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parameters which will not be explained here, except as follows...
- The first 2 numbers define a random pitch variation range. They
can be positive or negative numbers.
- The 3rd number is a priority flag.
- The 4th number is a bit parsed set of technical variables that identify
the type of sound it is in the game.
- The 5th number is volume adjustment.
5. Duke may have up to 400 total sound definitions.
--------------------------------------------------------------------------------
*/
// *****************************************
// ACTOR SOUNDS
// *****************************************
// BIT 0 (1) Repeat
// BIT 1 (2) MUSICANDSFX (used for)
// BIT 2 (4) A Duke Voice
// BIT 3 (8) Par. Lockout
// BIT 4 (16) Glob. Heard (sndist = 0)
// Predator Trooper
definesound PRED_ROAM roam06.voc 0 0 3 0 0
definesound PRED_ROAM2 roam58.voc 0 0 3 0 0
definesound PRED_RECOG predrg.voc 0 0 3 0 0
definesound PRED_ATTACK gblasr01.voc 256 256 3 0 7680
definesound PRED_PAIN predpn.voc 200 500 3 0 0
definesound PRED_DYING preddy.voc 0 400 3 0 0
// Lizard Captain
definesound CAPT_ROAM predrm.voc 0 200 3 0 0
definesound CAPT_RECOG predrg.voc -400 0 3 0 0
definesound CAPT_ATTACK chaingun.voc 0 0 3 0 -200
definesound CAPT_PAIN predpn.voc -200 100 3 0 0
definesound CAPT_DYING preddy.voc -200 100 3 0 0
definesound LIZARD_SPIT lizspit.voc 0 0 0 0 0
definesound LIZARD_BEG chokn12.voc 0 0 3 0 0
// Newbeast
definesound NEWBEAST_ROAM blroam2a.voc -128 128 3 0 0
definesound NEWBEAST_RECOG blrec4b.voc 1400 0 3 0 0
definesound NEWBEAST_ATTACK blrip1a.voc -150 150 3 0 0
definesound NEWBEAST_ATTACKMISS blrip1b.voc -256 256 3 0 0
definesound NEWBEAST_PAIN blpain1b.voc -256 256 3 0 0
definesound NEWBEAST_DYING bldie3a.voc 1200 100 3 0 0
definesound NEWBEAST_SPIT blspit1a.voc -128 128 0 0 0
// Pig Cop
definesound PIG_ROAM roam29.voc -200 400 3 0 0
definesound PIG_ROAM2 roam67.voc -200 400 3 0 0
definesound PIG_ROAM3 pigrm.voc -200 400 3 0 0
definesound PIG_RECOG pigrg.voc -200 400 3 0 0
definesound PIG_ATTACK shotgun7.voc -256 256 4 0 0
definesound PIG_PAIN pigpn.voc 100 800 3 0 0
definesound PIG_DYING pigdy.voc -800 100 3 0 0
definesound PIG_CAPTURE_DUKE !pig.voc 0 0 255 8 0
// Recon car
definesound RECO_ROAM jetpaki.voc 0 0 3 0 0
definesound RECO_RECOG pigrg.voc 0 0 3 0 0
definesound RECO_ATTACK gblasr01.voc 256 256 3 0 7680
definesound RECO_PAIN pigpn.voc 0 0 3 0 0
definesound RECO_DYING pigdy.voc 0 0 3 0 0
// Drone drone
definesound DRON_ROAM snakrm.voc 0 0 3 0 0
definesound DRON_RECOG snakrg.voc 0 0 3 0 0
definesound DRON_ATTACK1 snakatA.voc 0 0 3 0 0
definesound DRON_ATTACK2 snakatB.voc 0 0 3 0 0
definesound DRON_PAIN snakpn.voc 0 0 3 0 0
definesound DRON_DYING snakdy.voc 0 0 3 0 0
definesound DRON_JETSND ENGHUM.VOC 1300 1300 0 0 0
// Fat Commander
definesound COMM_ROAM commrm.voc 0 0 3 0 0
definesound COMM_RECOG commrg.voc 0 0 3 0 0
definesound COMM_ATTACK commat.voc 0 0 3 0 0
definesound COMM_PAIN commpn.voc 0 0 3 0 0
definesound COMM_DYING commdy.voc 0 0 3 0 0
definesound COMM_SPIN commsp.voc 0 0 3 0 0
// Octabrain
definesound OCTA_ROAM octarm.voc -200 0 3 0 0
definesound OCTA_RECOG octarg.voc 0 0 3 0 0
definesound OCTA_ATTACK1 octaat1.voc 0 0 3 0 0
definesound OCTA_ATTACK2 octaat2.voc 0 600 3 0 0
