📄 avg.h
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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef __avg_public__
#define __avg_public__
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
int32 * values;
int32 index;
int32 sum;
int32 average;
int32 shift;
int32 base;
} avg_t;
// numvalues = number of items to average
// each element is set to initvalue
avg_t * AVG_Init( int32 numvalues, int32 initvalue );
void AVG_Free( avg_t * avg );
// value is the new value entered into the table
// returns the current average after inserting the new value
int32 AVG_Value( avg_t * avg, int32 value );
// returns the current average
int32 AVG_Average( avg_t * avg );
// returns the current average in floating point (much more precise)
float32 AVG_FloatAverage( avg_t * avg );
#ifdef __cplusplus
};
#endif
#endif
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