📄 menues.c
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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "mouse.h"
#include "animlib.h"
extern char inputloc;
extern int recfilep;
extern char vgacompatible;
short probey=0,lastprobey=0,last_menu,globalskillsound=-1;
short sh,onbar,buttonstat,deletespot;
short last_zero,last_fifty,last_threehundred = 0;
static char fileselect = 1, menunamecnt, menuname[256][17], curpath[80], menupath[80];
// CTW - REMOVED
/* Error codes */
/*
#define eTenBnNotInWindows 3801
#define eTenBnBadGameIni 3802
#define eTenBnBadTenIni 3803
#define eTenBnBrowseCancel 3804
#define eTenBnBadTenInst 3805
int tenBnStart(void);
void tenBnSetBrowseRtn(char *(*rtn)(char *str, int len));
void tenBnSetExitRtn(void (*rtn)(void));
void tenBnSetEndRtn(void (*rtn)(void));*/
// CTW END - REMOVED
void dummyfunc(void)
{
}
void dummymess(int i,char *c)
{
}
// CTW - REMOVED
/*
void TENtext(void)
{
long dacount,dalastcount;
puts("\nDuke Nukem 3D has been licensed exclusively to TEN (Total");
puts("Entertainment Network) for wide-area networked (WAN) multiplayer");
puts("games.\n");
puts("The multiplayer code within Duke Nukem 3D has been highly");
puts("customized to run best on TEN, where you'll experience fast and");
puts("stable performance, plus other special benefits.\n");
puts("We do not authorize or recommend the use of Duke Nukem 3D with");
puts("gaming services other than TEN.\n");
puts("Duke Nukem 3D is protected by United States copyright law and");
puts("international treaty.\n");
puts("For the best online multiplayer gaming experience, please call TEN");
puts("at 800-8040-TEN, or visit TEN's Web Site at www.ten.net.\n");
puts("Press any key to continue.\n");
_bios_timeofday(0,&dacount);
while( _bios_keybrd(1) == 0 )
{
_bios_timeofday(0,&dalastcount);
if( (dacount+240) < dalastcount ) break;
}
}
*/
// CTW END - REMOVED
void cmenu(short cm)
{
current_menu = cm;
if( (cm >= 1000 && cm <= 1009) )
return;
if( cm == 0 )
probey = last_zero;
else if(cm == 50)
probey = last_fifty;
else if(cm >= 300 && cm < 400)
probey = last_threehundred;
else if(cm == 110)
probey = 1;
else probey = 0;
lastprobey = -1;
}
void savetemp(char *fn,long daptr,long dasiz)
{
int fp;
fp = open(fn,O_WRONLY|O_CREAT|O_TRUNC|O_BINARY,S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP);
write(fp,(char *)daptr,dasiz);
close(fp);
}
void getangplayers(short snum)
{
short i,a;
for(i=connecthead;i>=0;i=connectpoint2[i])
{
if(i != snum)
{
a = ps[snum].ang+getangle(ps[i].posx-ps[snum].posx,ps[i].posy-ps[snum].posy);
a = a-1024;
rotatesprite(
(320<<15) + (((sintable[(a+512)&2047])>>7)<<15),
(320<<15) - (((sintable[a&2047])>>8)<<15),
klabs(sintable[((a>>1)+768)&2047]<<2),0,APLAYER,0,ps[i].palookup,0,0,0,xdim-1,ydim-1);
}
}
}
loadpheader(char spot,int32 *vn,int32 *ln,int32 *psk,int32 *nump)
{
long i;
char *fn = "game0.sav";
long fil;
long bv;
fn[4] = spot+'0';
if ((fil = kopen4load(fn,0)) == -1) return(-1);
walock[MAXTILES-3] = 255;
kdfread(&bv,4,1,fil);
if(bv != BYTEVERSION)
{
FTA(114,&ps[myconnectindex]);
kclose(fil);
return 1;
}
kdfread(nump,sizeof(int32),1,fil);
kdfread(tempbuf,19,1,fil);
kdfread(vn,sizeof(int32),1,fil);
