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📄 _lbmlib.h

📁 game duke3d source
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is NOT part of Duke Nukem 3D version 1.5 - Atomic EditionHowever, it is either an older version of a file that is, or issome test code written during the development of Duke Nukem 3D.This file is provided purely for educational interest.Duke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms*///-------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////      LBMLIB.H///////////////////////////////////////////////////////////////////////////////#ifndef _lbmlib_private_#define _lbmlib_private_#ifdef __cplusplusextern "C" {#endiftypedef enum   {   ms_none,   ms_mask,   ms_transcolor,   ms_lasso   } mask_t;typedef enum   {   cm_none,   cm_rle1   } compress_t;typedef struct   {   uint16          w,h;   int16           x,y;   byte            nPlanes;   byte            masking;   byte            compression;   byte            pad1;   uint16          transparentColor;   byte            xAspect,yAspect;   int16           pageWidth,pageHeight;   } bmhd_t;//****************************************************************************////                                      LBM STUFF////****************************************************************************#define TINYID  ('T'+('I'<<8)+((int32)'N'<<16)+((int32)'Y'<<24))#define TINYSTRING "TINY"#define FORMID  ('F'+('O'<<8)+((int32)'R'<<16)+((int32)'M'<<24))#define FORMSTRING "FORM"#define ILBMID  ('I'+('L'<<8)+((int32)'B'<<16)+((int32)'M'<<24))#define ILBMSTRING "ILBM"#define PBMID   ('P'+('B'<<8)+((int32)'M'<<16)+((int32)' '<<24))#define PBMSTRING "PBM "#define BMHDID  ('B'+('M'<<8)+((int32)'H'<<16)+((int32)'D'<<24))#define BMHDSTRING "BMHD"#define BODYID  ('B'+('O'<<8)+((int32)'D'<<16)+((int32)'Y'<<24))#define BODYSTRING "BODY"#define CMAPID  ('C'+('M'<<8)+((int32)'A'<<16)+((int32)'P'<<24))#define CMAPSTRING "CMAP"#define BPLANESIZE      128#define TINYWIDE        80#define TINYDEEP        50#define TINYBYTES       10#ifdef __cplusplus};#endif#endif

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