📄 _scrplib.h
字号:
//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------// scrplib.h#ifndef _scriplib_private#define _scriplib_private#ifdef __cplusplusextern "C" {#endif#define SCRIPTSECTIONSTART ('[')#define SCRIPTSECTIONEND (']')#define SCRIPTENTRYSEPARATOR ('=')#define SCRIPTCOMMENT (';')#define SCRIPTEOL ('\n')#define SCRIPTNULL ('\0')#define SCRIPTSTRINGSEPARATOR ('"')#define SCRIPTHEXFIRST ('0')#define SCRIPTHEXSECOND ('x')#define SCRIPTSPACE (' ')#define SCRIPTDEFAULTVALUE ('~')#define MAXSCRIPTFILES 20#define SCRIPT(scripthandle,item) (scriptfiles[(scripthandle)]->item)typedef enum { linetype_comment, linetype_section, linetype_entry } linetype_t;typedef struct scriptline { int32 type; void * ptr; struct scriptline *nextline; struct scriptline *prevline; } ScriptLineType;typedef struct scriptentry { char * name; char * value; struct scriptentry *nextentry; struct scriptentry *preventry; } ScriptEntryType;typedef struct scriptsection { char * name; ScriptEntryType *entries; ScriptLineType *lastline; struct scriptsection *nextsection; struct scriptsection *prevsection; } ScriptSectionType;typedef struct { ScriptSectionType * script; ScriptSectionType * lastsection; ScriptLineType * scriptlines; char scriptfilename[128]; } script_t;/*================ SCRIPT_New===============*/int32 SCRIPT_New( void );/*================ SCRIPT_Delete===============*/void SCRIPT_Delete( int32 scripthandle );/*================ SCRIPT_FreeSection===============*/void SCRIPT_FreeSection( ScriptSectionType * section );/*================ SafeWriteString===============*/void SafeWriteString (int32 handle, char * string);/*================ SCRIPT_AddLine===============*/ScriptLineType * SCRIPT_AddLine ( ScriptLineType * root, int32 type, void * ptr );/*================ SCRIPT_SectionExists===============*/ScriptSectionType * SCRIPT_SectionExists ( int32 scripthandle, char * sectionname );/*================ SCRIPT_AddSection===============*/void SCRIPT_AddSection( int32 scripthandle, char * sectionname );/*================ SCRIPT_EntryExists===============*/ScriptEntryType * SCRIPT_EntryExists ( ScriptSectionType * section, char * entryname );/*================ SCRIPT_AddEntry===============*/void SCRIPT_AddEntry ( int32 scripthandle, char * sectionname, char * entryname, char * entryvalue );/*================ SCRIPT_DecodeToken===============*/void SCRIPT_DecodeToken ( int32 scripthandle, char * str );#ifdef __cplusplus};#endif#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -