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📄 battle.cpp

📁 这是一个用VC制作的飞碟设计的小游戏
💻 CPP
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
//  嗨!我是王晓钰。
//  我的E-mail是:XiaoYu.wang@263.net  有问题可以发邮件或在网站上留言
//  欢迎你访问我的个人主页:“笑语小园”http://xiaoyu.2699.comn
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
//  二○○○年七月
//  让我们继续看我的程序。
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#include <afxwin.h>
#include "resource.h"

// 定义飞机类
class CPlane: public CObject
{
	CPoint	m_pointPlane;	// 飞机位置
	CBitmap m_bmpPlane;		// 飞机图象
	int		m_nWidth;		// 飞机图象宽
	int		m_nHeight;		// 飞机图象高
public:
			CPlane();
	void	ShowPlane(CDC *pDC, CDC *pMemDC, CRect Client);
	CRect	GetPlane(){return CRect(m_pointPlane.x, m_pointPlane.y,
			 m_pointPlane.x+m_nWidth, m_pointPlane.y+m_nHeight);}
	void	ChangePos();
	void	ResetPos(){m_pointPlane.x = 0;}
};
// 飞机类的成员函数
// 构造函数
CPlane::CPlane()
{
	m_pointPlane	= CPoint(0, 50);
	m_bmpPlane.LoadBitmap(IDB_PLANE);
	BITMAP BM;
	m_bmpPlane.GetBitmap(&BM);
	m_nWidth		= BM.bmWidth;
	m_nHeight		= BM.bmHeight;
}
// 显示飞机
void CPlane::ShowPlane(CDC *pDC, CDC *pMemDC, CRect Client)
{
	pMemDC->SelectObject(&m_bmpPlane);
	pDC->BitBlt(m_pointPlane.x, m_pointPlane.y,
				m_nWidth, m_nHeight, pMemDC,0,0,SRCAND);
}
// 改变飞机位置
void CPlane::ChangePos()
{
	if(m_pointPlane.x>788)
		m_pointPlane.x  = 0;
	else
		m_pointPlane.x += 10;
}

// 定义炸弹类
class CBomb: public CObject
{
	CPoint	m_pointBomb;	// 炸弹位置
	CBitmap	m_bmpBomb;		// 炸弹图象
	int		m_nWidth;		// 炸弹图象高
	int		m_nHeight;		// 炸弹图象宽
public:
	CBomb();
	void ShowBomb(CDC *pDC, CDC *pMemDC, CRect Client);
	CRect GetBomb(){return CRect(m_pointBomb.x, m_pointBomb.y,
					m_pointBomb.x+m_nWidth, m_pointBomb.y+m_nHeight);}
	void ChangePos(int x);
	void ResetPos(){m_pointBomb.x=0, m_pointBomb.y=80;}
};
// 炸弹类成员函数
// 炸弹类构造函数
CBomb::CBomb()
{
	m_pointBomb.x = 0;
	m_pointBomb.y = 80;
	m_bmpBomb.LoadBitmap(IDB_BOMB);
	BITMAP BM;
	m_bmpBomb.GetBitmap(&BM);
	m_nWidth	= BM.bmWidth;
	m_nHeight	= BM.bmHeight;
}
// 显示炸弹
void CBomb::ShowBomb(CDC *pDC, CDC *pMemDC, CRect Client)
{
	pMemDC->SelectObject(&m_bmpBomb);
	pDC->BitBlt(m_pointBomb.x, m_pointBomb.y,
				m_nWidth, m_nHeight, pMemDC, 0, 0, SRCAND);
}
// 改变位置
void CBomb::ChangePos(int x)
{
	m_pointBomb.y		+= 20;
	if(m_pointBomb.y>480)
		m_pointBomb.y	 = 80;
	m_pointBomb.x		 = x;
}

// 定义高炮类
class CTank: public CObject
{
	CPoint	m_pointTank;	// 高炮位置
	CBitmap	m_bmpTank;		// 高炮图象
	int		m_nWidth;		// 高炮图象宽
	int		m_nHeight;		// 高炮图象高
public:
	CTank();
	void	ShowTank(CDC *pDC, CDC *pMemDC, CRect Client);
	CRect	GetTank(){return CRect(m_pointTank.x, m_pointTank.y,
				m_pointTank.x+m_nWidth, m_pointTank.y+m_nHeight);}
	void	ChangePos(int tag);
	void	ResetPos(){m_pointTank.x = 350;}
};
// 高炮类成员函数
// 高炮类构造函数
CTank::CTank()
{
	m_pointTank.x = 350;
	m_pointTank.y = 450;
	m_bmpTank.LoadBitmap(IDB_TANK);
	BITMAP BM;
	m_bmpTank.GetBitmap(&BM);
	m_nWidth	= BM.bmWidth;
	m_nHeight	= BM.bmHeight;
}
// 显示高炮
void CTank::ShowTank(CDC *pDC, CDC *pMemDC, CRect Client)
{
	pMemDC->SelectObject(&m_bmpTank);
	pDC->BitBlt(m_pointTank.x, m_pointTank.y,
				m_nWidth, m_nHeight, pMemDC,0,0,SRCAND);
}
// 改变位置
void CTank::ChangePos(int tag)
{
	if(tag == 0 && m_pointTank.x > 0)
		m_pointTank.x	-= 20;
	else if(tag == 1 && m_pointTank.x+m_nWidth < 798)
		m_pointTank.x	+= 20;
}

