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📄 lumptype.h

📁 game duke3d source
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------#ifndef _lumptype_public#define _lumptype_public#ifdef __cplusplusextern "C" {#endif#define MAXLUMP      0x80000 // biggest possible lump (256k)#define MAXMIPMAPLEVELS 8#define MAX_TEXTURE_NAME_LENGTH 16#define MAX_PARENT_MODEL_NAME_LENGTH 16typedef enum   {   lumptype_unknown,   lumptype_pic,   lumptype_lpic,   lumptype_post,   lumptype_post_raw,   lumptype_raw,   lumptype_patch255,   lumptype_patch,   lumptype_palette,   lumptype_patch255_all,   lumptype_patch_all,   lumptype_mipmap,   lumptype_font,   lumptype_color_font,   lumptype_intensity_font,   lumptype_sound,   lumptype_label,   lumptype_colormap,   lumptype_transmap,   lumptype_tileset,   lumptype_model,   lumptype_modelframe   } lumptype_t;typedef struct   {   int16 width,height;   byte  data;   } pic_t;typedef struct   {   int16 width,height;   int16 orgx,orgy;   byte  data;   } lpic_t;typedef struct   {   int16 width,height;   byte  data;   } post_t;typedef struct   {   byte  height;   byte  width[256];   int16 charofs[256];   byte  data;       // as much as required   } font_t;typedef struct   {   byte  height;   byte  width[256];   int16 charofs[256];   byte  pal[0x300];   byte  data;       // as much as required   } cfont_t;typedef struct   {   byte  height;   byte  width[256];   int16 charofs[256];   byte  numlevels;   byte  data;       // as much as required   } ifont_t;typedef struct   {   byte origx;         // the orig width and height   byte origy;   byte width;            // bounding box size   byte height;   byte leftoffset;       // pixels to the left of origin   byte topoffset;        // pixels above the origin   int16 collumnofs[256]; // only [width] used, the [0] is &collumnofs[width]   } patch_t;typedef struct   {   int16 width;   int16 height;   int32 numlevels;   int32 mapofs[MAXMIPMAPLEVELS];   } mipmap_t;typedef struct   {   boolean reverse;   byte numlevels;   byte numdark;   byte data;   } colormap_t;typedef struct   {   byte weight;   byte startcolor;   byte stopcolor;   byte data;   } transmap_t;typedef struct   {   word numtiles;   byte tilewidth;   byte tileheight;   byte data;   } tileset_t;#define MODELNORMALIZESCALE 32767#define TEXTURENORMALIZESCALE 65535typedef int16 wadvalue_t;typedef uint16 uwadvalue_t;typedef uint16 wadtex_t;typedef struct   {   wadvalue_t x;   wadvalue_t y;   wadvalue_t z;   wadvalue_t extra;   }wadvertex_t;typedef struct   {   wadvalue_t x,y,z,extra;   }wadvector_t;typedef struct   {   wadvalue_t x,y,z;   wadvalue_t radius;   }wadsphere_t;typedef struct   {   wadvalue_t x,y,z,sdist;   }wadplane_t;typedef struct   {   uwadvalue_t num;   wadtex_t u;   wadtex_t v;   wadtex_t extra;   }wadpolyvertex_t;typedef struct   {   wadpolyvertex_t vertex[3];	}wadpoly_t;typedef struct   {   uwadvalue_t numpolys;   uwadvalue_t polystart;	}wadpart_t;typedef struct   {   byte         parentmodel[MAX_PARENT_MODEL_NAME_LENGTH];   byte         texturename[MAX_TEXTURE_NAME_LENGTH];   uint32       partspheresoffset;   uint32       verticesoffset;   uint32       normalsoffset;   }wadframe_t;typedef struct   {   int32        numvertices;   int32        numparts;   int32        numpolygons;   uint32       polygonsoffset;   uint32       partsoffset;   }wadmodel_t;#ifdef __cplusplus};#endif#endif

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