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📄 vector.h

📁 game duke3d source
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------#ifndef __vector_h#define __vector_h#ifdef __cplusplusextern "C" {#endiftypedef struct vect   {   appfloat x,y,z;   }fpvector_t;#define EQTOL 0.001#define ISAPPXEQ(a,b) (fabs((a)-(b)) < EQTOL)#define FP_VECTORS_EQUAL(v1,v2) (ISAPPXEQ((v1)->x,(v2)->x) && ISAPPXEQ((v1)->y,(v2)->y) && ISAPPXEQ((v1)->z,(v2)->z))#define ASSIGN_VECTOR(v,nx,ny,nz) \   {                              \   (v).x = (nx);                    \   (v).y = (ny);                    \   (v).z = (nz);                    \   }//#define FP_2x2Det(x1,y1,x2,y2) ((x1)*(y2) - (x2)*(y1))#define FP_DotProduct(v1,v2) \   (((v1)->x*(v2)->x) + ((v1)->y*(v2)->y) + ((v1)->z*(v2)->z))appfloat FP_VectorLength(fpvector_t*v);appfloat FP_TripleProduct(fpvector_t*vec1,fpvector_t *vec2, fpvector_t *vec3);appfloat FP_2x2Det(appfloat x1, appfloat y1, appfloat x2, appfloat y2);void FP_VectorAdd(fpvector_t *result, fpvector_t *v1, fpvector_t*v2);void FP_VectorSub(fpvector_t *result, fpvector_t *v1, fpvector_t*v2);void FP_ScaleVector(fpvector_t *result, fpvector_t *v, appfloat scale);void FP_NormalizeVector(fpvector_t *v);void FP_DecomposeVector(fpvector_t*,fpvector_t*,appfloat *);void FP_CrossProduct(fpvector_t *result, fpvector_t *v1, fpvector_t*v2);fpvector_t FP_RotateVAV(fpvector_t *vector, fpvector_t* rotvector, appfloat cosang,                        appfloat sinang);//extern fpvector_t _IVEC,_JVEC,_KVEC;#ifdef __cplusplus};#endif#endif

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