⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 duke3d.h

📁 game duke3d source
💻 H
📖 第 1 页 / 共 2 页
字号:
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment

This file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <malloc.h>
#include <dos.h>
#include <bios.h>
#include <io.h>
#include <fcntl.H>
#include <time.h>
#include <ctype.h>
#include "pragmas.h"
#include "function.h"
#include "build.h"

#define VOLUMEALL
#define PLUTOPAK
// #define VOLUMEONE
// #define ONELEVELDEMO

// #define TEN
// #define BETA

// #define AUSTRALIA

#define MAXSLEEPDIST  16384
#define SLEEPTIME 24*64

#ifdef VOLUMEONE
    #define BYTEVERSION 27
#else
    #define BYTEVERSION 116
#endif

#define NUMPAGES 1

#define AUTO_AIM_ANGLE          48
#define RECSYNCBUFSIZ 2520   //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ 256

#define FOURSLEIGHT (1<<8)

#include "types.h"
#include "file_lib.h"
#include "develop.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "util_lib.h"
#include "function.h"
#include "fx_man.h"
#include "config.h"
#include "sounds.h"
#include "control.h"
#include "_rts.h"
#include "rts.h"
#include "soundefs.h"


#include "task_man.h"
#include "music.h"
#include "sndcards.h"

#include "names.h"
#include "funct.h"


#define TICRATE (120)
#define TICSPERFRAME (TICRATE/26)

// #define GC (TICSPERFRAME*44)

#define NUM_SOUNDS 450

#pragma aux sgn =\
        "add ebx, ebx",\
        "sbb eax, eax",\
        "cmp eax, ebx",\
        "adc eax, 0",\
        parm [ebx]\

#define    ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) )
#define    SHIFTS_IS_PRESSED ( KB_KeyPressed( sc_RightShift ) || KB_KeyPressed( sc_LeftShift ) )
#define    RANDOMSCRAP EGS(s->sectnum,s->x+(TRAND&255)-128,s->y+(TRAND&255)-128,s->z-(8<<8)-(TRAND&8191),SCRAP6+(TRAND&15),-8,48,48,TRAND&2047,(TRAND&63)+64,-512-(TRAND&2047),i,5)

#define    BLACK 0
#define    DARKBLUE 1
#define    DARKGREEN 2
#define    DARKCYAN 3
#define    DARKRED 4
#define    DARKPURPLE 5
#define    BROWN 6
#define    LIGHTGRAY 7

#define    DARKGRAY 8
#define    BLUE 9
#define    GREEN 10
#define    CYAN 11
#define    RED 12
#define    PURPLE 13
#define    YELLOW 14
#define    WHITE 15

#define    PHEIGHT (38<<8)

// #define P(X) printf("%ld\n",X);

#define WAIT(X) ototalclock=totalclock+(X);while(totalclock<ototalclock)


#define MODE_MENU       1
#define MODE_DEMO       2
#define MODE_GAME       4
#define MODE_EOL        8
#define MODE_TYPE       16
#define MODE_RESTART    32
#define MODE_SENDTOWHOM 64
#define MODE_END        128


#define MAXANIMWALLS 512
#define MAXINTERPOLATIONS 2048
#define NUMOFFIRSTTIMEACTIVE 192

#define MAXCYCLERS 256
#define MAXSCRIPTSIZE 20460
#define MAXANIMATES 64

#define SP  sprite[i].yvel
#define SX  sprite[i].x
#define SY  sprite[i].y
#define SZ  sprite[i].z
#define SS  sprite[i].shade
#define PN  sprite[i].picnum
#define SA  sprite[i].ang
#define SV  sprite[i].xvel
#define ZV  sprite[i].zvel
#define RX  sprite[i].xrepeat
#define RY  sprite[i].yrepeat
#define OW  sprite[i].owner
#define CS  sprite[i].cstat
#define SH  sprite[i].extra
#define CX  sprite[i].xoffset
#define CY  sprite[i].yoffset
#define CD  sprite[i].clipdist
#define PL  sprite[i].pal
#define SLT  sprite[i].lotag
#define SHT  sprite[i].hitag
#define SECT sprite[i].sectnum

#define face_player 1
#define geth 2
#define getv 4
#define random_angle 8
#define face_player_slow 16
#define spin 32
#define face_player_smart 64
#define fleeenemy 128
#define jumptoplayer 257
#define seekplayer 512
#define furthestdir 1024
#define dodgebullet 4096

#define TRAND krand()


#define MAX_WEAPONS  12

#define KNEE_WEAPON          0
#define PISTOL_WEAPON        1
#define SHOTGUN_WEAPON       2
#define CHAINGUN_WEAPON      3
#define RPG_WEAPON           4
#define HANDBOMB_WEAPON      5
#define SHRINKER_WEAPON      6
#define DEVISTATOR_WEAPON    7
#define TRIPBOMB_WEAPON      8
#define FREEZE_WEAPON        9
#define HANDREMOTE_WEAPON    10
#define GROW_WEAPON          11

#define T1  hittype[i].temp_data[0]
#define T2  hittype[i].temp_data[1]
#define T3  hittype[i].temp_data[2]
#define T4  hittype[i].temp_data[3]
#define T5  hittype[i].temp_data[4]
#define T6  hittype[i].temp_data[5]

#define ESCESCAPE if(KB_KeyPressed( sc_Escape ) ) gameexit(" ");

#define IFWITHIN(B,E) if((PN)>=(B) && (PN)<=(E))
#define KILLIT(KX) {deletesprite(KX);goto BOLT;}


#define IFMOVING if(ssp(i,CLIPMASK0))
#define IFHIT j=ifhitbyweapon(i);if(j >= 0)
#define IFHITSECT j=ifhitsectors(s->sectnum);if(j >= 0)

#define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE)


#define IFSKILL1 if(player_skill<1)
#define IFSKILL2 if(player_skill<2)
#define IFSKILL3 if(player_skill<3)
#define IFSKILL4 if(player_skill<4)

#define rnd(X) ((TRAND>>8)>=(255-(X)))

typedef struct
{
    short i;
    int voice;
} SOUNDOWNER;

#define __USRHOOKS_H

enum USRHOOKS_Errors
   {
   USRHOOKS_Warning = -2,
   USRHOOKS_Error   = -1,
   USRHOOKS_Ok      = 0
   };

typedef struct
{
    signed char avel, horz;
    short fvel, svel;
    unsigned long bits;
} input;

extern input inputfifo[MOVEFIFOSIZ][MAXPLAYERS], sync[MAXPLAYERS];
extern input recsync[RECSYNCBUFSIZ];

extern long movefifosendplc;

typedef struct
{
    char *ptr;
    volatile char lock;
    int  length, num;
} SAMPLE;

static struct animwalltype
{
        short wallnum;
        long tag;
};
extern struct animwalltype animwall[MAXANIMWALLS];
extern short numanimwalls,probey,lastprobey;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -