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📄 rgb.h

📁 game duke3d source
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------//***************************************************************************////    RGB.C - Creates a best fit color table for RGB values.////***************************************************************************#ifndef _rgb_public#define _rgb_public#ifdef __cplusplusextern "C" {#endif#define NUM_RED   64#define NUM_GREEN 64#define NUM_BLUE  64#define REAL_RED( r )   ( ( r ) << 2 )#define REAL_GREEN( g ) ( ( g ) << 2 )#define REAL_BLUE( b )  ( ( b ) << 2 )#if    !defined(__MSDOS__) || defined(__FLAT__)extern byte RGB_Lookup[ NUM_RED ][ NUM_GREEN ][ NUM_BLUE ];#elseextern byte huge RGB_Lookup[ NUM_RED ][ NUM_GREEN ][ NUM_BLUE ];#endifextern byte RGB_EGATable[ 16 ];#define RGB_GetColor( r, g, b ) \   ( RGB_Lookup[ ( r ) >> 2 ][ ( g ) >> 2 ][ ( b ) >> 2 ] )#define RGB_EGAColor( c ) \   ( RGB_EGATable[ ( c ) ] )void RGB_FindEGAColors( void );byte RGB_FindBestColor( int16 r, int16 g, int16 b, byte *palette );void RGB_GetPalette( byte *pal );byte RGB_GetBestColor( int16 r, int16 g, int16 b );void RGB_MakeColorTable( void );#ifdef __cplusplus};#endif#endif

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