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📄 _zoneold.h

📁 game duke3d source
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------#ifndef _z_zone_private#define _z_zone_private#ifdef __cplusplusextern "C" {#endif#define MINFRAGMENT     64#define DPMI_INT        0x31#define MAXMEMORYSIZE   9000000#define NUMZONES        8// memory storage data types#define MEMORYPRETAG   ( 0x1a2b3c4d )#define MEMORYPOSTTAG  ( 0x9f8e7d6b )typedef struct memblock_s   {   #if ( MEMORYCORRUPTIONTEST == 1 )   int32     pretag;   #endif   int16     zone;   // which zone this block of memory belongs to   int16     tag;    // purgelevel   int32     size;   // including the header and possibly tiny fragments   void    **user;   // NULL if a free block   struct memblock_s *next;   struct memblock_s *prev;   } memblock_t;typedef struct   {   int32       size;      // total bytes malloced, including header   memblock_t  blocklist; // start / end cap for linked list   memblock_t *rover;     // points to a free block of memory   } memzone_t;static memzone_t *Z_GetZonePtr( int32 zonenum );static void       Z_SetZonePtr( int32 zonenum, memzone_t *zoneptr );static void       Z_ClearZone( int32 zonenum, memzone_t *zone );static memzone_t *Z_AllocateZone( int32 zonenum, int32 size );static int32      Z_GetFreeZone( void );#ifdef __cplusplus};#endif#endif

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