types.h

来自「game duke3d source」· C头文件 代码 · 共 103 行

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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Original Source: 1996 - Todd ReploglePrepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------#ifndef _types_public#define _types_public#ifdef __cplusplusextern "C" {#endif//***************************************************************************////  Global Data Types (For portability)////***************************************************************************typedef unsigned char           uint8;typedef uint8                   byte;typedef signed char             int8;typedef unsigned short int      uint16;typedef uint16                  word;typedef short int               int16;typedef unsigned long           uint32;typedef long                    int32;typedef uint32                  dword;typedef int32                   fixed;typedef int32                   boolean;typedef float                   float32;typedef double                  float64;typedef long double             float128;typedef float64                 appfloat;#define MAXINT32                0x7fffffff#define MININT32                -0x80000000#define MAXUINT32               0xffffffff#define MINUINT32               0#define MAXINT16                0x7fff#define MININT16                -0x8000#define MAXUINT16               0xffff#define MINUINT16               0//***************************************************************************////  boolean values////***************************************************************************#define true ( 1 == 1 )#define false ( ! true )//***************************************************************************////  BYTE ACCESS MACROS////***************************************************************************// WORD macros#define Int16_HighByte( x ) ( (uint8) ((x)>>8) )#define Int16_LowByte( x )  ( (uint8) ((x)&0xff) )// DWORD macros#define Int32_4Byte( x )   ( (uint8) ((x)>>24)&0xff )#define Int32_3Byte( x )   ( (uint8) (((x)>>16)&0xff) )#define Int32_2Byte( x )   ( (uint8) (((x)>>8)&0xff) )#define Int32_1Byte( x )   ( (uint8) ((x)&0xff) )#ifdef __NeXT__#define stricmp strcasecmp#define strcmpi strcasecmp#endif#ifdef __cplusplus};#endif#endif

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