// 定义炮弹类
class CStone: public CObject
{
	CPoint	m_pointStone;	// 炮弹位置
	CBitmap	m_bmpStone;		// 炮弹图象
	int		m_nWidth;		// 炮弹图象宽
	int		m_nHeight;		// 炮弹图象高
	BOOL	m_bShot;		// 是否已发射
public:
	CStone();
	BOOL	HaveStone(){return !m_bShot;}
	void	Shot(int x);
	void	ShowStone(CDC *pDC, CDC *pMemDC, CRect Client);
	CRect	GetStone(){return CRect(m_pointStone.x, m_pointStone.y,
				m_pointStone.x+m_nWidth, m_pointStone.y+m_nHeight);}
	void	ChangePos();
	void	ResetPos(){m_bShot = FALSE;}
	void	Refill(){m_bShot = FALSE;}
};
// 炮弹类成员函数
// 炮弹类构造函数
CStone::CStone()
{
	m_bShot = FALSE;
	m_bmpStone.LoadBitmap(IDB_STONE);
	BITMAP BM;
	m_bmpStone.GetBitmap(&BM);
	m_nWidth	= BM.bmWidth;
	m_nHeight	= BM.bmHeight;
}
// 发射
void CStone::Shot(int x)
{
	m_bShot = TRUE;
	m_pointStone.x = x+48;
	m_pointStone.y = 440;
}
// 显示炮弹
void CStone::ShowStone(CDC *pDC, CDC *pMemDC, CRect Client)
{
	if(m_bShot)
	{
		pMemDC->SelectObject(&m_bmpStone);
		pDC->BitBlt(m_pointStone.x, m_pointStone.y,
					m_nWidth, m_nHeight, pMemDC,0,0,SRCAND);
	}
}
// 改变位置
void CStone::ChangePos()
{
	if(m_bShot)
		m_pointStone.y    -= 20;
}

// 自定义消息
#define ON_WM_GAMEOVER		0x0402
#define I_SHOT_YOU			0
#define YOU_SHOT_ME			1

// 定义框架窗口类
class CMyWnd: public CFrameWnd
{
//	CToolBar  m_wndBar;
	CPlane	m_Plane;
	CBomb	m_Bomb;
	CTank	m_Tank;
	CStone	m_Stone;
	CPoint	m_pointMoutain[5];
public:
	CMyWnd();
	void DrawFields(CDC *pDC, CRect Client);
	BOOL ShotOn(CRect &body1, CRect &body2);

protected:
	afx_msg void OnMybar();
	afx_msg void OnPaint();
	afx_msg void OnBegin();
	afx_msg void OnEnd();
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnGameOver(UINT tag);
	DECLARE_MESSAGE_MAP()
};
// 消息映射
BEGIN_MESSAGE_MAP(CMyWnd,CFrameWnd)
	ON_WM_PAINT()
	ON_COMMAND(ID_BEGIN, OnBegin)
	ON_COMMAND(ID_END, OnEnd)
	ON_WM_TIMER()
	ON_WM_KEYDOWN()
	ON_MESSAGE(ON_WM_GAMEOVER, OnGameOver)
END_MESSAGE_MAP()
// 框架窗口类的成员函数
// 构造函数
CMyWnd::CMyWnd()
{
	m_pointMoutain[0] = CPoint(300, 400);
	m_pointMoutain[1] = CPoint(400, 300);
	m_pointMoutain[2] = CPoint(500, 350);
	m_pointMoutain[3] = CPoint(600, 250);
	m_pointMoutain[4] = CPoint(800, 400);
}
// 更新窗口客户区
void CMyWnd::OnPaint()
{
	CPaintDC dc(this);
	CDC MemDC;
	MemDC.CreateCompatibleDC(NULL);
	CRect rect;
	GetClientRect(&rect);
	DrawFields(&dc, rect);					// 画战场
	m_Plane.ShowPlane(&dc, &MemDC, rect);	// 画对方飞机
	m_Bomb.ShowBomb(&dc, &MemDC, rect);		// 画炸弹
	m_Tank.ShowTank(&dc, &MemDC, rect);		// 画己方防空导弹车
	m_Stone.ShowStone(&dc, &MemDC, rect);	// 画导弹 
}
// 响应菜单消息: 开始游戏
void CMyWnd::OnBegin()
{
	m_Bomb.ResetPos();
	m_Plane.ResetPos();
	m_Tank.ResetPos();
	m_Stone.ResetPos();
	Invalidate();
	SetTimer(1, 100, NULL);
}
// 响应菜单消息: 游戏结束
void CMyWnd::OnEnd()
{
	KillTimer(1);
	PostMessage(WM_QUIT);
}
// 定时器消息响应函数
void CMyWnd::OnTimer(UINT nIDEvent)
{
	InvalidateRect(m_Plane.GetPlane());	// 修改飞机位置
	m_Plane.ChangePos();
	InvalidateRect(m_Plane.GetPlane(), FALSE);
	InvalidateRect(m_Bomb.GetBomb());	// 修改炸弹位置
	m_Bomb.ChangePos(m_Plane.GetPlane().left);
	InvalidateRect(m_Bomb.GetBomb(), FALSE);
	if(!m_Stone.HaveStone())			// 修改炮弹位置
	{
		CRect rect = m_Stone.GetStone();
		if(rect.top < 3)
			m_Stone.Refill();
		else
		{
			InvalidateRect(rect);
			m_Stone.ChangePos();
		}
		InvalidateRect(m_Stone.GetStone(), FALSE);
	}
	// 判断射击效果
	if(!m_Stone.HaveStone() && ShotOn(m_Plane.GetPlane(), m_Stone.GetStone()))
		SendMessage(ON_WM_GAMEOVER, YOU_SHOT_ME);
	else if(ShotOn(m_Tank.GetTank(), m_Bomb.GetBomb()))
		SendMessage(ON_WM_GAMEOVER, I_SHOT_YOU);
}
// 自定义的游戏结束消息响应函数
void CMyWnd::OnGameOver(UINT tag)
{
	KillTimer(1);
	if(tag == I_SHOT_YOU)
		MessageBox("我砸到你了!!!");
	else
		MessageBox("你击中我了!!!");
}
// 按键消息响应函数
void CMyWnd::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
	if(nChar == VK_LEFT)		// 使用 < 键左移高炮
	{
		InvalidateRect(m_Tank.GetTank());
		m_Tank.ChangePos(0);
		InvalidateRect(m_Tank.GetTank(), FALSE);
	}
	else if(nChar == VK_RIGHT)	// 使用 > 键右移高炮
	{
		InvalidateRect(m_Tank.GetTank());
		m_Tank.ChangePos(1);
		InvalidateRect(m_Tank.GetTank());
	}
	else if(nChar == 32 && m_Stone.HaveStone()) // 使用空格键发炮
		m_Stone.Shot(m_Tank.GetTank().left);		
}
// 画战场
void CMyWnd::DrawFields(CDC *pDC, CRect Client)
{
	CBrush *pOldBrush, brushSky, brushGrass, brushMoutain;
	CRect rect(Client);
	brushSky.CreateSolidBrush(RGB(127, 200, 255));	// 画天空
	pOldBrush = pDC->SelectObject(&brushSky);
	pDC->Rectangle(rect);
	pDC->SelectObject(pOldBrush);
	brushGrass.CreateSolidBrush(RGB(0, 255, 0));	// 画草地
	pOldBrush = pDC->SelectObject(&brushGrass);
	rect.top = 400;
	pDC->Rectangle(rect);
	pDC->SelectObject(pOldBrush);
	brushMoutain.CreateSolidBrush(RGB(125, 50, 0));	// 画大山
	pOldBrush = pDC->SelectObject(&brushMoutain);
	pDC->Polygon(m_pointMoutain, 5);
	pDC->SelectObject(pOldBrush);
}
// 判断射击效果 
BOOL CMyWnd::ShotOn(CRect &body1, CRect &body2)
{
	return body1.PtInRect(body2.TopLeft());
}

// 定义应用程序类
class CMyApp: public CWinApp
{
public:
	BOOL	InitInstance();
};
// 初始化实例函数
BOOL CMyApp::InitInstance()
{
	CMyWnd *pFrame = new CMyWnd;
	pFrame->LoadFrame(IDR_MAINFRAME);
	pFrame->ShowWindow(SW_SHOWMAXIMIZED);
	this->m_pMainWnd = pFrame;
	return TRUE;
}
// 说明应用程序类的全局对象
CMyApp ThisApp;



void CMyWnd::OnMybar()
{
	MessageBox("hello");
//	m_wndBar.Create (this);
//	m_wndBar.CreateEx (this);
//	m_wndBar.LoadToolBar (IDR_TOOLBAR1);
}

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