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📄 rox.h

📁 game duke3d source
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------#ifndef __rox_public__#define __rox_public__#ifdef __cplusplusextern "C" {#endif/*====================== ROX_Get== Get a specific data file, the name is the pathname of the data= directories are separated by either '\' or '/', it is your preference= The delimiter will be properly resolved for the system you are working= on.= zonenum refers to the memory zone in which you would like this piece of= data to exist.= tag refers to the memory tag to give the piece of data (refer to zone.h)=====================*/void * ROX_Get   (   const char * name,   int32 zonenum,   int32 tag   );void ROX_Init ( void );void ROX_Shutdown ( void );#ifdef __cplusplus};#endif#endif

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