📄 control.h
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------//***************************************************************************//// Public header for CONTROL.C.////***************************************************************************#ifndef _control_public#define _control_public#ifdef __cplusplusextern "C" {#endif//***************************************************************************//// DEFINES////***************************************************************************#define MaxJoys 2#define MAXGAMEBUTTONS 64#define BUTTON(x) \ ( \ ((x)>31) ? \ ((CONTROL_ButtonState2>>( (x) - 32) ) & 1) :\ ((CONTROL_ButtonState1>> (x) ) & 1) \ )#define BUTTONHELD(x) \ ( \ ((x)>31) ? \ ((CONTROL_ButtonHeldState2>>((x)-32)) & 1) :\ ((CONTROL_ButtonHeldState1>>(x)) & 1)\ )#define BUTTONJUSTPRESSED(x) \ ( BUTTON( x ) && !BUTTONHELD( x ) )#define BUTTONRELEASED(x) \ ( !BUTTON( x ) && BUTTONHELD( x ) )#define BUTTONSTATECHANGED(x) \ ( BUTTON( x ) != BUTTONHELD( x ) )//***************************************************************************//// TYPEDEFS////***************************************************************************typedef enum { axis_up, axis_down, axis_left, axis_right } axisdirection;typedef enum { analog_turning=0, analog_strafing=1, analog_lookingupanddown=2, analog_elevation=3, analog_rolling=4, analog_moving=5, analog_maxtype } analogcontrol;typedef enum { dir_North, dir_NorthEast, dir_East, dir_SouthEast, dir_South, dir_SouthWest, dir_West, dir_NorthWest, dir_None } direction;typedef struct { boolean button0; boolean button1; direction dir; } UserInput;typedef struct { fixed dx; fixed dy; fixed dz; fixed dyaw; fixed dpitch; fixed droll; } ControlInfo;typedef enum { controltype_keyboard, controltype_keyboardandmouse, controltype_keyboardandjoystick, controltype_keyboardandexternal, controltype_keyboardandgamepad, controltype_keyboardandflightstick, controltype_keyboardandthrustmaster } controltype;//***************************************************************************//// GLOBALS////***************************************************************************extern boolean CONTROL_RudderEnabled;extern boolean CONTROL_MousePresent;extern boolean CONTROL_JoysPresent[ MaxJoys ];extern boolean CONTROL_MouseEnabled;extern boolean CONTROL_JoystickEnabled;extern byte CONTROL_JoystickPort;extern uint32 CONTROL_ButtonState1;extern uint32 CONTROL_ButtonHeldState1;extern uint32 CONTROL_ButtonState2;extern uint32 CONTROL_ButtonHeldState2;//***************************************************************************//// PROTOTYPES////***************************************************************************void CONTROL_MapKey( int32 which, kb_scancode key1, kb_scancode key2 );void CONTROL_MapButton ( int32 whichfunction, int32 whichbutton, boolean doubleclicked );void CONTROL_DefineFlag( int32 which, boolean toggle );boolean CONTROL_FlagActive( int32 which );void CONTROL_ClearAssignments( void );void CONTROL_GetUserInput( UserInput *info );void CONTROL_GetInput( ControlInfo *info );void CONTROL_ClearButton( int32 whichbutton );void CONTROL_ClearUserInput( UserInput *info );void CONTROL_WaitRelease( void );void CONTROL_Ack( void );void CONTROL_CenterJoystick ( void ( *CenterCenter )( void ), void ( *UpperLeft )( void ), void ( *LowerRight )( void ), void ( *CenterThrottle )( void ), void ( *CenterRudder )( void ) );int32 CONTROL_GetMouseSensitivity( void );void CONTROL_SetMouseSensitivity( int32 newsensitivity );void CONTROL_Startup ( controltype which, int32 ( *TimeFunction )( void ), int32 ticspersecond );void CONTROL_Shutdown( void );void CONTROL_MapAnalogAxis ( int32 whichaxis, int32 whichanalog );void CONTROL_MapDigitalAxis ( int32 whichaxis, int32 whichfunction, int32 direction );void CONTROL_SetAnalogAxisScale ( int32 whichaxis, int32 axisscale );void CONTROL_PrintAxes( void );#ifdef __cplusplus};#endif#endif
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