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📄 control.h

📁 game duke3d source
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------//***************************************************************************//// Public header for CONTROL.C.////***************************************************************************#ifndef _control_public#define _control_public#ifdef __cplusplusextern "C" {#endif//***************************************************************************//// DEFINES////***************************************************************************#define MaxJoys             2#define MAXGAMEBUTTONS      64#define BUTTON(x) \    ( \    ((x)>31) ? \    ((CONTROL_ButtonState2>>( (x) - 32) ) & 1) :\    ((CONTROL_ButtonState1>> (x) ) & 1)          \    )#define BUTTONHELD(x) \    ( \    ((x)>31) ? \    ((CONTROL_ButtonHeldState2>>((x)-32)) & 1) :\    ((CONTROL_ButtonHeldState1>>(x)) & 1)\    )#define BUTTONJUSTPRESSED(x) \    ( BUTTON( x ) && !BUTTONHELD( x ) )#define BUTTONRELEASED(x) \    ( !BUTTON( x ) && BUTTONHELD( x ) )#define BUTTONSTATECHANGED(x) \    ( BUTTON( x ) != BUTTONHELD( x ) )//***************************************************************************//// TYPEDEFS////***************************************************************************typedef enum   {   axis_up,   axis_down,   axis_left,   axis_right   } axisdirection;typedef enum   {   analog_turning=0,   analog_strafing=1,   analog_lookingupanddown=2,   analog_elevation=3,   analog_rolling=4,   analog_moving=5,   analog_maxtype   } analogcontrol;typedef enum   {   dir_North,   dir_NorthEast,   dir_East,   dir_SouthEast,   dir_South,   dir_SouthWest,   dir_West,   dir_NorthWest,   dir_None   } direction;typedef struct   {   boolean   button0;   boolean   button1;   direction dir;   } UserInput;typedef struct   {   fixed     dx;   fixed     dy;   fixed     dz;   fixed     dyaw;   fixed     dpitch;   fixed     droll;   } ControlInfo;typedef enum   {   controltype_keyboard,   controltype_keyboardandmouse,   controltype_keyboardandjoystick,   controltype_keyboardandexternal,   controltype_keyboardandgamepad,   controltype_keyboardandflightstick,   controltype_keyboardandthrustmaster   } controltype;//***************************************************************************//// GLOBALS////***************************************************************************extern boolean  CONTROL_RudderEnabled;extern boolean  CONTROL_MousePresent;extern boolean  CONTROL_JoysPresent[ MaxJoys ];extern boolean  CONTROL_MouseEnabled;extern boolean  CONTROL_JoystickEnabled;extern byte     CONTROL_JoystickPort;extern uint32   CONTROL_ButtonState1;extern uint32   CONTROL_ButtonHeldState1;extern uint32   CONTROL_ButtonState2;extern uint32   CONTROL_ButtonHeldState2;//***************************************************************************//// PROTOTYPES////***************************************************************************void CONTROL_MapKey( int32 which, kb_scancode key1, kb_scancode key2 );void CONTROL_MapButton        (        int32 whichfunction,        int32 whichbutton,        boolean doubleclicked        );void CONTROL_DefineFlag( int32 which, boolean toggle );boolean CONTROL_FlagActive( int32 which );void CONTROL_ClearAssignments( void );void CONTROL_GetUserInput( UserInput *info );void CONTROL_GetInput( ControlInfo *info );void CONTROL_ClearButton( int32 whichbutton );void CONTROL_ClearUserInput( UserInput *info );void CONTROL_WaitRelease( void );void CONTROL_Ack( void );void CONTROL_CenterJoystick   (   void ( *CenterCenter )( void ),   void ( *UpperLeft )( void ),   void ( *LowerRight )( void ),   void ( *CenterThrottle )( void ),   void ( *CenterRudder )( void )   );int32 CONTROL_GetMouseSensitivity( void );void CONTROL_SetMouseSensitivity( int32 newsensitivity );void CONTROL_Startup   (   controltype which,   int32 ( *TimeFunction )( void ),   int32 ticspersecond   );void CONTROL_Shutdown( void );void CONTROL_MapAnalogAxis   (   int32 whichaxis,   int32 whichanalog   );void CONTROL_MapDigitalAxis   (   int32 whichaxis,   int32 whichfunction,   int32 direction   );void CONTROL_SetAnalogAxisScale   (   int32 whichaxis,   int32 axisscale   );void CONTROL_PrintAxes( void );#ifdef __cplusplus};#endif#endif

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