📄 _tokenli.h
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------// _tokenlib.h#ifndef _tokenlib_private#define _tokenlib_private#ifdef __cplusplusextern "C" {#endif#define TOKENCOMMENT (';')#define TOKENCOMMENT2 ('#')#define TOKENEOL ('\n')#define TOKENNULL ('\0')#define TOKENSPACE (' ')#define MAXTOKENFILES 20typedef struct { char scriptfilename[128]; byte * scriptbuffer; byte * script_p; byte * scriptend_p; int32 scriptline; boolean tokenready; } token_t;#define TOKENFILE(tokenhandle,item) (tokenfiles[(tokenhandle)]->item)#ifdef __cplusplus};#endif#endif
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