📄 fgame.h
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// fGame.h: interface for the CfGame class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FGAME_H__8B7E9BA5_639E_11D4_A6A7_0000215A011E__INCLUDED_)
#define AFX_FGAME_H__8B7E9BA5_639E_11D4_A6A7_0000215A011E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
#include <Ddraw.h>
#include "BMP.h"
//#include "Win32.h"
struct ApplicationData
{
HINSTANCE hInstance;
HWND hMainWnd;
RECT WndRect;
BOOL bActive;
LPCSTR WndTittle;
};
extern struct ApplicationData AppData;
struct BufferSurfaceAddress
{
WORD Pitch;
LPWORD lpSurface;
};
class CfGame
{
public:
int TestFPS();
void EndWriteBufferSurface();
BufferSurfaceAddress BeginWriteBufferSurface();
LPDIRECTDRAW lpDD;
LPDIRECTDRAWCLIPPER lpClipper;
LPDIRECTDRAWSURFACE lpDDSBack;
LPDIRECTDRAWSURFACE lpDDSPrimary;
BOOL InitDdraw();
void Flip();
CfGame();
virtual ~CfGame();
void FreeDdraw();
protected:
};
extern CfGame *NewGame;
#endif // !defined(AFX_FGAME_H__8B7E9BA5_639E_11D4_A6A7_0000215A011E__INCLUDED_)
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