📄 wad2type.h
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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef _wad2type_public
#define _wad2type_public
#ifdef __cplusplus
extern "C" {
#endif
//
// ID WAD2 Format
//
#define WAD2_LUMP_NAME_SIZE 16
#define WAD2EXTENSION "wad"
#define ID2_STRING "WAD2"
//===============
// TYPES
//===============
typedef struct
{
char name[ WAD2_LUMP_NAME_SIZE ];
int16 handle;
int16 lumptype;
uint32 position;
uint32 size;
} lumpinfo2_t;
typedef struct
{
char identification[ 4 ]; // should be ID_STRING
uint32 numlumps;
uint32 infotableofs;
} wad2info_t;
typedef struct
{
uint32 filepos;
uint32 dsize;
uint32 size;
byte lumptype;
byte compress;
short dummy;
char name[ WAD2_LUMP_NAME_SIZE ];
} filelump2_t;
#ifdef __cplusplus
};
#endif
#endif
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