📄 wad2.h
字号:
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
//***************************************************************************
//
// WAD2.C - Wad managment utilities
//
//***************************************************************************
#ifndef _wad2_public
#define _wad2_public
#ifdef __cplusplus
extern "C" {
#endif
#define WAD2_LUMP_NOT_FOUND ((dword)0xffffffff )
word WAD2_GetWADCRC( void ); // Calculates the CRC of the wad info
void WAD2_InitMultipleFiles( const char **filenames ); // Initialize multiple wads
void WAD2_InitFile( const char *filename ); // Init a single wad file
dword WAD2_CheckNumForName( const char *name ); // Check to see if the named lump exists
dword WAD2_GetNumForName( const char *name ); // Get the number for the named lump
char *WAD2_GetNameForNum( dword lump ); // Get the name for a number
int32 WAD2_GetTypeForNum( dword lump ); // Get the type of the named lump
int32 WAD2_GetTypeForName( const char *name );
// Get the name of a numbered lump
int32 WAD2_CountType( int32 lumptype ); // Get the number of lumps of the specified type
int32 WAD2_GetLumpNumsOfType( int32 lumptype, dword **arrayptr );
// Allocates an array containing the lump numbers of all lumps with the
// specified lumptype. Last element of the array is -1. Array should
// be freed after it's done being used.
dword WAD2_NumLumps( void ); // Get the current number of lumps managed
dword WAD2_LumpLength( dword lump ); // Get the length of the numbered lump
void WAD2_ReadLump( dword lump, void *dest ); // Read the numbered lump into a buffer
void WAD2_WriteLump( dword lump, void *src );
void *WAD2_CacheLumpNum( dword lump, int32 zone, int32 tag ); // Cache in the numbered lump with the appropriate memory tag
void *WAD2_CacheLumpName( const char *name, int32 zone, int32 tag ); // Cache in the named lump with the appropriate memory tag
void *WAD2_CacheLumpDec( const char *name, int32 num, int32 zone, int32 tag ); // Cache in the named lump with decimal the appropriate memory tag
void *WAD2_CacheLumpHex( const char *name, int32 num, int32 zone, int32 tag ); // Cache in the named lump with hexidecimal the appropriate memory tag
void WAD2_OpenWadFile (const char * filename, boolean quiet);
void WAD2_WriteWadLump
(
byte * data,
int32 size,
const char * name,
int32 lumptype,
boolean quiet
);
void WAD2_CloseWadFile ( boolean quiet );
void WAD2_ShootWAD( const char *filename, boolean quiet );
int32 WAD2_LumpsInWad ( void );
char * WAD2_LumptypeToString ( int32 lumptype );
#ifdef __cplusplus
};
#endif
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -