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📄 dyn.h

📁 game duke3d source
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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment

This file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------

#ifndef __dyn_public__
#define __dyn_public__
#ifdef __cplusplus
extern "C" {
#endif

typedef struct
   {
   int32 maxnumber;
   int32 numberperblock;
   int32 arrayblockshift;
   int32 datasize;
   int32 datashift;
   int32 numberblocks;
   void ** arrays;
   } dyn_t;

dyn_t * DYN_Create
   (
   int32 maxnumber,
   int32 numberperblock,
   int32 datasize
   );

void DYN_Destroy
   (
   dyn_t * dyn
   );

void * DYN_Entry
   (
   dyn_t * dyn,
   int32 itemnumber
   );

#ifdef __cplusplus
};
#endif
#endif

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