include "BMP.h"
//#include "Win32.h"

struct ApplicationData
{
	HINSTANCE hInstance;
	HWND hMainWnd;
	RECT WndRect;
	BOOL bActive;
	LPCSTR WndTittle;
};
extern struct ApplicationData AppData;

struct BufferSurfaceAddress
{
	WORD Pitch;
	LPWORD lpSurface;
};

class CfGame  
{
public:
	int TestFPS();
	void EndWriteBufferSurface();
	BufferSurfaceAddress BeginWriteBufferSurface();
	LPDIRECTDRAW lpDD;
	LPDIRECTDRAWCLIPPER lpClipper;
	LPDIRECTDRAWSURFACE lpDDSBack;
	LPDIRECTDRAWSURFACE lpDDSPrimary;
	BOOL InitDdraw();
	void Flip();
	CfGame();
	virtual ~CfGame();
	void FreeDdraw();
protected:
};
extern CfGame *NewGame;
#endif // !defined(AFX_FGAME_H__8B7E9BA5_639E_11D4_A6A7_0000215A011E__INCLUDED_)

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