📄 sounds.c
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if( (Sound[j].num > 0) && (soundm[j]&4) )
return -1;
}
cx = ps[screenpeek].oposx;
cy = ps[screenpeek].oposy;
cz = ps[screenpeek].oposz;
cs = ps[screenpeek].cursectnum;
ca = ps[screenpeek].ang+ps[screenpeek].look_ang;
sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4);
if( i >= 0 && (soundm[num]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 )
sndist = divscale14(sndist,(SHT+1));
pitchs = soundps[num];
pitche = soundpe[num];
cx = klabs(pitche-pitchs);
if(cx)
{
if( pitchs < pitche )
pitch = pitchs + ( rand()%cx );
else pitch = pitche + ( rand()%cx );
}
else pitch = pitchs;
sndist += soundvo[num];
if(sndist < 0) sndist = 0;
if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT) )
sndist += sndist>>5;
switch(num)
{
case PIPEBOMB_EXPLODE:
case LASERTRIP_EXPLODE:
case RPG_EXPLODE:
if(sndist > (6144) )
sndist = 6144;
if(sector[ps[screenpeek].cursectnum].lotag == 2)
pitch -= 1024;
break;
default:
if(sector[ps[screenpeek].cursectnum].lotag == 2 && (soundm[num]&4) == 0)
pitch = -768;
if( sndist > 31444 && PN != MUSICANDSFX)
return -1;
break;
}
if( Sound[num].num > 0 && PN != MUSICANDSFX )
{
if( SoundOwner[num][0].i == i ) stopsound(num);
else if( Sound[num].num > 1 ) stopsound(num);
else if( badguy(&sprite[i]) && sprite[i].extra <= 0 ) stopsound(num);
}
if( PN == APLAYER && sprite[i].yvel == screenpeek )
{
sndang = 0;
sndist = 0;
}
else
{
sndang = 2048 + ca - getangle(cx-x,cy-y);
sndang &= 2047;
}
if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return 0; }
else
{
if (Sound[num].lock < 200)
Sound[num].lock = 200;
else Sound[num].lock++;
}
if( soundm[num]&16 ) sndist = 0;
if(sndist < ((255-LOUDESTVOLUME)<<6) )
sndist = ((255-LOUDESTVOLUME)<<6);
if( soundm[num]&1 )
{
unsigned short start;
if(Sound[num].num > 0) return -1;
start = *(unsigned short *)(Sound[num].ptr + 0x14);
if(*Sound[num].ptr == 'C')
voice = FX_PlayLoopedVOC( Sound[num].ptr, start, start + soundsiz[num],
pitch,sndist>>6,sndist>>6,0,soundpr[num],num);
else
voice = FX_PlayLoopedWAV( Sound[num].ptr, start, start + soundsiz[num],
pitch,sndist>>6,sndist>>6,0,soundpr[num],num);
}
else
{
if( *Sound[num].ptr == 'C')
voice = FX_PlayVOC3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num );
else voice = FX_PlayWAV3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num );
}
if ( voice > FX_Ok )
{
SoundOwner[num][Sound[num].num].i = i;
SoundOwner[num][Sound[num].num].voice = voice;
Sound[num].num++;
}
else Sound[num].lock--;
return (voice);
}
void sound(short num)
{
short pitch,pitche,pitchs,cx;
int voice;
long start;
if (FXDevice == NumSoundCards) return;
if(SoundToggle==0) return;
if(VoiceToggle==0 && (soundm[num]&4) ) return;
if( (soundm[num]&8) && ud.lockout ) return;
if(FX_VoiceAvailable(soundpr[num]) == 0) return;
pitchs = soundps[num];
pitche = soundpe[num];
cx = klabs(pitche-pitchs);
if(cx)
{
if( pitchs < pitche )
pitch = pitchs + ( rand()%cx );
else pitch = pitche + ( rand()%cx );
}
else pitch = pitchs;
if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return; }
else
{
if (Sound[num].lock < 200)
Sound[num].lock = 200;
else Sound[num].lock++;
}
if( soundm[num]&1 )
{
if(*Sound[num].ptr == 'C')
{
start = (long)*(unsigned short *)(Sound[num].ptr + 0x14);
voice = FX_PlayLoopedVOC( Sound[num].ptr, start, start + soundsiz[num],
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num);
}
else
{
start = (long)*(unsigned short *)(Sound[num].ptr + 0x14);
voice = FX_PlayLoopedWAV( Sound[num].ptr, start, start + soundsiz[num],
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num);
}
}
else
{
if(*Sound[num].ptr == 'C')
voice = FX_PlayVOC3D( Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num );
else
voice = FX_PlayWAV3D( Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num );
}
if(voice > FX_Ok) return;
Sound[num].lock--;
}
int spritesound(unsigned short num, short i)
{
if(num >= NUM_SOUNDS) return -1;
return xyzsound(num,i,SX,SY,SZ);
}
void stopsound(short num)
{
if(Sound[num].num > 0)
{
FX_StopSound(SoundOwner[num][Sound[num].num-1].voice);
testcallback(num);
}
}
void stopenvsound(short num,short i)
{
short j, k;
if(Sound[num].num > 0)
{
k = Sound[num].num;
for(j=0;j<k;j++)
if(SoundOwner[num][j].i == i)
{
FX_StopSound(SoundOwner[num][j].voice);
break;
}
}
}
void pan3dsound(void)
{
long sndist, sx, sy, sz, cx, cy, cz;
short sndang,ca,j,k,i,cs;
numenvsnds = 0;
if(ud.camerasprite == -1)
{
cx = ps[screenpeek].oposx;
cy = ps[screenpeek].oposy;
cz = ps[screenpeek].oposz;
cs = ps[screenpeek].cursectnum;
ca = ps[screenpeek].ang+ps[screenpeek].look_ang;
}
else
{
cx = sprite[ud.camerasprite].x;
cy = sprite[ud.camerasprite].y;
cz = sprite[ud.camerasprite].z;
cs = sprite[ud.camerasprite].sectnum;
ca = sprite[ud.camerasprite].ang;
}
for(j=0;j<NUM_SOUNDS;j++) for(k=0;k<Sound[j].num;k++)
{
i = SoundOwner[j][k].i;
sx = sprite[i].x;
sy = sprite[i].y;
sz = sprite[i].z;
if( PN == APLAYER && sprite[i].yvel == screenpeek)
{
sndang = 0;
sndist = 0;
}
else
{
sndang = 2048 + ca - getangle(cx-sx,cy-sy);
sndang &= 2047;
sndist = FindDistance3D((cx-sx),(cy-sy),(cz-sz)>>4);
if( i >= 0 && (soundm[j]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 )
sndist = divscale14(sndist,(SHT+1));
}
sndist += soundvo[j];
if(sndist < 0) sndist = 0;
if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT) )
sndist += sndist>>5;
if(PN == MUSICANDSFX && SLT < 999)
numenvsnds++;
switch(j)
{
case PIPEBOMB_EXPLODE:
case LASERTRIP_EXPLODE:
case RPG_EXPLODE:
if(sndist > (6144)) sndist = (6144);
break;
default:
if( sndist > 31444 && PN != MUSICANDSFX)
{
stopsound(j);
continue;
}
}
if(Sound[j].ptr == 0 && loadsound(j) == 0 ) continue;
if( soundm[j]&16 ) sndist = 0;
if(sndist < ((255-LOUDESTVOLUME)<<6) )
sndist = ((255-LOUDESTVOLUME)<<6);
FX_Pan3D(SoundOwner[j][k].voice,sndang>>6,sndist>>6);
}
}
void TestCallBack(long num)
{
short tempi,tempj,tempk;
if(num < 0)
{
if(lumplockbyte[-num] >= 200)
lumplockbyte[-num]--;
return;
}
tempk = Sound[num].num;
if(tempk > 0)
{
if( (soundm[num]&16) == 0)
for(tempj=0;tempj<tempk;tempj++)
{
tempi = SoundOwner[num][tempj].i;
if(sprite[tempi].picnum == MUSICANDSFX && sector[sprite[tempi].sectnum].lotag < 3 && sprite[tempi].lotag < 999)
{
hittype[tempi].temp_data[0] = 0;
if( (tempj + 1) < tempk )
{
SoundOwner[num][tempj].voice = SoundOwner[num][tempk-1].voice;
SoundOwner[num][tempj].i = SoundOwner[num][tempk-1].i;
}
break;
}
}
Sound[num].num--;
SoundOwner[num][tempk-1].i = -1;
}
Sound[num].lock--;
}
void clearsoundlocks(void)
{
long i;
for(i=0;i<NUM_SOUNDS;i++)
if(Sound[i].lock >= 200)
Sound[i].lock = 199;
for(i=0;i<11;i++)
if(lumplockbyte[i] >= 200)
lumplockbyte[i] = 199;
}
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