kdfread(ln,sizeof(int32),1,fil);
kdfread(psk,sizeof(int32),1,fil);
if (waloff[MAXTILES-3] == 0) allocache(&waloff[MAXTILES-3],160*100,&walock[MAXTILES-3]);
tilesizx[MAXTILES-3] = 100; tilesizy[MAXTILES-3] = 160;
kdfread((char *)waloff[MAXTILES-3],160,100,fil);
kclose(fil);
return(0);
}
loadplayer(signed char spot)
{
short k,music_changed;
char *fn = "game0.sav";
char *mpfn = "gameA_00.sav";
char *fnptr, scriptptrs[MAXSCRIPTSIZE];
long fil, bv, i, j, x;
int32 nump;
if(spot < 0)
{
multiflag = 1;
multiwhat = 0;
multipos = -spot-1;
return -1;
}
if( multiflag == 2 && multiwho != myconnectindex )
{
fnptr = mpfn;
mpfn[4] = spot + 'A';
if(ud.multimode > 9)
{
mpfn[6] = (multiwho/10) + '0';
mpfn[7] = (multiwho%10) + '0';
}
else mpfn[7] = multiwho + '0';
}
else
{
fnptr = fn;
fn[4] = spot + '0';
}
if ((fil = kopen4load(fnptr,0)) == -1) return(-1);
ready2send = 0;
kdfread(&bv,4,1,fil);
if(bv != BYTEVERSION)
{
FTA(114,&ps[myconnectindex]);
kclose(fil);
ototalclock = totalclock;
ready2send = 1;
return 1;
}
kdfread(&nump,sizeof(nump),1,fil);
if(nump != numplayers)
{
kclose(fil);
ototalclock = totalclock;
ready2send = 1;
FTA(124,&ps[myconnectindex]);
return 1;
}
if(numplayers > 1)
{
pub = NUMPAGES;
pus = NUMPAGES;
vscrn();
drawbackground();
menutext(160,100,0,0,"LOADING...");
nextpage();
}
waitforeverybody();
FX_StopAllSounds();
clearsoundlocks();
MUSIC_StopSong();
if(numplayers > 1)
kdfread(&buf,19,1,fil);
else
kdfread(&ud.savegame[spot][0],19,1,fil);
music_changed = (music_select != (ud.volume_number*11) + ud.level_number);
kdfread(&ud.volume_number,sizeof(ud.volume_number),1,fil);
kdfread(&ud.level_number,sizeof(ud.level_number),1,fil);
kdfread(&ud.player_skill,sizeof(ud.player_skill),1,fil);
ud.m_level_number = ud.level_number;
ud.m_volume_number = ud.volume_number;
ud.m_player_skill = ud.player_skill;
//Fake read because lseek won't work with compression
walock[MAXTILES-3] = 1;
if (waloff[MAXTILES-3] == 0) allocache(&waloff[MAXTILES-3],160*100,&walock[MAXTILES-3]);
tilesizx[MAXTILES-3] = 100; tilesizy[MAXTILES-3] = 160;
kdfread((char *)waloff[MAXTILES-3],160,100,fil);
kdfread(&numwalls,2,1,fil);
kdfread(&wall[0],sizeof(walltype),MAXWALLS,fil);
kdfread(&numsectors,2,1,fil);
kdfread(§or[0],sizeof(sectortype),MAXSECTORS,fil);
kdfread(&sprite[0],sizeof(spritetype),MAXSPRITES,fil);
kdfread(&headspritesect[0],2,MAXSECTORS+1,fil);
kdfread(&prevspritesect[0],2,MAXSPRITES,fil);
kdfread(&nextspritesect[0],2,MAXSPRITES,fil);
kdfread(&headspritestat[0],2,MAXSTATUS+1,fil);
kdfread(&prevspritestat[0],2,MAXSPRITES,fil);
kdfread(&nextspritestat[0],2,MAXSPRITES,fil);
kdfread(&numcyclers,sizeof(numcyclers),1,fil);
kdfread(&cyclers[0][0],12,MAXCYCLERS,fil);
kdfread(ps,sizeof(ps),1,fil);
kdfread(po,sizeof(po),1,fil);
kdfread(&numanimwalls,sizeof(numanimwalls),1,fil);
kdfread(&animwall,sizeof(animwall),1,fil);
kdfread(&msx[0],sizeof(long),sizeof(msx)/sizeof(long),fil);
kdfread(&msy[0],sizeof(long),sizeof(msy)/sizeof(long),fil);
kdfread((short *)&spriteqloc,sizeof(short),1,fil);
kdfread((short *)&spriteqamount,sizeof(short),1,fil);
kdfread((short *)&spriteq[0],sizeof(short),spriteqamount,fil);
kdfread(&mirrorcnt,sizeof(short),1,fil);
kdfread(&mirrorwall[0],sizeof(short),64,fil);
kdfread(&mirrorsector[0],sizeof(short),64,fil);
kdfread(&show2dsector[0],sizeof(char),MAXSECTORS>>3,fil);
kdfread(&actortype[0],sizeof(char),MAXTILES,fil);
kdfread(&boardfilename[0],sizeof(boardfilename),1,fil);
kdfread(&numclouds,sizeof(numclouds),1,fil);
kdfread(&clouds[0],sizeof(short)<<7,1,fil);
kdfread(&cloudx[0],sizeof(short)<<7,1,fil);
kdfread(&cloudy[0],sizeof(short)<<7,1,fil);
kdfread(&scriptptrs[0],1,MAXSCRIPTSIZE,fil);
kdfread(&script[0],4,MAXSCRIPTSIZE,fil);
for(i=0;i<MAXSCRIPTSIZE;i++)
if( scriptptrs[i] )
{
j = (long)script[i]+(long)&script[0];
script[i] = j;
}
kdfread(&actorscrptr[0],4,MAXTILES,fil);
for(i=0;i<MAXTILES;i++)
if(actorscrptr[i])
{
j = (long)actorscrptr[i]+(long)&script[0];
actorscrptr[i] = (long *)j;
}
kdfread(&scriptptrs[0],1,MAXSPRITES,fil);
kdfread(&hittype[0],sizeof(struct weaponhit),MAXSPRITES,fil);
for(i=0;i<MAXSPRITES;i++)
{
j = (long)(&script[0]);
if( scriptptrs[i]&1 ) T2 += j;
if( scriptptrs[i]&2 ) T5 += j;
if( scriptptrs[i]&4 ) T6 += j;
}
kdfread(&lockclock,sizeof(lockclock),1,fil);
kdfread(&pskybits,sizeof(pskybits),1,fil);
kdfread(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
kdfread(&animatecnt,sizeof(animatecnt),1,fil);
kdfread(&animatesect[0],2,MAXANIMATES,fil);
kdfread(&animateptr[0],4,MAXANIMATES,fil);
for(i = animatecnt-1;i>=0;i--) animateptr[i] = (long *)((long)animateptr[i]+(long)(§or[0]));
kdfread(&animategoal[0],4,MAXANIMATES,fil);
kdfread(&animatevel[0],4,MAXANIMATES,fil);
kdfread(&earthquaketime,sizeof(earthquaketime),1,fil);
kdfread(&ud.from_bonus,sizeof(ud.from_bonus),1,fil);
kdfread(&ud.secretlevel,sizeof(ud.secretlevel),1,fil);
kdfread(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil);
ud.m_respawn_monsters = ud.respawn_monsters;
kdfread(&ud.respawn_items,sizeof(ud.respawn_items),1,fil);
ud.m_respawn_items = ud.respawn_items;
kdfread(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil);
ud.m_respawn_inventory = ud.respawn_inventory;
kdfread(&ud.god,sizeof(ud.god),1,fil);
kdfread(&ud.auto_run,sizeof(ud.auto_run),1,fil);
kdfread(&ud.crosshair,sizeof(ud.crosshair),1,fil);
kdfread(&ud.monsters_off,sizeof(ud.monsters_off),1,fil);
ud.m_monsters_off = ud.monsters_off;
kdfread(&ud.last_level,sizeof(ud.last_level),1,fil);
kdfread(&ud.eog,sizeof(ud.eog),1,fil);
kdfread(&ud.coop,sizeof(ud.coop),1,fil);
ud.m_coop = ud.coop;
kdfread(&ud.marker,sizeof(ud.marker),1,fil);
ud.m_marker = ud.marker;
kdfread(&ud.ffire,sizeof(ud.ffire),1,fil);
ud.m_ffire = ud.ffire;
kdfread(&camsprite,sizeof(camsprite),1,fil);
kdfread(&connecthead,sizeof(connecthead),1,fil);
kdfread(connectpoint2,sizeof(connectpoint2),1,fil);
kdfread(&numplayersprites,sizeof(numplayersprites),1,fil);
kdfread((short *)&frags[0][0],sizeof(frags),1,fil);
kdfread(&randomseed,sizeof(randomseed),1,fil);
kdfread(&global_random,sizeof(global_random),1,fil);
kdfread(¶llaxyscale,sizeof(parallaxyscale),1,fil);
kclose(fil);
if(ps[myconnectindex].over_shoulder_on != 0)
{
cameradist = 0;
cameraclock = 0;
ps[myconnectindex].over_shoulder_on = 1;
}
screenpeek = myconnectindex;
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