definesound OCTA_PAIN octapn.voc -400 0 3 0 0
definesound OCTA_DYING octady.voc -400 -100 3 0 0
definesound WIERDSHOT_FLY octaat1.voc 0 0 3 0 0
// Organic turret
definesound TURR_ROAM turrrm.voc 0 0 3 0 0
definesound TURR_RECOG turrrg.voc 0 0 3 0 0
definesound TURR_ATTACK turrat.voc 0 0 3 0 0
definesound TURR_PAIN turrpn.voc 0 0 3 0 0
definesound TURR_DYING turrdy.voc 0 0 3 0 0
// Green slimer
definesound SLIM_HATCH slhtch01.voc -256 256 3 0 0
definesound SLIM_ROAM sliroa02.voc -256 256 3 0 0
definesound SLIM_RECOG slirec06.voc -256 256 3 0 0
definesound SLIM_ATTACK slimat.voc -256 256 3 0 0
// definesound SLIM_PAIN slimpn.voc -256 256 3 0 0
definesound SLIM_DYING slidie03.voc -256 256 3 0 0
// BOSS2
definesound BOS2_ROAM b2atk01.voc 0 0 3 0 0
definesound BOS2_RECOG b2rec03.voc 0 0 3 0 0
definesound BOS2_ATTACK b2atk02.voc 0 0 3 0 0
definesound BOS2_PAIN b2pain03.voc 0 0 3 0 0
definesound BOS2_DYING b2die03.voc 0 0 3 0 0
// BOSS3
definesound BOS3_ROAM b3roam01.voc 0 0 3 0 0
definesound BOS3_RECOG b3pain04.voc 0 0 3 0 0
definesound BOS3_ATTACK1 b3atk01.voc 0 0 3 0 0
definesound BOS3_ATTACK2 b3atk01.voc 0 0 3 0 0
definesound BOS3_PAIN b3rec03g.voc 0 0 3 0 0
definesound BOS3_DYING b3die03g.voc 0 0 3 0 0
// BOSS4
definesound BOS4_ROAM bqroam2a.voc 1024 1024 255 0 0
definesound BOS4_RECOG bqrec2a.voc 1024 1024 255 0 3084
definesound BOS4_ATTACK bqshock3.voc 1024 1024 255 0 0
definesound BOS4_PAIN bqpain2a.voc 1024 1024 255 0 0
definesound BOS4_DYING bqdie1a.voc 1024 1024 255 0 0
definesound BOS4_LAY bqegg1a.voc 1024 1024 255 0 0
// BOSS1
definesound BOS1_ROAM bos1rm.voc 0 0 3 0 0
definesound BOS1_RECOG bos1rg.voc 0 0 5 0 0
definesound BOS1_ATTACK1 chaingun.voc 0 0 3 0 0
definesound BOS1_ATTACK2 rpgfire.voc 0 0 3 0 0
definesound BOS1_PAIN bos1pn.voc 0 0 3 0 0
definesound BOS1_DYING bos1dy.voc 0 0 3 0 0
definesound BOS1_WALK thud.voc 0 0 3 0 0
// *************
// WEAPON SOUNDS
// *************
definesound KICK_HIT kickhit.voc 0 0 4 0 0
definesound PISTOL_RICOCHET ricochet.voc 0 0 0 0 4096
definesound PISTOL_BODYHIT bulithit.voc 0 0 0 0 0
definesound PISTOL_FIRE pistol.voc -64 0 254 0 0
definesound EJECT_CLIP clipout.voc 0 0 3 0 0
definesound INSERT_CLIP clipin.voc 512 512 3 0 0
definesound CHAINGUN_FIRE chaingun.voc -204 -204 254 0 512
definesound SHOTGUN_FIRE shotgun7.voc 0 512 254 0 0
definesound SHOTGUN_COCK shotgnck.voc 96 192 3 0 0
definesound RPG_SHOOT rpgfire.voc -32 0 4 0 0
definesound FLY_BY flyby.voc -256 256 3 0 0
definesound RPG_EXPLODE bombexpl.voc -1024 1024 128 0 0
definesound CAT_FIRE catfire.voc 512 768 4 0 0
definesound SHRINKER_FIRE shrinker.voc -512 0 5 0 0
definesound ACTOR_SHRINKING shrink.voc 0 0 2 0 0
definesound ACTOR_GROWING enlarge.voc 1024 0 2 0 0
definesound PIPEBOMB_BOUNCE pbombbnc.voc 0 0 2 0 6144
definesound PIPEBOMB_EXPLODE bombexpl.voc -512 0 128 0 0
definesound LASERTRIP_ONWALL lsrbmbpt.voc 0 0 3 0 0
definesound LASERTRIP_ARMING lsrbmbwn.voc 0 0 3 0 0
definesound LASERTRIP_EXPLODE bombexpl.voc -512 0 4 0 0
definesound NITEVISION_ONOFF goggle12.voc 0 0 0 0 0
definesound SELECT_WEAPON WPNSEL21.VOC 128 128 3 0 0
// Affect Environment Sounds
definesound VENT_BUST ventbust.voc -32 32 2 0 0
definesound GLASS_BREAKING glass.voc -412 0 3 0 8192
definesound GLASS_HEAVYBREAK glashevy.voc -412 0 3 0 8192
definesound SHORT_CIRCUIT shorted.voc 0 0 0 0 6500
