📄 wadtype.h
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------#ifndef _wadtype_public#define _wadtype_public#ifdef __cplusplusextern "C" {#endif#define WAD_LUMP_NAME_SIZE 8#define WADEXTENSION "wad"#define ID_STRING "IWAD"//===============// TYPES//===============typedef struct { char name[ WAD_LUMP_NAME_SIZE ]; int16 handle; int16 lumptype; uint32 position; uint32 size; } lumpinfo_t;typedef struct { char identification[ 4 ]; // should be ID_STRING uint32 numlumps; uint32 infotableofs; } wadinfo_t;typedef struct { uint32 filepos; uint32 size; int32 lumptype; char name[ WAD_LUMP_NAME_SIZE ]; } filelump_t;#ifdef __cplusplus};#endif#endif
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