📄 vid.h
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------// vid.h -- video driver defs#ifndef __vid_h#define __vid_h#ifdef __cplusplusextern "C" {#endiftypedef enum {disp_bitmap, disp_framebuffer} display_t;typedef void pixel_t;// a pixel can be one, two, or four bytestypedef byte pixel;typedef struct { int x; int y; int width; int height; } vrect_t;typedef struct { pixel_t *buffer; pixel_t *colormap; // 256*pixbytes*grades size unsigned pixbytes; // 1, 2, or 4 unsigned rowbytes; // may be > width*pixbytes if displayed in a window unsigned width; unsigned height; float aspect; // width / height -- < 0 is taller than wide unsigned cbits; unsigned grades; // 1<<cbits for convenience } viddef_t;extern viddef_t vid; // global video statevoid VID_NormalizePalette (byte *palette);// Changes a 0-255 rgb palette to a 0-63 rgb palette compatible with VGAvoid VID_SetPalette (byte *palette);// called at startup and after any gamma correctionvoid VID_GetPalette (byte *palette);// called at startup and after any gamma correctionvoid VID_Init (int32 width, int32 height, byte *palette, display_t displaytype, int scale );// Called at startup to set up translation tables, takes 256 8 bit RGB values// the palette data will go away after the call, so it must be copied off if// the video driver will need it againvoid VID_Shutdown (void);// Called at shutdownvoid VID_GetBuffer (void);// Called each frame before any drawing is to take place// changes vid for next framevoid VID_Update (int rectcount, vrect_t *rects);// flushes the given rectangles from the view buffer to the screenvoid VID_UpdateScreen( void );// flushes the entire view buffer to the screenvoid VID_ClearViewBuffer( int color );// Sets the view buffer to a single color.void ServiceEvents( void );// Services any pending events (mouse, keyboard, window, etc.)// Required for any events to take place.void KEYBOARD_Startup ( void );void KEYBOARD_Shutdown ( void );#ifdef __cplusplus};#endif#endif /* __vid_h */
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