definesound ITEM_SPLASH splash.voc 0 0 2 0 0
definesound BONUSMUSIC bonus.voc 0 0 255 1 0
// Duke's Body Sounds
definesound DUKE_BREATHING hlminhal.voc 0 0 255 4 0
definesound DUKE_EXHALING hlmexhal.voc 0 0 255 4 0
definesound DUKE_GASP gasp.voc 0 0 255 4 0
definesound DUKE_URINATE pissing.voc 0 0 4 0 0
definesound DUKE_CRACK2 COMEON02.voc 0 0 255 4 0
definesound DUKE_CRACK WAITIN03.voc 0 0 255 4 0
definesound DUKE_TALKTOBOSSFALL DIESOB03.voc 0 0 255 12 0
definesound DUKE_CRACK_FIRST knuckle.voc 0 0 3 0 0
definesound DUKE_GET getitm19.voc -64 64 255 0 0
definesound DUKE_GETWEAPON1 cool01.voc 0 0 255 4 0
definesound DUKE_GETWEAPON2 getsom1a.voc 0 0 255 4 0
definesound DUKE_GETWEAPON3 groovy02.voc 0 0 255 4 0
definesound DUKE_GETWEAPON4 wansom4a.voc 0 0 255 4 0
definesound DUKE_GETWEAPON6 HAIL01.VOC 0 0 255 4 0
definesound DUKE_GOTHEALTHATLOW needed03.voc 0 0 255 4 0
definesound DUKE_SEARCH pain87.VOC 0 0 2 4 0
definesound DUKE_SEARCH2 whrsit05.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN gasps07.voc -192 0 255 4 0
definesound DUKE_LONGTERM_PAIN2 dscrem15.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN3 dscrem16.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN4 dscrem17.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN5 pain54.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN6 pain75.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN7 pain93.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN8 pain68.voc 0 0 255 4 0
definesound DUKE_PISSRELIEF ahmuch03.voc 0 0 255 4 0
// Duke Health Sounds
definesound SOMETHINGHITFORCE teleport.voc 0 0 2 0 8192
definesound DUKE_DRINKING drink18.voc -128 128 2 4 0
definesound DUKE_KILLED1 damn03.voc 0 0 255 12 0
definesound DUKE_KILLED2 damnit04.voc 0 0 255 12 0
definesound DUKE_KILLED3 thsuk13a.voc 0 0 255 12 0
definesound DUKE_KILLED4 dscrem18.voc 0 0 255 4 0
definesound DUKE_KILLED5 pisses01.voc 0 0 255 12 0
definesound DUKE_GRUNT exert.voc 0 0 2 4 0
definesound DUKE_DEAD DMDEATH.VOC -64 64 255 4 0
definesound DUKE_HARTBEAT hartbeat.voc 0 0 0 0 0
definesound DUKE_STEPONFECES happen01.voc 0 0 0 12 0
// Duke Movement Sounds
definesound DUKE_ONWATER wetfeet.voc 0 0 4 0 0
definesound DUKE_LAND land02.voc 0 0 2 0 0
definesound DUKE_LAND_HURT pain39.voc 0 0 255 4 0
definesound DUKE_WALKINDUCTS ductwlk.voc -64 128 2 0 0
definesound DUKE_LOOKINTOMIRROR lookin01.voc 0 0 255 4 0
definesound DUKE_TIP1 dance01.voc 0 0 255 4 0
definesound DUKE_TIP2 shake2a.voc 0 0 255 4 0
definesound DUKE_BOOBY BOOBY04.voc 0 0 255 4 0
definesound DUKE_HIT_STRIPPER1 damnit04.voc 0 0 255 12 0
definesound DUKE_HIT_STRIPPER2 damn03.voc 0 0 255 12 0
definesound ALIEN_TALK1 MUSTDIE.voc 0 0 255 12 0
definesound ALIEN_TALK2 DEFEATED.VOC 0 0 255 12 0
definesound BONUS_SPEECH1 letsrk03.voc 0 0 255 4 0
definesound BONUS_SPEECH2 ready2a.voc 0 0 255 4 0
definesound BONUS_SPEECH3 ripem08.voc 0 0 255 4 0
definesound BONUS_SPEECH4 rockin02.voc 0 0 255 4 0
definesound DUKE_YES yes.voc 0 0 255 4 0
definesound DUKE_USEMEDKIT ahh04.voc 0 0 255 4 0
definesound DUKE_TAKEPILLS gulp01.voc 0 0 255 4 0
definesound DUKETALKTOBOSS duknuk14.voc 0 0 255 12 0
definesound BOSSTALKTODUKE !boss.voc 0 0 255 0 0
definesound SHRINKER_HIT thud.voc 0 0 3 0 0
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