📄 timer.h
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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////////
//
// timer.h -- Public header for time.c
//
// Simple timer functions.
//
//////////////////////////////////////////////////////////////////////////////
#ifndef __timer_h
#define __timer_h
#ifdef __cplusplus
extern "C" {
#endif
#define NO_MORE_TIMERS -1
int TIME_AddTimer( int TicksPerSecond, volatile int32 *Counter );
void TIME_RemoveTimer( int which );
#ifdef __cplusplus
};
#endif
#endif /* __timer_h */
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