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📄 wad.h

📁 game duke3d source
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------//***************************************************************************////    WAD.C - Wad managment utilities////***************************************************************************#ifndef _wad_public#define _wad_public#ifdef __cplusplusextern "C" {#endif#define WAD_LUMP_NOT_FOUND ((dword)0xffffffff )word    WAD_GetWADCRC( void );                     // Calculates the CRC of the wad infovoid    WAD_InitMultipleFiles( const char **filenames ); // Initialize multiple wadsvoid    WAD_InitFile( const char *filename );            // Init a single wad filedword   WAD_CheckNumForName( const char *name );         // Check to see if the named lump existsdword   WAD_GetNumForName( const char *name );           // Get the number for the named lumpchar   *WAD_GetNameForNum( dword lump );           // Get the name for a numberint32   WAD_GetTypeForNum( dword lump );           // Get the type of the named lumpint32   WAD_GetTypeForName( const char *name );         // Get the name of a numbered lumpint32   WAD_CountType( int32 lumptype );           // Get the number of lumps of the specified typeint32   WAD_GetLumpNumsOfType( int32 lumptype, dword **arrayptr );// Allocates an array containing the lump numbers of all lumps with the// specified lumptype.  Last element of the array is -1.  Array should// be freed after it's done being used.dword   WAD_NumLumps( void );                      // Get the current number of lumps manageddword   WAD_LumpLength( dword lump );              // Get the length of the numbered lumpvoid    WAD_ReadLump( dword lump, void *dest );    // Read the numbered lump into a buffervoid    WAD_WriteLump( dword lump, void *src );void   *WAD_CacheLumpNum( dword lump, int32 zone, int32 tag );             // Cache in the numbered lump with the appropriate memory tagvoid   *WAD_CacheLumpName( const char *name, int32 zone, int32 tag );            // Cache in the named lump with the appropriate memory tagvoid   *WAD_CacheLumpDec( const char *name, int32 num, int32 zone, int32 tag );  // Cache in the named lump with decimal the appropriate memory tagvoid   *WAD_CacheLumpHex( const char *name, int32 num, int32 zone, int32 tag );  // Cache in the named lump with hexidecimal the appropriate memory tagvoid   WAD_OpenWadFile ( const char * filename, boolean quiet);void WAD_WriteWadLump   (   byte * data,   int32 size,   const char * name,   int32 lumptype,   boolean quiet   );void   WAD_CloseWadFile ( boolean quiet );void   WAD_ShootWAD( const char *filename, boolean quiet );char * WAD_LumptypeToString ( int32 lumptype );#ifdef __cplusplus};#endif#endif

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